--- title: Cieran's Plans categories: planning --- + [Cieran the Fletcher](../Cieran the Fletcher) | Lab Totals | Cr | In | Mu | Pe | Re | | :- | -: | -: | -: | -: | -: | | An | 39 | 38 | 35 | 37 | 39 | | Aq | 40 | 39 | 36 | 38 | 40 | | Au | 40 | 39 | 36 | 38 | 40 | | Co | 43 | 42 | 39 | 41 | 43 | | He | 40 | 39 | 36 | 38 | 40 | | Ig | 42 | 41 | 38 | 40 | 42 | | Im | 51 | 50 | 47 | 49 | 51 | | Me | 44 | 43 | 40 | 42 | 44 | | Te | 43 | 42 | 39 | 41 | 43 | | Vi | 45 | 44 | 41 | 43 | 45 | + [x] CrMe rituals - Casting Total currently 46 + [ ] Initiation: Puissant Creo + [ ] Create a People's resistance against the English + [ ] Imaginem 40 (820xp) currenty 250xp - need 570xp $\sim$ 25 tractatus + CrIm 72 + InIM 67 + MuIm 63 + PeIm 63 + ReIm 66 + Familiar +1, Im +1, Experiment +6 # Priorities 1. 1247 + [x] Read Mentem (Maine's tractatus) -> 17 [CrMe casting 49] + [x] Read Creo (Igneous' tractatus) 14xp + [x] Read Creo (new tractatus) 12xp -> 18 [casting 50] + [ ] covenant service: lab texts or tablets + (***) Cast CrMe ritual to boost Com twice (24p vis) 2. 1248 + (***) Cast CrMe rituals twice more (24p vis) + [x] Read Muto +2 + [x] Read Imaginem (Oswald's tractatus) 25½xp + [x] Read Imaginem (Maine's tractatus) 25½xp -> 21 (10xp extra) + [x] MuIm 25 Ogre's Stench; Exposure Imaginem 4½xp + Lab total 62 + Can train Jimeny or learn another L10 from text + MuIm10 Aura of the Trustful Merchant 6. 1249 + [x] Service for Sean + [x] 2x Read Intellego +3 -> 12 + [ ] Author Imaginem Tractatus 7. 1250 + [ ] Read Imaginem Q11 (22½xp) + [ ] InHe25 Converse with Plant and Tree + Lab Total 50 (+1 for Jimeny's advancement ) + Exposure 2xp Magic Theory + [ ] 2x Read Intellego +2 -> 14 (112xp total) 8. 1251 + [ ] InIm + Lab Total 67 (71 with +2 Intellego; +1 Im; +1 familiar MT) + Palm of Seeing InIm15 + Palm of Hearing InIm10 + Brushstrokes Revealed InIm10 + Hearing the Silent Chorus InIm15 + Prying Eyes + Exposure 4½xp Imaginem + [ ] CrIm Spells + [ ] Read Rego + [ ] Author Imaginem Tractatus II 9. 1252 + [ ] Read Rego + [ ] ReIm Spells + [ ] ReIm30 CONFUSION OF THE INSANE VIBRATIONS (no text) + L35 (sun duration) + lab total 66 (+3 Re; +1 Im; +1 Familiar) + Exposure 4½xp Imaginem + [ ] Read Perdo L15Q14 +1 9. 1253 + [ ] Read Perdo L15Q14 +2 + [ ] PeHe20 The Great Rot (text) + Lab Total 46 (51) +1 familiar + PeHe5 Curse of the Rotted Wood [ArM5:137] + [ ] PeIm Spells + [ ] Author Creo Tractatus 9. 1254 + [ ] 3x Read Vim + [ ] Intangible Tunnel ReVi15 or better **Half lab total** + lab total 54/2 = 27 8. Year Z + [ ] Read Corpus Summa L17Q12 +2 + [ ] Read Rego Summa L20Q9 + Magic lighting + CrIg lab total 50 + S&M Lantern +7 + Similar spell +3 + Total 60 + Lamp without Flame CrIg10 maintain conc +5lvl; 24 uses +5lvl (L20) + or maintain conc +5lvl; 24 uses +5lvl; variable light +1mag; sunshine +1mag; (L30) 9. Year 9 + Lab Refinement + (one season) PeVi + PeVi5 Oblivion of the Magic Beast + PeVi10 Break the Shield [HP:85] 11. Year 11 + Read Animal 21xp -> 42 + Read Animal + InAn + InAn10 Shiver of the Lycanthrope + InAn25 Opening the Tome of the Animal's Mind 12. Year 12 + ReVi20/25/40 Circular Ward Against Demons + ReAn Spells + ReAn15 Panic of the Elephant's Mouse + ReAn30 Commanding the Harnessed Beast 12. Year 12 + Spells + CrCo40 Cheating the Determinant Reaper + CrCo10 Bind Wounds + ReHe + ReHe5 The Mended Tear + ReHe15 Aegis of Unbreakable Wood + ReHe10 Rough Hewn Servant (text) 8. Misc Spells + [ ] Read Herbam L15Q13 +2 - PeAn wound - Pe(Cr)Im 25 Invisible Arms - ReIm20 Giant's Sidestep - MuAq(Au)20 Lungs of the Fish # To Consider + ReCo20 The Gift of Vigor + MuAn + MuAn15 Beast of Outlandish Size + MuAn15 Doublet of Impenetrable Silk + ReAn + ReAn5 Circle of Beast Warding + ReAn25 Ward Against the Beasts of Legend + ReAn10 A Day's Worth of Weaving + ReAn10 A Day's Worth of Spinning + ReAn15 Viper's Gaze + CrCo + CrCo20 Gentle Touch of the Purified Body + CrCo20 Chirugeon's Healing Touch + CrCo25 The Severed Limb Made Whole + CrCo25 Restoration of the Defiled Body + CrCo25 Inferior Cheating the Reaper + MuCo(An)25 Shape of the Canine Companion + InHe + InHe10 Intuition of the Forest + InHe15 Shriek of the Impending Shaft + InHe4 Probe Natures Hidden Lore + InHe5 Hunt for the Wild Herb ## Odd low-level spells | Arts | Spell | Stats | Comment | Text | | :- | :- | :- | :- | :- | | PeAq5 | Comfort of the Drenched Traveller | Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | ArM5 123 | 0 | | ReAq5 | Cloak of the Duck's Feathers | Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for slightly unnatural control; Raincoat spell. | ArM5 124 | 1 | | ReAq10 | Break the Oncoming Wave | Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you. | ArM5 124 | 1 | | InCo10 | Revealed Flaws of Mortal Flesh | Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target. | ArM5 130 | 1 | | PeCo10 | Close the Black Gate | Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore | HP 85 | 0 | | CrHe10 | Clothe the Naked Form | Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), Treated and Processed (+2); Creates a common under garment with a Perception + Finesse roll of 6. with a roll of 9 the brightness of the dye and regional variations in style can be achieved | MoH 58 | 1 | | MuHe5 | Pass the Unyielding Portal | Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar. | ArM5 137 | 1 | | PeIg10 | Gloom of the Evening | Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); See Perdo Grimore | ArM5 142 | 0 | | PeMe5 | The Blinded Sentry | Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | GotF 73 | 0 | | PeMe5 | Distraction of the Weakened Mind | Base 4; R: Eye (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | ToP 116 | 0 | | PeMe10 | Trust of Childlike Faith | Base 4; R: Eye (+1), D: (+2), T: Ind (+0); See Perdo Grimoire | ArM5 150 | 0 | ## Spell Details PeHe20 THE GREAT ROT R: Touch, D: Mom, T: Group Rots and destroys a large amount of dead wood, up to the amount found in a wooden house or small inn. Wooden structures creak and groan mightily for about a minute before collapsing. (Base 4, +2 Voice, +2 Group, +1 size)