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Cast/Cieran/Cookies

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title: Cieran's Cookie and Arrow Stock
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# Cookies

| Stat   | Effect                          | Pen | Stock | Carried | Per grog | Comment |
| :-     | :-                              | -:  | -:    | -:      | -:   | :-: |
| MuIm10 | Aura of Ennobled Presence       |     | 34 | 12 | 2 |
| Stat   | Effect                          | Pen | Stock | Carried | Comment |
| :-     | :-                              | -:  | -:    | -:      | :-: |
| CrCo25 | Purification +12                |     | 40 |    |
| CrCo25 | Purification +12                | +18 |    | 10 |
| ReCo15 | Gift of the Frog's Legs         |     | 22 |    |
| ReCo15 | Gift of the Frog's Legs         | +32 |    | 12 |
| ReCo40 | Leap of Homecoming              | -   | 20 |  2 | | Brings the eater back to the Valley of Elk's Run, about 20 paces outside the main gate |
| ReIg25 | Ward of Heat and Flame          | +8  | 16 | 12 |  |
| InIm30 | Eye of the Eagle                | +18 | 36 | 12 |  |
| MuIm10 | Aura of Ennobled Presence       |     | 46 |    |  |
| MuIm10 | Aura of Ennobled Presence       | +16 |    | 12 |  |
| MuIm15 | Disguise of the Transformed Image |+22| 24 |  4 |   |
| PeIm20 | Veil of Invisibility            |     | 28 | 12 | 2 |
| PeVi13 | Tearing the Fabric of Imaginem  |     | 25 | 12 | 2 |
| CrCo25 | Purification +12                |     | 32 |  8 |
| ReCo15 | Gift of the Frog's Legs         |     | 10 | 12 |
| ReIm20 | Willful Sidestep                |     | 24 | 12 | 2 |
| PeIm20 | Veil of Invisibility            |     | 40 |    |  |
| PeIm20 | Veil of Invisibility            | +36 |    | 12 |  |
| ReIm20 | Willful Sidestep                |     | 36 |    |  |
| ReIm20 | Willful Sidestep                | +40 |    | 12 |  |
| InTe25 | Miner's Keen Eye                | -   | 24 |  4 |  | *Touch range* |
| PeVi5  | Potion of Demon's Oblivion      | 44  |  8 | 24 |   | **Throwable Potion** |
| PeVi5  | Rope of Demon's Oblivion        | 52  | 44 |  6 |   | **Rope** |
| ReIg25 | Ward of Heat and Flame          | 8   | 16 | 12 | 2 |
| PeVi15 | Rope of Demon's Oblivion        | 28  | 26 |  6 |   | **Rope** |
| InIm30 | Eye of the Eagle                | +18 | 20 | 12 | 2 |
| ReCo40 | Leap of Homecoming              | -   | 10 |  2 | | Brings the eater back to the Valley of Elk's Run, about 20 paces outside the main gate |
| InTe25 | Miner's Keen Eye                | -   | 24 |  4 | | *Touch range* |
| PeVi13 | Tearing the Fabric of Imaginem  |     | 37 |    |  |
| PeVi13 | Tearing the Fabric of Imaginem  | +36 |    | 12 |  |
| PeVi15 | Rope of Demon's Oblivion        | +28 | 30 |  2 |   | **Rope** |
| PeVi15 | Rope of Demon's Oblivion        | +32 |    |  4 |   | **Rope** |

# Arrows and Darts

+  102 arrows (one of each in main quiver (16))
    +  8 (pen +34) ramming arrows 
    + 11 (pen +68) arrows of demon's oblivion L5 
    + 12 (pen +48) arrows of demon's oblivion L15 
    + 5 (+56 pen) arrows *Arrow of Sleep* (Green) ReMe5 Touch of Slumber	The person hit falls asleep.
    + 6 (+36 pen) arrows *Arrow of Peaceful slumber* (Green/Black)	ReMe15 Arrow of Peaceful Slumber	Shot into a group of people, everybody in the group falls aseep.
    + 6 (+54 pen) arrows *Spasmic Arrow* (Green/Yellow) ReCo5 Spasms of the Uncontrolled Body	The person hit is affected by the spell-like effect.	
    + 8 (+34 pen) arrows *Arrow of Childlike Faith* (Green/Blue) PeMe10 Trust of the Childlike Faith	The person hit is affected by the spell-like effect.	
    + 3 (+28 pen) arrows *Ramming Arrow* (Grey) PeTe20 Obliteration of the Metallic Barrier	Shatters a barrier of metal or stone up to one foot thick, when hit. Those within one pace of the barrier, on the opposite side from you, take +10 Damage. Alchemically refined and magical metals may be able to withstand this spell.	
    + 2 (+12 pen) arrows *Siege Arrow* (Grey and Black) PeTe20 End of the Mighty Castle	
    + 6 (+22 pen) arrows *Death Arrow* (Red) PeCo20 Wound without Cause	Hitting a human target, it causes a heavy wound on top of any mundane damage.	
    + 8 (+32 pen) *Pit Arrow* (Grey and Blue) PeTe15 Arrow of Gaping Earth
    + 4 (+34 pen) arrows *Orator’s Arrow* (Yellow)	CrIm10 Clarity of Public Speech	This arrow is intended to be shot into a room. The result is that all sound, especially voice, is clearer and louder, and can probably be heard outside.
    + 6 (+10 pen) arrows *Arrow of Light* (White) CrIg10 Lamp without Flame	When the arrow hits, the surrounding area, centred on the point of impact, is illuminated, as with the spells.	
    + Demon hunting
        + 11 (pen +68) arrows of demon's oblivion L5 
        + 12 (pen +48) arrows of demon's oblivion L15 
    + Terram Magic
        +  8 (pen +34) ramming arrows 
        + 3 (+28 pen) arrows *Ramming Arrow* (Grey) PeTe20 Obliteration of the Metallic Barrier	Shatters a barrier of metal or stone up to one foot thick, when hit. Those within one pace of the barrier, on the opposite side from you, take +10 Damage. Alchemically refined and magical metals may be able to withstand this spell.	
        + 2 (+12 pen) arrows *Siege Arrow* (Grey and Black) PeTe20 End of the Mighty Castle	
        + 8 (+32 pen) *Pit Arrow* (Grey and Blue) PeTe15 Arrow of Gaping Earth
    + Corpus/Mentem
        + 5 (+56 pen) arrows *Arrow of Sleep* (Green) ReMe5 Touch of Slumber	The person hit falls asleep.
        + 6 (+36 pen) arrows *Arrow of Peaceful slumber* (Green/Black)	ReMe15 Arrow of Peaceful Slumber	Shot into a group of people, everybody in the group falls aseep.
        + 6 (+54 pen) arrows *Spasmic Arrow* (Green/Yellow) ReCo5 Spasms of the Uncontrolled Body	The person hit is affected by the spell-like effect.	
        + 8 (+34 pen) arrows *Arrow of Childlike Faith* (Green/Blue) PeMe10 Trust of the Childlike Faith	The person hit is affected by the spell-like effect.	
        + 6 (+22 pen) arrows *Death Arrow* (Red) PeCo20 Wound without Cause	Hitting a human target, it causes a heavy wound on top of any mundane damage.	
    + Ignem and Imaginem
        + 2 (+30 Pen) Cr(Re)Im35 Horror Cabinet
        + 2 (+98 Pen) CrIm5 Smoke of Escaping
        + 4 (+34 pen) arrows *Orator’s Arrow* (Yellow)	CrIm10 Clarity of Public Speech	This arrow is intended to be shot into a room. The result is that all sound, especially voice, is clearer and louder, and can probably be heard outside.
        + 6 (+10 pen) arrows *Arrow of Light* (White) CrIg10 Lamp without Flame	When the arrow hits, the surrounding area, centred on the point of impact, is illuminated, as with the spells.	
    + 5 (0 pen) arrows *Tracing the Mystic Vine* (Brown) A sturdy vine or rope is conjured from the arrow shaft, tracing the flight of the arrow. The vine is 100 paces long. (Spontaneous Effect.)	
    + 5 (0 pen) arrows *Curse of the rotted wood* (Brown/Black)		PeHe5 [Core:137]	(Spontaneous Effect.)
    + 5 (0 pen) arrows *Winter’s Icy Touch*	(Blue)		PeIg5 Touch/Mom/Ind	Causes the target to feel a chill and lose body heat. The target loses a Fatigue level. (Base 4, +1 Touch) (Spontaneous Effect.)
+ 44 darts (carrying two of each in belt - 17 total)
    + 6 (+54 pen) darts *Spasmic Arrow* (Green/Yellow) ReCo5 Spasms of the Uncontrolled Body	The person hit is affected by the spell-like effect.	
    + 2 (+60 pen) darts *Orator’s Arrow* (Yellow)	CrIm10 Clarity of Public Speech	This arrow is intended to be shot into a room. The result is that all sound, especially voice, is clearer and louder, and can probably be heard outside.
    + 8 (+10 pen) darts *Arrow of Light* (White) CrIg10 Lamp without Flame	When the arrow hits, the surrounding area, centred on the point of impact, is illuminated, as with the spells.	
    + 5 (0 pen) darts *Curse of the rotted wood* (Brown/Black)		PeHe5 [Core:137]	(Spontaneous Effect.)
    + 1 (+28 pen) dart *Ramming Arrow* (Grey) PeTe20 Obliteration of the Metallic Barrier	Shatters a barrier of metal or stone up to one foot thick, when hit. Those within one pace of the barrier, on the opposite side from you, take +10 Damage. Alchemically refined and magical metals may be able to withstand this spell.	
    + 2 (+34 pen) darts *Arrow of Childlike Faith* (Green/Blue) PeMe10 Trust of the Childlike Faith	The person hit is affected by the spell-like effect.	
    + 6 (+56 pen) darts *Arrow of Sleep* (Green) ReMe5 Touch of Slumber	The person hit falls asleep.
    + 6 (+36 pen) darts *Arrow of Peaceful slumber* (Green/Black)	ReMe15 Arrow of Peaceful Slumber	Shot into a group of people, everybody in the group falls aseep.
    + 6 (+22 pen) darts *Death Arrow* (Red) PeCo20 Wound without Cause	Hitting a human target, it causes a heavy wound on top of any mundane damage.	
+ Per Grog (one clansman, two hunters)
    + 2 (+24 pen) arrows *Arrow of Peaceful slumber* (Green/Black)	ReMe15 Arrow of Peaceful Slumber	Shot into a group of people, everybody in the group falls aseep.
    + 2 (+34 pen) darts *Arrow of Light* (White) CrIg10 Lamp without Flame	When the arrow hits, the surrounding area, centred on the point of impact, is illuminated, as with the spells.	
    + 2 (+34 pen) arrows *Arrow of Light* (White) CrIg10 Lamp without Flame	When the arrow hits, the surrounding area, centred on the point of impact, is illuminated, as with the spells.	
    + 2 (+22 pen) arrows *Death Arrow* (Red) PeCo20 Wound without Cause	Hitting a human target, it causes a heavy wound on top of any mundane damage.	
    + 2 (+36 pen) *Pit Arrow* (Grey and Blue) PeTe15 Arrow of Gaping Earth
    + 2 (+44 pen) darts *Arrow of Sleep* (Green) ReMe5 Touch of Slumber	The person hit falls asleep.
    + 2 (+30 Pen) Cr(Re)Im35 Horror Cabinet
    + 2 (+98 Pen) CrIm5 Smoke of Escaping

## Home stock

+ 12 arrows and 12 darts (+30 Pen) Cr(Re)Im35 Horror Cabinet
+ 18 arrows and 18 darts (+98 Pen) CrIm5 Smoke of Escaping
+ 6 (pen +68) *Arrow of demon's oblivion* PeVi5 (Black/Red)
    + 12 (pen +58) arrows
    + 28 (pen +58) darts
    + 67 (pen +44) arrows
+ 6 (pen +48) *Arrow of demon's oblivion* PeVi15 (Red/Black/Red)
    + 12 (pen +38) arrows
    + 12 (pen +38) darts
    + 18 (pen +24) arrows
    + 6 (pen +24) darts
+ 8 (pen 0) Arrows of Homecoming ReCo40 (sends the target home to outside the covenant)
+ 8 (pen 28) *Siege Arrow* (Grey and Black)
    + 6 (pen +28) darts
    + 5 (pen +12) arrows
    + PeTe20 End of the Mighty Castle
    + A single stone structure, such as a castle keep or manor house, crumbles to dust and small pebbles. Anyone inside at the time takes +10 damage from falling and having stones land on them, possibly more if the structure is particularly large.	
	Siege Arrow	Grey and Black)	20	PeTe20 End of the Mighty Castle		26	12	5	—

# Rules notes

The charged items above are worked as rusticani charged items, made one
at a time, using all available casting score for penetration.

An arrow (or dart) is assumed to take less than an hour to make (up to level 20),
and making about 50 in a season should be a conservative number (a
little more than six days per season).
The minor magical focus applies.

Cookies take a similar amount of time.