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Cast/Grasshopper

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title: Enchanting Grasshopper
categories: PC familiar
---

**Magic Might**: 26 (Imaginem)  [Base Magic Might: 15 + 11 for starting size]

**Appearance**: a grasshopper the size of a bunny.

**Characteristics**: 
Int +1, Per +2 (excellent hearing), Pre -1 (puny), Com +5 (enchanting sounds), Str -11 (-1 initial) (puny), Sta +1 (calm), Dex +1 (agile), Qik +5 (-2 initial)
Int +1, Per +2 (excellent hearing),
Pre -1 (puny), Com +5 (enchanting sounds),
Str -11 (-1 initial) (puny), Sta +1 (calm),
Dex +1 (agile), Qik +5 (0 initial)

**Size**: -5 (starting Size: -11)

**Season**: Summer

**Confidence Score**: 1 (3)

**Virtues and Flaws**: Magic Animal (0), Magical Companion (-1), Arcane Lore (1), Enchanting Music (1), Sharp Ears (1), Way of the Grasslands (3), Fish out of Water (Grasslands) (-1), Gluttonous (-1), Meddler (-3)
**Virtues**: Magic Animal (0),
Arcane Lore (1), Enchanting Music (1), Sharp Ears (1), Way of the Grasslands (3),

**Magic Qualities**: Gigantic [+5 to Size] (3), Minor Virtue: Large (1), Minor Virtue: Great Communication x2 (2), Minor Virtue: Puissant Enchanting Music (1), Minor Virtue: Unaffected by the Gift (1), Greater Power: Control Locusts (3), Gift of Speech (1)
**Flaws**: Fish out of Water (Grasslands) (-1),
Gluttonous (-1), Meddler (-3),
Magical Companion (-1),

**Magic Qualities**: 
Gigantic [+5 to Size] (3), Minor Virtue: Large (1),
Minor Virtue: Great Communication x2 (2),
Minor Virtue: Puissant Enchanting Music (1),
Minor Virtue: Unaffected by the Gift (1),
Greater Power: Control Locusts (3), Gift of Speech (1),
Minor Virtue: Improved Characteristics (1),
Personal Power: Invisibility/Sidestep (1)
Minor Virtue: Voice of the Grassland (1)

**Inferiorities**: N/A

**Personality Traits**:
Grasshopper* +6, Calm +1, Curious +1, Hungry* +3, Meddling* +5

**Reputations**: King of the Locusts (in the village he was found in) 1

**Combat**: No natural weapons

**Soak**: +1

**Fatigue Levels**: OK, 0, -1, -3, -5, Unconscious

**Wound Penalties**: –3 (1), –5 (2), Incapacitated (4), Dead (5+)

**Abilities**:
Gaelic (Munster) 3, Brawl (Dodge) 4, Survival (grasslands) 4, Athletics (jumping) 3, Enchanting Music (instilling diligence) 4+2, Penetration (Enchanting Music) 2, Finesse (Rego) 3, Magic Lore (creatures) 1 (155xp to spend) Charm 3, Awareness 3 (95 to spend)
Gaelic (Munster) 3, Brawl (Dodge) 4,
Survival (grasslands) 4, Athletics (jumping) 3,
Enchanting Music (instilling diligence) 5+2,
Penetration (Enchanting Music) 2,
Finesse (Rego) 3, Magic Lore (creatures) 1 
(135xp to spend)
Charm 3, Awareness 3 (75 to spend)

# Powers

**Control Locusts**:

**Vis**: 6p of Imaginem in wings

# Notes

To bind: 26 (might 26 + 25 + 5xSize -25). ReIm

Ideas
 Instantly, I think of three virtues/qualities, invisibility/sidestep as personal power, voice of the grassland, and improved characteristics (raise Qik to 0/+5).