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Cast/Hiccup

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---
title: Hiccup
categories: grog
---

![Hiccup](hiccup.jpeg)

Name
: `Hiccup' (birth name TBD)

Born 
: 1214

Enter game
: Winter 1226

Updated to end of 
: Winter 1229
: Autumn 1228

Origin
: Village of New Chapel Hill

Age
: 12

Designer
: George

Virtues
: the Gift, Improved Characteristics, Faerie Blood (Goblin), Apt Student

Personality Traits
: Reclusive +3, Curious +3, Uncertain Faith +1

Flaws
: Reclusive (personality), Uncertain Faith [Grogs], Fish out of Water (hills) [Grogs]

Characteristics (Current)
: Int +1, Per +1, Pre 0, Com -2, Str -2, Sta 0, Dex +1, Qik 0

Characteristics (Base)
: Int +2, Per +2, Pre +1, Com -1, Str -1, Sta +1, Dex +2, Qik +1

Equipment
: Snares, Dagger, two wooden crosses (hand size),
  a small wooden cross in a necklace

# Abilities

| Ability     | Spec    | Start XP | XP | Score | Comment |
|-------------|---------|----|----|-------|---------|
| Irish       | Munster | native | | 5 | |
| English     | Irish   | 5 | 5 | 1 |
| Latin       | Hermetic| - | 48 | 4 |
| Latin       | Hermetic| - | 50 | 4 |
| Artes Liberales       || - | 5 |1 |
| Area Lore: Gern Hills | Hiding places | 15 | 15 | 2 |
| Awareness   | Alertness | 30 | 30 | 3 |
| Athletics   | Climbing  | 15 | 15 | 2 |
| Bow         |           | -  | 36 | 3 |
| Brawl       | Dagger    | 15 | 15 | 2 |
| Faerie Lore | Tuatha Dé | 15 | 15 | 2 |
| Folk Ken    | Enmity    |  5 |  5 | 1 |
| Hunt        | Track     | 15 | 15 | 2 |
| Legerdemain | Filching  |  5 | 5 | 1 |
| Magic Theory|           | -  | 45 | 3 |
| Magic Theory|           | -  | 43 | 3 |
| Stealth     | Spying    | 30 | 30 | 3 | +1 (goblin blood) |
| Survival    | Hills     | 15 | 15 | 2 |
| SUM         |           | 165| 298 | 

# Arts

| Art    |  XP | Score | Comment |
|----------------|---------|------|-------|
| Creo         | 15 | 5 | | 
| Intellego    | 0  | 0 | | 
| Muto         | 0  | 0 | | 
| Perdo        | 0  | 0 | | 
| Rego         | 0  | 0 | | 
| Animal       | 0  | 0 | | 
| Aquam        | 0  | 0 | | 
| Auram        | 0  | 0 | | 
| Corpus       | 0  | 0 | |
| Herbam       | 0  | 0 | |
| Ignem        | 0  | 0 | |
| Imaginem     | 0  | 0 | |
| Mentem       | 0  | 0 | | 
| Terram       | 0  | 0 | | 
| Vim          | 0  | 0 | | 

# Advancement

Winter 1226
: Story 8xp  **TODO** not allocated

Spring 1226
: Open arts.  Exposure 2xp (Magic Theory?)
: Open arts.  Exposure 2xp Latin

Summer 1226
: Taught Latin by Dermot.  17xp (SQ 12 + 5 for apt Student)

Autumn 1226
: Taught by Crimthann: Latin (14xp) and Artes Liberales (5xp) (SQ 14 + 5)

Winter 1227
: Training in Magic Theory 8xp + 5xp for apt student


Spring 1227
: Taught Latin by Dermot.   17xp (SQ 12 + 5 for apt Student)

Summer 1227
: Training in Magic Theory 8xp + 5xp for apt student

Autumn 1227
: Taught Bow by Dermot.   18xp (SQ 13 + 5 for apt Student)

Winter 1228
: Taught Bow by Dermot.   18xp (SQ 13 + 5 for apt Student)

Spring 1228
: Training  MT 13xp

Summer 1228
: Install lab improvements, exposure 2xp in Magic Theory

Autumn 1228
: Install lab improvements, exposure 2xp in Magic Theory

Winter 1229
: Read "An Apprentice Primer in Creo" Creo summa L5Q15 (15xp)

Spring 1229
: Training MT 13xp **TODO** Not applied
: Training MT 13xp 

Summer 1229
: Taught Spells **TBC**

# Suggested spells Summer 1229

+ CrIg15 Lamp till Morning without Flame
+ CrIm10 Clarity of Public Speech
+ InVi5 Spot the Presence Vis
+ ReMe5 Touch of Slumber
+ ReCo5 Spasms of the Uncontrolled Body

# Background

Hiccup is a child of Chapel Hill, a village of rather pious peasants. 
He does not have any friends.  For as long as he can remember, others
tend to avoid him.  Used to being alone, he has taken a habit up avoiding
other too.  On the other hand, he is very curious, and now there are 
travellers in the village, and they look really strange.  Scaring really,
what is it about them?

The only person who has accepted Hiccup is Adoarna, the Wise Woman.
Hiccup loves the stories from when she was a child, and about the fair
folk.  Adoarna has mentioned, once or twice, that Hiccup is really one
of them.  Maybe that is why the other children shun him?  These stories
have also brought him a great doubt.  Is there really salvation in the
Church?  Aren't the Heroes of Ireland more powerful?

The faeries are dangerous though.  They steal little children, play tricks,
and rob you if you are caught unaware.  You should not go into the forest at
all.  If you do anyway, you have to carry a cross, or better, two crosses,
one in each hand.  If you see a faerie, wave the crosses and bid them to 
leave in the name of Christ.

The crosses do not help against Fionn Mac Cumhaill though.  He doesn't
care.  Fionn is not his real name.  Some believe that if you knew his
true name, you could force him away with a cross too.