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Cast/Cieran the Fletcher

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---
title: Cieran the Fletcher, magus ex Miscellanea
categories: PC magus
---

- [Character Sheet](https://docs.google.com/spreadsheets/d/1xVK0aCkR31ZlWLQ58uR5_gmo5oHUzgqT5rlv4VGmfxs/edit?usp=sharing)
- [Lab of Cieran]()
- [Arrow Designs]()
- [Advancement Log](Cieran/Advancement)
- [Cieran at Gauntlet](Cieran/At Gauntlet)
- [Cieran/Plans]()
- [Standard Grog Quiver](Cieran/Standard Grog Quiver)
- Familiar: [Grasshopper]()

- **Personality Traits**  Meddler +6, Carefree +3, Meticulous +3, Villager +1
- **Warping** 0 (1)

# Virtues and Flaws

- 0	Craft Magic				
- 0	Spell Foci						
- +1	Minor Magical Focus (magical arrows)				
- +3	Strong Faerie Blood				
- +3	Flawless Magic				
- +1	Book Learner										
- +1	Affinity with Imaginem										
- +1	Skilled Parens	
- -0	Weak Spontaneous Magic		
- -3	Meddler			(Personality)		- 	
- -1	Carefree		(Personality)	
- -3	Mistaken Identity	(Story)
- -3	Short-Range Magic					
		
	
	
								
# Backstory

Cieran was born close to the current site of Elk's Run, in the border region between Münster and Connacht, to an unfree peasant family of the clan Uí Sheachnasaigh.  About the age of ten, he was found by an itinerant magus ex Miscellanea visiting Elk's Run, and he was taking to Cad Gadu in Stonehenge to train as a magus.

During his apprenticeship, Cieran's love for craftsmanship was evident, and the master encouraged him to develop it. Together they explored the potential of magical arrows, and Cieran trained as an archer as well, to support his craft.

After apprenticeship he wanted to go back to his clan, and with so many of them serving as covenfolk and herders at Elk's Run, he applied to join them.

Contrary to the other magi, Cieran has built his workshop in an ordinary house in the village, admittedly a little larger than a peasant's cottage, but he does not feel at home in the stone buildings of the English.

# Appearance

Cieran is generally cheerful and helpful.  Helpful to the point of a nuisance.  He moves slowly and carefully.

Cieran dresses like a craftsman, with a sturdy leather apron and tool belt,
carrying multiple knives and pouches holding raw materials and casting
tools.
When he leaves the covenant, he dresses more like a forester, with an
English longbow on his back.  He still wears the tool belt, along with
a bandolier with throwing darts and two quivers of arrows.  The arrows
and darts have flashy feathers in different colours.  Cieran is very 
protecting of this equipment.  «Careful.  Don't touch.  It is dangerous.»
Some archer grogs may know a bit more, as Cieran would happily give away
an arrow or dart to satisfy particular needs, but then always under very
strict instructions, because the arrows are really dangerous.


# Design Comments

Cieran is a rustic magus.  He has a Craft: Cooking skill to allow him to brew potions, but the main concept is around Fletching and Archery.  

He has the Short-Range Flaw.  I have assumed that using craft magic items, it suffices that the item touches the target, not the caster. The concept revolves around embedding touch range spells in arrows and shoot them at the target. All the spells he knows should be reviewed to validate that this is indeed possible.

The minor magical focus, in magical arrows and darts, is supposed to help for every spell delivered this way. Arguably, this is a very flexible application, but it should be noted that it does not help him learn spells, because the spell itself is not restricted to the focus.  The only use is to boost penetration.

# Equipment

**Casting tools**
Mirror, Copper ring, Cow horn, Leather glove, 
small pouch of down, small crystal, piece of amber, comb,
fan, earring, small brass bell, rabbit bone,
cypress wand (8"), sea shell, glass vial, dog's tooth, 

**Weapons** 
Longbow and arrows, Dagger, Quarterstaff

Fletching tools and materials

Lantern

**Safe Cauldron**	+1 GQ, +1 Experimentation
CrIg30. The cauldron gently heats the contents,
and the temperature can easily be adjusted by concentrating.
Side effect: the cauldron gives off a smell of saffron, with intensity 
increasing with the heat.

## Vis

| Amount | Art      | Comment |
|--------|----------|----------------|
| 3p     | Rego     | from Jerome's body |
| 1p     | Perdo    | from Jerome's body |
| 3p     | Terram   | salary 1220 |
| 2p     | Creo     | allowance 1223+old claim 1226 |
| 8p     | Mentem   | old claim 1226 |
| --    | Imaginem | arrows sold at the Midsummer Fair |
| 3p    | Vim | arrows/cookies sold at the Grand Tribunal |
| *29*  | Total    | |

- To be claimed from the covenant 
    - 1p allowance 1225-1226
    - 6p salary and allowance Autumn 1227
    - 6p allowance 1228-30

### Vis earned and spent

| Year | Gained | Spent | Outstanding | Purpose |
| :- | :- | :- | :- |---------------------|
| 1217 | | | 3p | Salary for the Limerick job |
| 1218 | 3p Rego, 1p Perdo | | | Jerome's body |
| 1218 | 3p Terram | | |  salary |
| 1218 | 3p Terram | | |  salary (Jerome's Tower job) |
| 1223 | 2p Creo | | | allowance 1223 |
| 1226 | 3p Creo; 8p Mentem | | | old claim 1226 (3p salary 1217, 3p salary 1222, 5p allowance for 1224-1226, 1p outstanding) |
| 1226 | 10p Imaginem | | | arrows sold at the Midsummer Fair |
| 1227 | | 3p Creo | | Safe Cauldron |
| 1228 | 3p Vim | | |  arrows/cookies sold at the Grand Tribunal |
| 1230 | | 1p of Imaginem | | gift to the fox-man |
| 1231 | | 9p | |bind the familiar |

**Covenant Service** in 1217, 1218, 1222, 1227


# Notes

- [Servants of the People]()


## Familiar Candidates 1230

@George (SG) While looking for references to possibly acceptable magical animals for Cieran to bind as a familiar he came across these that might work:

- A large grasshopper that controls the nearby insects to make the most enchanting music. Near a small village at the furthest south one can go in Hibernia

- A fox rumored to be able to become invisible or appear on many places at once. Lives on a mountain in Ulster.

- A magpie that can steal voices. Eastern Leinster.

- A black cat that can make nightmares come to life. Central Meath.

The fox is called Berrick.