Revision f2707ca8db575d5b71459f2d0a772ce00be69cbf (click the page title to view the current version)
Changes from f2707ca8db575d5b71459f2d0a772ce00be69cbf to aed582d2c6be19568befbbf5553bd504a7c96dbb
---
title: The Covenant of Elk's Run
---
![View of the Covenant](elksrun.jpg)
- [Covenant Mechanics]()
- [Library]()
- [Grimoire]()
- [Finance](https://docs.google.com/spreadsheets/d/10-mHZWD7FdpGI3uxf981yq691mlygUDWG9C-8fQ-xR4/edit?usp=sharing)
Canon covenant, see *The Contested Isle*.
**Season** Summer
Canon has it as Autumn, but in spite of having three mature and accomplished magi as members, it is young with few traditions and threatened by Irish patriots.
# Buildings
Inside the Aegis there are
- three traditional towers, three storeys, 10x10 pace square base
- a small feasting hall (wooden)
- a good sized stone scriptorium
- a hamlet
Each tower has two Hermetic labs, with one of the senior magi on the top floor and
a slightly smaller standard lab, ready for new arrivals. The ground floors give room
to a number of servants and workshops.
The scriptorium also houses one standard Hermetic lab, as well as rooms for the
librarian and his assistants, on the ground floor. The library itself is a grand
room with large windows and book closets along all the walls. The ceiling is high
with a gallery around.
The feasting hall is a more modest, wooden building, but it still has room to seat
all the covenant members, senior covenfolk, and guests for dinner. Kitchen and larders
are adjacent to the hall.
The hamlet, or maybe this is rather a village, houses hunters and cattle herders.
The players can choose the layout of their lab,
- A lab with Size +1 and the Living Quarters virtue
- A Sanctum including a Size 0 lab and separate living quarters
- A Size +1 lab and separated living quarters, where the magus has to choose which one
to as his sanctum.
Outside the Aegis there are
- pasture and fields
- a fortified tower housing the catharc and other cultural treasures.
The covenant lays claim to
vast areas of mountain, lough and forest,
and all the vis sources within.
# Covenfolk
The locals are of the clan Cenél Áeda na hEchtge, and that clan are a branch
of the Uí Fiachrach Aidhne who were the royal house of Connacht in ancient times.
Two great families comprise the clan — the Uí Sheachnasaigh and the Ua Cathail
— but it is the Uí Sheachnasaigh who serve as covenfolk here.
The Ua Cathail resent the English magi and the aid they bestow upon their
Uí Sheachnasaigh rivals, and may soon bring a formal complaint to the Tribunal.
The other covenants of Ireland may support this despite Lugardis’s best efforts,
but it is doubtful; the interference with mundanes is likely
to bring ruin upon their sodales and therefore an offense against the Code.
The hunters and herders managing the income sources of the covenant are generally trained to fight and defend the covenant.
# Resources
The cattle of the covenant provides a typical source of income, i.e. £100/year. This used to be just enough before the new magi arrive. The covenant has stocks to survive for years, but the income has to increase.
The cattle herders are not counted as covenfolk, although they are trained to fight, and can serve to defend the covenant and its property when needed. Feel free to create grogs or specialists who have grown up as cattle herders or peasants at the covenant.
A copper mine worth £40/year, run by some native Irish clansmen and some immigrant English miners. The mine is close to the border of the covenant lands and the crew keep manage themselves. The miners are not available for covenant duties.
The covenent was founded on a cattle herd bought from England. Since then, the ever blooming meadows of the valley have sustained and grown the herd significantly. Many of the cattle now have unusual coloured and patterned hides, the covenant sells these to leather workers in Limerick for a premium price. The covenant also owns a small copper mine on its northern border; the covenant hasn't dug too dig, as the copper veins quickly stretch out towards Connacht, so they are wary of crossing the border underground.
# Members
See [Cast](../Cast/Overview) for player controlled characters.
The following senior magi are canon
1. Oswald of Bonisagus
2. Lugardis of Guernicus
3. Igneous Drake of Flambeau