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Cast/Twidget

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---
title: Twidget
---

Twidget is modelled after the pocket companion in the *Harry Potter* 
prequel trilogy.

She has a ReHe focus power, but not one for MuHe.
# Log

+ **spoiler alert** [Twidget Adventure 1246]()

# Log
# Character

+ **spoiler alert** [Twidget Adventure 1246]()  

+ Ideas: https://forum.atlas-games.com/t/30-magic-spirits-for-november/168695
+ Twidget is modelled after the pocket companion in the _Harry Potter_ prequel trilogy.|
+ **Magic Might** 15 (Herbam)
+ **Personality Traits:** Protective +1, Playful +3, Naive +2
+ **Size** -7
+ **Characteristics** Int -1, Per +5, Com +5, Pre +1, Str -14, Sta +1, Dex +1, Qik +7
+ **Abilities**
    + Athletics 1
    + Awareness 3
    + Stealth 3
    + Magic Lore 3
    + Faerie Lore 1
    + Divine Lore 1
    + Infernal Lore 1
    + Penetration 1
    + Enchanting Music 4+2
    + Premonitions 2
    + 120 xp (Spring)

+ **Virtues** Greater Power (3), Focus Power (3)
	+ Magic Spirit (special)
    + Enchanting Music (+1)
    + Puissant Enchanting Music (+1)
    + Premonitions (+1)
+ **Qualities**  Great Perception x2 (+2), Arcane Lore (+1), Improved Characteristics (+1), Great Communications x2 (+2), Greater Power x2 (+6), Personal Power x2 (+2), Improved Powers (+1)
    + Lesser Power (enter Magic Realm) (+1)
+ **Inferiority** Slow power (enter Magic Realm) (-1)
+ **Flaws** No hands (-3), Magical Air (free), Mute (-3), Compassionate (-3), Carefree (-1)
+ **Interpretation** of Communication
	+ Silent Speech allows communication with Beibhinn and other characters perceiving the spirit with second sight or other magic
	+ The spirit can also comprehend spoken language
	+ The spirit cannot speak in any way
	+ Enchanting music is possible when the wind whistles in the leaves, or somebody makes it whistle by blowing
## Powers

+ She has a ReHe focus power, but not one for MuHe.
+ *Donning the Corporeal Veil*
	+  0 points, Init +5, appropriate Form (Greater Power)
	+ The spirit can produce and animate a body of flesh. A spirit may maintain the body indefinitely, recreating it every time the duration expires, but it is subject to aging, disease, and deprivation (but not fatigue) just like a living being. The body lasts until slain or dissolved by the spirit. If slain in material form, the spirit (or Aspect) is also destroyed, and the body will contain pawns of vis equal to that within the spirit’s spiritual form.

	+ Cr(Re) Form 25 (base 5, +1 Touch, +2 Sun, +1 requisite): Greater Power (25 levels, –3 Might cost, +1 Init)
	+ Excess one mastery point
+ *Crafter of Herbam*
	+ Might Cost: Magnitude, Init +2, Herbam R: varies, D: varies, T: varies 
	+ Duplicates any of a range of non-Ritual Creo or Rego spells pertaining to the specified Hermetic Form, at a cost of 1 Might point per magnitude of the effect.
	+ The level of the effect cannot be greater 25. This power affects only one Form, but some creatures have this power more than once, for different Forms. 
	+ Cr(Form) or Re(Form) 25: Focus Power*
	+ Improved powers, increase level $15\to25$ 
 + *Rouse the Slumbering Grove* (ReHe50) 5 Might Init +2
	 +  R: Voice D: Concentration T: Group
	 +  This power allows the spirit to awaken the trees of their grove, which will obey its commands for the duration. This power is most commonly used to defend the grove against defilers, or to punish apple-thieves. Each tree can fight with Initiative +5, Attack +7, and Damage +10 and can even uproot itself and move around if needs be, at about half the speed a human could walk. Mundane weapons are largely useless against large trees.
	 +  (Base 10, +2 Voice, +1 Concentration, +2 Group, +3 Size)
+ *The Harvest Comes When I Will It* (ReHe45) 5 Might Init +2
	+  R: Touch D: Sun T: Group
	+  This power (which is actually two powers grouped for convenience) allows the spirit to delay the blossoming and the growing of fruit of the trees in the grove for a day. Conversely it can cause the entire orchard to blossom or bear fruit all at once overnight. The spirit may also choose to use this power on one tree only, but the might cost remains the same.
	+  (Base 15, +1 Touch, +2 Sun, +2 Group, +1 Size)
	+ Excess one mastery point
+ Spot the Presence of Vis InVi20
	+ Might cost 0
	+ Personal Power   Per/Sun/Vision
	+ Base 1 +2+4+1 (constant)
	+ Mastery points might cost -2
+ Piercing the Magic Veil InVi30
	+ Might cost 0
	+ Personal Power   Per/Sun/Vision
	+ Canon Spell 20 +1 Sun +1 constant
	+ Improved Powers cost - 3