--- title: Character Generation --- Character Generation is essentially standard, using the core rulebook, but a few points require some thought. # Background The players need to declare what the character has been doing during the Schism War. This will determine how the saga starts. There are many possibilities. - Some magi have been part of the war, accompanying their parens. - Some may come from a tribunal which escaped the war, and just come to Stonehenge to rebuild it. - Some may have been scavengers, looting battle fields. - Some may have gone underground, living as hermits. A Jerbiton could have sought refuge in a mundane household. If the magi were trained at a covenant in Stonehenge, it has been sacked in the war. The players should collectively decide what history they share. # Special Notes on Character Design The Diedne Magic virtue is allowed, but should not be taken lightly. A solid backstory is required. The Tremere do not join multi-house covenants at this time, which may mean that Tremere is not appropriate for player characters. # Older magi If the characters decide to play older magi, core rules apply. The magi will not have had access to a lab or a library after gauntlet, so advancement will always be 30xp or spell levels per year. # Starting Resources Each magus starts with some resources using the [Covenant Dowry](../Covenant Dowry) system. The player has to declare how these resources were obtained, as part of their background. It may well be loot from the war. # Rulesets Characters should be built using the Core Rulebook and the appropriate chapter of *Houses of Hermes*. Any other book is subject to troupe approval.