--- title: Grimoires at Elk's Run format: rst --- - `Library <>`_ (main overview) - See also `Enchantment Lab Texts <>`_ Updated to end of Autumn 1242 Spell Texts ----------- Animal ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1, "CrAn25", "Heal Pains of the Beast", "Base 1; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Heals a medium wound of an animal up to size +1.", "Una", "1" "InAn10", "Shiver of the Lycanthrope", "Base 4; R: Touch (+1), D: Concentration (+1), T: Ind (+0); You feel a sudden shiver if you are touching a person or beast that is actually a lycanthrope", "ArM5 118", "2 Gaelic" "InAn5", "Image of the Beast", "Base 1; R: Arcane Connection (+4), D: Momentary (+0), T: Ind (+0); Get a hzy image of an animal you have an arcane connection to.", "ArM5 117", "2" "InAn25", "Opening the Tome of the Animal's Mind", "Base 15; R: Touch (+1), D: Concentration (+1), T: Ind (+0); If you are trying to get a specific fact, you need a Perception + Finesse stress roll of 6+, or 12+ if the fact is obscure.", "ArM5 118", "2" "MuAn15", "Beast of Outlandish Size", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one.", "ArM5 118", "1" "MuAn15", "Doublet of Impenetrable Silk", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Change an item made of animal material silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3", "ArM5 118", "1" "MuAn25", "The Beast Remade", "Base 10; R: Touch (+1), D: Sun (+2), T: Ind (+0); Human form to Land Beast.", "Bought for 3pvf", "1" "PeAn15", "Tire the Bounding Stag", "Base 4; R: Voice (+2), D: Momentary (+0), T: Ind (+0); Causes an animal up to size +1 to loose a fatigue level", "ToME 118", "2 Gaelic" "ReAn5", "Treacherous Cloak", "Base 1; R: Sight (+3), D: Concentration (+1), T: Ind (+0); Strangle target with their own cloths. Deprivation roll required every 5 rounds. To escape match targets Strength + Athletics vs casters Dexterity + Finess", "MoH 100", "2 Gaelic" "ReAn5", "Disguise of the Putrid Aroma", "Base 2; R: Voice (+2), D: Concentration (+1), T: Ind (+0); Target takes no interest in you as long as you concentrate and remain inoffensive. You simply smell of something not eatable.", "ArM5 120", "1" "ReAn5", "Circle of Beast Warding", "Base 2; R: Touch (+1), D: Ring (+2), T: Circle (+0); The caster inscribes a circle that no mundane beast can cross", "ArM5 120", "2" "ReAn10", "A Day's Worth of Weaving", "Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Weaves bolts of cloth with a Perception + Finesse roll for Shoddy 6, Standard 9, Superior 15 and Excellent 18", "MoH 100", "2 Gaelic" "ReAn10", "A Day's Worth of Spinning", "Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Spins a fleece or up to a bail of wool with a Perception + Finesse roll of 12", "MoH 100", "2 Gaelic" "ReAn10", "Soothe the Ferocious Bear", "", "from Carolus of Communova", "1" "ReAn15", "Viper's Gaze", "Base 5; R: Eye (+1), D: Concentration (+1), T: Ind (+0); Holds an animal rigid as long as you maintain eye contact with it and concentrate on it", "ArM5 120", "2 Gaelic" "ReAn15", "Panic of the Elephant's Mouse", "Base 5; R: Eye (+1), D: Conc (+1), T: Ind (+0); Animal makes a size stress roll vs 9+ or flees in fear", "ArM5 120", "2" "ReAn20", "The Gentle Herd", "", "from Carolus of Communova", "1" "ReAn25", "Ward Against the Beasts of Legend", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside", "ArM5 120", "2" "ReAn30", "Commanding the Harnessed Beast", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); You inplant a complex command in to the mind of beast that it carries out to the best of it's ability", "ArM5 120", "2" *The second Grimoire* containing about 12 magnitudes of low-level Animàl spells, in **Gaelic**. (only one user of the whole grimoire at once) .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1, "InAn10", "Shiver of the Lycanthrope", "Base 4; R: Touch (+1), D: Concentration (+1), T: Ind (+0); You feel a sudden shiver if you are touching a person or beast that is actually a lycanthrope", "ArM5 118", "1" "InAn 10", "History of the Pelt", "", "from Una 1241", "1" "MuCo(An) 5", "Nose of the Boodhound", "allows the target to track with scent", "from Una 1241", "1" "MuCo(An) 5", "Ears of the Hound ", "allows the target to hear a dog's range of sound", "from Una 1241", "1" "PeAn15", "Tire the Bounding Stag", "Base 4; R: Voice (+2), D: Momentary (+0), T: Ind (+0); Causes an animal up to size +1 to loose a fatigue level", "ToME 118", "1" "PeAn 15", "Agony of the Beast", "", "from Una 1241", "1" "ReAn5", "Treacherous Cloak", "Base 1; R: Sight (+3), D: Concentration (+1), T: Ind (+0); Strangle target with their own cloths. Deprivation roll required every 5 rounds. To escape match targets Strength + Athletics vs casters Dexterity + Finess", "MoH 100", "1" "ReAn10", "A Day's Worth of Weaving", "Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Weaves bolts of cloth with a Perception + Finesse roll for Shoddy 6, Standard 9, Superior 15 and Excellent 18", "MoH 100", "1" "ReAn10", "A Day's Worth of Spinning", "Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Spins a fleece or up to a bail of wool with a Perception + Finesse roll of 12", "MoH 100", "1" "ReAn15", "Viper's Gaze", "Base 5; R: Eye (+1), D: Concentration (+1), T: Ind (+0); Holds an animal rigid as long as you maintain eye contact with it and concentrate on it", "ArM5 120", "1" Aquam ===== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "MuAq(Au)20", "Lungs of the Fish", "Base 4; R: Touch (+1), D: Sun (+1), T: Ind (+0), Part (+1); Turns water into air as it enters your lungs, allowing you to breathe water as you do air.", "ArM5 122", "2" "PeAq5", "Comfort of the Drenched Traveller", "Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire", "ArM5 123", "2" "ReAq5", "Cloak of the Duck's Feathers", "Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for slightly unnatural control; Raincoat spell.", "ArM5 124", "2" "ReAq15", "Push of the Gentle Wave", "Base 4; R: Voice (+2), D: Concentration (+1), T: Ind (+0); A low wave is produced to propel a boat through the water.", "ArM5 124", "2" "ReAq10", "Break the Oncoming Wave", "Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you", "ArM5 124", "2" Auram ===== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrAu15", "Charge of the Angry Winds", "Base 3; R: Voice (+2), D: Concentration (+1), T: Ind (+0), Unnatural (+1) ; A wind roars away from you, up to 10 paces away. All in the area must make a Dex + Size roll of 9+ or fall over.", "ArM5 125", "1" "Cr(Re)Au20", "Circular Winds of Protection", "Base 3; R: Touch (+1); D: Concentration (+1), T: Ind (+0), Unnatural (+2); Rego requisite (+1)", "ArM5 126", "1" "CrAu(Ig)10", "Chamber of Summer Breezes", "Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0); Unatural (+1); Requisite (+1); This spell creates a breeze of fresh, dry, warm air that continually moves throughout a room , keeping the air unpolluted and the humidity and temperature constant", "Cov 100", "1" Corpus ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrCo10", "Bind Wounds", "Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); Wounds don't get worse for spell duration but will not heal naturally while spell is active.", "ArM5 129", "2" "CrCo20", "Gentle Touch of the Purified Body", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease.", "ArM5 129", "2" "CrCo20", "Chirugeon's Healing Touch", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound not caused by poison or disease.", "ArM5 129", "2" "CrCo30", "Merciful Aid for the Injured", "Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a heay wound not caused by poison or disease.", "ArM5 129", "2" "CrCo25", "The Severed Limb Made Whole", "Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0), Limb must be present (-1); A limb that has been severed is reattached.", "ArM5 129", "3" "CrCo25", "Restoration of the Defiled Body", "Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Removes the malign after effects of any injury, disease or poison.", "ArM5 129", "2" "CrCo25", "Improved Purification of the Festering Wounds", "Base 5; R: Touch (+1), D: Moon (+3), T: Ind (+0), +12 to recovery rolls for wounds or disease.", "ArM5 129", "2" "CrCo25", "Inferior Cheating the Reaper", "Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Serious or lesser aging crisis. Target requires rest for the remainder of the season", "ArM5 129", "2" "CrCo30", "Cheating the Reaper", "Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a major aging crisis. Target requires rest for the remainder of the season", "", "3" "CrCo40", "Cheating the Determinant Reaper", "Base 35; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Terminal aging crisis. Target requires rest for the remainder of the season", "", "2" "CrCo40", "Incantation of the Body Made Whole", "Base 35; R: Touch (+1), D: Mom (+0), T: Ind (+0); Heals all wound damage.", "ArM5 129", "1" "InCo10", "Revealed Flaws of Mortal Flesh", "Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target.", "ArM5 130", "1" "InCo20", "The Inexorable Search", "Base 3; R: Arcane Connection (+4), D: Conc (+1), T: Ind (+0), Reveals the location on a map of anyone you have an arcane connection to.", "ArM5 131", "2" "PeCo10", "Close the Black Gate", "Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore", "HP 85", "2" "PeCo15", "The Wound that Weeps", "Base 5; R: Voice (+2), D: Mom (+0), T: Ind (+0); Causes a light wound to the target.", "ArM5 133", "2" "PeCo20", "Wound without Cause", "Base ; R: Touch, D: Mom, T: Ind, Causes a heavy wound (Base 15, touch +1)", "", "2" "MuCo(An)25", "Shape of the Canine Companion", "Base 10; R: Touch (+1), D: Sun (+2), T: Ind (+0); As per Shape of the Woodland Prowler but turns in to a dog", "ArM5 131", "2" "ReCo5", "Curse of the Unruly Tongue", "Base 2; R: Voice (+2), D: Conc (+1), T: Ind (+0); Causes target to stutter and slur. Comms rolls are at -3 and spells at -6 casting total.", "ArM5 134", "2" "ReCo15", "Lifting the Dangling Puppet", "Base 4; R: Voice (+2), D: Conc (+1), T: Ind (+0); Lifts a person of size+1 or less in to the air at the rate of rising smoke.", "ArM5 134", "2" "ReCo15", "Floating of the Feathery Body", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Target can lift himself into the air at the rate of rising smoke. The spell is as rising of the Feathery Body, but Sun duration. Concentration on the spell needed if the target wants to change altitude.", "ArM5 134", "2" "ReCo15", "Wizard's Leap", "Base 15; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports their self 50 paces in any direction, provided they can see their destination or have an AC to it.", "HoH:S 36", "2" "ReCo20", "Banish the Vile Spirit of Corpus", "need to find the details of its action, banishes a Corpus-aligned Demon for a time. product of experimentation when Inventing Commanding the Vile Spirit of Corpus)", "from Una 1241", "1" "ReCo25", "Wizard's Chessmove", "Base 15; R: Voice (+2), D: Mom (+0), T: Ind (+0); As Wizard's Leap, but the target has to be in voice range, can affect others than the caster.", "HoH:S 36", "2" "ReCo15", "Gift of the Frog’s Legs", "Base 10; R: Touch (+1), D: Mom (+0), T: Ind (+0); Allows the target to leap 15 feet vertically or 25 feet horizontally -2 foot per encumberance.", "ArM5 134", "2" "ReCo20", "The Gift of Vigor", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); Transfers bodily energy from you to any target who is at a lower Fatigue level than you. You are thus at the target’s current Fatigue level, and he or she assumes your previous level", "ArM5 134", "2" "ReCo35", "Leap of Homecoming", "Base 35; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports to a place they can have an AC.", "ArM5 135", "2" "ReCo40", "Leap of Homecoming (touch)", "Base 35; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target instantly teleports to a place they can have an AC.", "ArM5 135", "1 by Cieran Autumn 1245" *The Healers Grimoire* (only one user of the whole grimoire at once). .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrCo25", "The Severed Limb Made Whole", "Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0); Limb must be present (-1); A limb that has been severed is reattached.", "ArM5 129", "1" "CrCo30", "Cheating the Reaper", "Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0); Resolves a Major aging crisis (or less sever).", "ArM5 129", "1" "CrCo40", "Incantation of the Body Made Whole", "Base 35; R: Touch (+1), D: Mom (+0), T: Ind (+0); Heals all wound damage.", "ArM5 129", "1" Herbam ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrHe15", "Trap of Entwining Vines", "Base 1; R: Voice (+2), D: Sun (+2), T: Group (+2); Avoid the vine on a qik minus Enc roll of 9+", "ArM5 135", "2" "InHe10", "Intuition of the Forest", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); ", "ArM5 136", "2" "InHe15", "Shriek of the Impending Shaft", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); ", "ArM5 136", "2" "MuHe5", "Pass the Unyielding Portal", "Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar.", "ArM5 137", "2" "PeHe5", "Curse of the Rotted Wood", "Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore", "ArM5 137", "2" "ReHe5", "The Mended Tear", "Base 3; R: Touch (+1), D: Momentary (+0), T: Part (+1); Repairs cloth or leather using a piece of linen or cotton with a Perception + Finesse roll of 6", "MoH 58", "1 Gaelic" "InHe5", "Hunt for the Wild Herb", "Base 2; R: Smell (+2), D: Concentration (+1), T: Ind (+0); Allows you to smell one sort of plant", "ArM5 136", "2 Gaelic" "InHe4", "Probe Natures Hidden Lore", "Base 3; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Tells you the type of plant you are touching and the get an image of it's natural habitat", "ArM5 136", "1 Gaelic" "CrHe10", "Clothe the Naked Form", "Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), Treated and Processed (+2); Creates a common under garment with a Perception + Finesse roll of 6. with a roll of 9 the brightness of the dye and regional variations in style can be achieved", "MoH 58", "1 Gaelic" "ReHe15", "Aegis of Unbreakable Wood", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); +1 defence bonus on wooden shields", "HoH:S 36", "1 Gaelic" "ReHe10", "Repel the Wooden Shaft", "Base 4; R: Voice (+2), D: Momentary (+0), T: Ind (+0); Deflects the blow of any wooden weapon up to the size of a two handed club", "ArM5 136", "1 Gaelic" "ReHe10", "Rough Hewn Servant", "Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Carves a statue from a single block of wood with a Perception + Finesse roll of 6", "ToME 55", "1 Gaelic" *The little Grimoire* containing about 12 magnitudes of low-level Herbam spells, in **Gaelic**. (only one user of the whole grimoire at once) .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1, "CrHe10", "Clothe the Naked Form", "Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), Treated and Processed (+2); Creates a common under garment with a Perception + Finesse roll of 6. with a roll of 9 the brightness of the dye and regional variations in style can be achieved", "MoH 58", "1" "InHe4", "Probe Natures Hidden Lore", "Base 3; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Tells you the type of plant you are touching and the get an image of it's natural habitat", "ArM5 136", "1" "InHe5", "Hunt for the Wild Herb", "Base 2; R: Smell (+2), D: Concentration (+1), T: Ind (+0); Allows you to smell one sort of plant", "ArM5 136", "1" "ReHe5", "The Mended Tear", "Base 3; R: Touch (+1), D: Momentary (+0), T: Part (+1); Repairs cloth or leather using a piece of linen or cotton with a Perception + Finesse roll of 6", "MoH 58", "1" "ReHe10", "Repel the Wooden Shaft", "Base 4; R: Voice (+2), D: Momentary (+0), T: Ind (+0); Deflects the blow of any wooden weapon up to the size of a two handed club", "ArM5 136", "1" "ReHe10", "Rough Hewn Servant", "Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Carves a statue from a single block of wood with a Perception + Finesse roll of 6", "ToME 55", "1" "ReHe15", "Aegis of Unbreakable Wood", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); +1 defence bonus on wooden shields", "HoH:S 36", "1" Ignem ===== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrIg10", "Word of Ignition", "Base 4; R: Voice (+2), D: Mom (+0), T: Ind (+0); Spell to ignite something flamable, like dry wood or charcoal", "ArM5 140", "2" "CrIg15", "Lamp till Morning without Flame", "Base ; R: Touch, D: Sun, T: Ind,", "", "1" "CrIg20", "Pilum of Fire", "Base 10; R: Voice (+2), D: Mom (+0), T: Ind (+0); +15 Fire Damage.", "ArM5 140", "2" "CrIg35", "Ball of Abysmal Flame", "Base 25; R: Voice (+2), D: Mom (+0), T: Ind (+0); +30 Fire Damage.", "ArM5 140", "2" "PeIg10", "Gloom of the Evening", "Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); See Perdo Grimore", "ArM5 142", "2" Imaginem ======== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrIm10", "Clarity of Public Speech", "Base ; R: Touch, D: Sun, T: Room, After Notes of Delightful Sound, but the focus is on human speech, loud and clear.", "", "1" "MuIm10", "Aura of the Trustful Merchant", "Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); A friendlier version for Aura of Ennobled Presence", "ArM5 145", "2" "MuIm10", "Aura of Ennobled Presence", "Base ; R: Touch, D: Sun, T: Ind,", "", "2" "PeIm20", "Veil of Invisbility", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for changing image; Invisibility spell", "ArM5 146", "2" Mentem ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrMe40", "Gift of Presence (Pre)", "touch/mom/ind up to +1", "Copied from `Folio of 1158 `_", "2" "CrMe40", "Gift of Perception (Per)", "touch/mom/ind up to +1", "Copied from `Folio of 1158 `_", "2" "CrMe60", "Communication of the Hero", "Base 55; R: Tch (+1), D: Mom (+0), T: Ind (+0); +1 Communication to a maximum of +5.", "HoH:TL 103", "2" "InMe20", "Posing the Silent Question", "Base 15; R: Eye (+1), D: Mom (+0), T: Ind (+0); Ask the victim one silent mental question, then detect the answer. The victim does not notice the questioning unless the spell is resisted.", "ArM5 149", "1" "InMe30", "See the Spirits of the Night", "Base 5; R: Vision (+4), D: Conc (+1), T: Ind (+0); Able to see Mentem based spirits.", "AnMa 50", "1" "PeMe5", "The Blinded Sentry", "Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0)", "GotF 73", "1" "PeMe5", "Distraction of the Weakened Mind", "Base 4; R: Eye (+1), D: Momentary (+0), T: Ind (+0)", "ToP 116", "1" "PeMe10", "Trust of Childlike Faith", "Base 4; R: Eye (+1), D: (+2), T: Ind (+0)", "ArM5 150", "0 (see Grimoire below)" "PeMe15", "Enchantment of Detachment", "", "from Carolus of Communova", "1" "PeMe20", "Dissolving the Wall of Shields", "Base 4; R: Voice (+2), D: Mom (+0), T: Group (+2); Destroys the ability of a combat Group to fight as a Trained Group. It would take a season's training to earn that skill again", "HoH:S 70", "1" "ReMe20", "Coerce the spirits of the night", "", "from Carolus of Communova", "1" "ReMe20", "Curse of Slumber", "Base 4; R: Sight (+3), D: Diam (+1), T: Ind (+0); The victim falls into a natural sleep, but cannot be woken for 2 minutes. Past two minutes, the victim can be disturbed as normal.", "Custom, Kage", "1" "ReMe20", "Resolute Mind of the Tireless Researcher", "Base 10; R: Per (+0), D: Sun (+2), T: Ind (+0); The target of the spell finds his mind resolutely fixed on the task in hand, and does not waver from it.", "Cov 122", "3" Terram ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrTe35", "Conjuring the Mystic Tower", "", "[ArM5:153]", 2 "InTe25", "Tracks of the faerie glow", "", "from Carolus of Communova", "1" "InTe30", "Stone Tell of the Mind that Sits", , "Copied from `Folio of 1158 `_ Lost 1223, New copy by Cieran A'27", "2" "MuTe15", "Object of Increased Size", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Enlarge object of size no bigger than a large chest, double each dimension and 8x times weight.", "ArM5 154", "1" "MuTe20", "Edge of the Razor", "Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0), Metal (+2); Sharpen any metal edge to a degree unequal by manual methods. Edged or pointed weapon gets +2 Damage.", "ArM5 154", "1" "MuTe35", "Teeth of the Earth Mother", "Base 3; R: Sight (+3), D: Sun (+2), T: Group (+2), Fancy (+2)", "ArM5 154", "2" "PeTe10", "Rusted Decay of 10 score years", "Base 4; R: Voice (+2), D: Mom (+0), T: Ind (+0); After the spell is cast, the metal of the target becomes so thoroughly rusted that it breaks if used in any demanding way (for example, used to strike a blow with in combat or to pry open a door). It also loses any sharpness it might once have had.", "ArM5 155", "2" "PeTe15", "Stone to Falling Dust", "Base 5; R: Sight (+3), D: Mom (+0), T: Ind (+0); One solid non-living object turns to a pile of dust. The object must be a base Individual or smaller so a stone item can be a pace across while a metal item can only be one tenth that size in total. A casting requisite may be required, of the Form appropriate to the target.", "ArM5 155", "2" "ReTe15", "Farseen Porter", "Base 3; R: Sight (+3), D: Conc (+1), T: Ind (+0); Increased range version of telekinesis spell The Unseen Porter", "ArM5 156", "2" "ReTe30", "The Earth Split Asunder", "Base 3; R: Voice (+2), D: Mom (+1), T: Part (+1), Size (+2), Fancy (+1); Creates a wide, long, and deep crack in the ground that stays open 3 rounds, than closes crushing with +25 damage. Must concentrate all 3 rounds. Those in vicinity Qik 9+ to not fall into.", "ArM5 156", "1" "PeTe25", "Gleam of the Freshly Polished Glass", "Base 3; R: Touch (+1), D: Moon (+3), T: Room (+2); This grants the Spotless Virtue to the lab, provided that the spell is cast every lunar month. There is just one small drawback to this spell — the lab’s Warping score increases by one point (giving a Personality Trait Spotless +1)", "Cov 122", "3" Vim === .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "InVi 3", "Measure the Magical Aura", "As Sense of Magical Power but grants knowledge of relative strength to other auras you know +1 for extra details)", "from Una 1241", "1" "InVi5", "Sense the Nature of Vis", "Base 4; R: Touch (+1), D: Mom (+0); This spell detects the type of Vis touched.", "ArM5 158", "1" "InVi5", "Spot the Presence Vis", "Base 1; R: Personal (+0), D: Mom (+0), Target: Vision (+4); Vis momentarily brightens up for the user's eyes.", "ArM5 158", "1" "InVi5", "Scales of Magical Weight", "Base 4; R: Touch (+1), D: Mom (+0); Measures the amount of Vis present.", "ArM5 158", "1" "InVi15", "Bitter Taste of Betrayal", "Base 5; R: Personal (+0), D: Sun (+2); T: Taste (+0) If the target comes under the effect of any active magic they experience a bitter taste in the mouth.", "HoH:TL 75", "1" "InVi20", "Piercing the Faerie Veil", "Base 3; R: Vision (+4), D: Conc (+1), T: Ind (+0); Can see through Faerie Regio boundaries and divine the path between levels.", "ArM5 158", "1" "InVi20", "Piercing the Magical Veil", "Base 3; R: Vision (+4), D: Conc (+1), T: Ind (+0); Can see through Magic Regio boundaries and divine the path between levels.", "ArM5 158", "1" "InVi20", "The indentured Vis Hunter", "(Touch/Sun/Vision) the target is able to see vis, which appears with a visible aura.", "from Carolus of Communova", "1" "InVi25", "Invisible Eye Revealed", "Base Base; R: Personal (+0), D: Conc (+1); T: Touch (+1) The caster feels any magic being used to spy on them.", "ArM5 157", "1" "InVi30", "Sense of the Lingering Magic", "Base 10; Hearing (+3); D: Conc (+1), T: Ind (+0); This spell detects the presence of many magical residues even weak spells.", "ArM5 158", "1" "MuVi10", "Shroud Magic", "BaseEffect; R: Touch (+1), D: Mom (+0), T: Ind (+0); Suppress or alter sigil of a spell that is currently being cast. The spell to be shrouded up to lvl 20.", "ArM5 159", "1" "MuVi10", "Wizards Communion", "Base Gen+20; R: Voice (+2), D: Mom (+0) T: Group (+2); See book.", "ArM5 158", "2" "MuVi15", "Gather the essence of the beast", "", "from Carolus of Communova", "1" "MuVi30", "Wizards Communion", "Base Gen+20; R: Voice (+2), D: Mom (+0) T: Group (+2); See book.", "ArM5 158", "2" "PeVi5", "Demon's Eternal Oblivion", "Base Gen; R: Voice (+2), D: Mom (+0), T: Ind (+0); If the spell penetrates the demon’s Magic Resistance, the demon loses 5 from its Might Score.", "ArM5 160", "1" "PeVi5", "Fist of Demon’s Oblivion", "Base Gen; R: Touch (+1), D: Mom (+0), T: Ind (+0); If the spell penetrates the demon’s Magic Resistance, the demon loses 10 from its Might Score.", "ArM5 160", "2" "PeVi10", "Break the Shield", "Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0)", "HP 85", "1" "PeVi10", "Demon's Eternal Oblivion", "Base Gen; R: Voice (+2), D: Mom (+0), T: Ind (+0); If the spell penetrates the demon’s Magic Resistance, the demon loses 10 from its Might Score.", "ArM5 160", "1" "PeVi13", "Tearing the Fabric of Imaginem", "Touch, Mom, Ind (like UNRAVELLING THE FABRIC OF (Form) at shorter range cancels spells up to level 28+simple die)", "", "1" "PeVi15", "Demon's Eternal Oblivion", "Base Gen; R: Voice (+2), D: Mom (+0), T: Ind (+0); If the spell penetrates the demon’s Magic Resistance, the demon loses 15 from its Might Score.", "ArM5 160", "2" "PeVi15", "Fist of Demon’s Oblivion", "Base Gen; R: Touch (+1), D: Mom (+0), T: Ind (+0); If the spell penetrates the demon’s Magic Resistance, the demon loses 20 from its Might Score.", "ArM5 160", "1" "PeVi20", "Demon's Eternal Oblivion", "Base Gen; R: Voice (+2), D: Mom (+0), T: Ind (+0); If the spell penetrates the demon’s Magic Resistance, the demon loses 20 from its Might Score.", "ArM5 160", "1" "PeVi25", "Wind of mundane silence", "", "from Carolus of Communova", "1" "ReVi20", "Maintaining the demanding spell", "", "from Carolus of Communova", "1" "ReVi20", "Watching Ward", "", "from Carolus of Communova", "1" "ReVi20", "Aegis of the Hearth", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0)", "ArM5 161", "1" "ReVi20", "Circular Ward Against Demons", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); All infernal creatures with a might equal to or less than the level can not enter.", "ArM5 162", "2" "ReVi 21", "Maintain the Demanding Spell", "", "from Una 1241", "1" "ReVi25", "Circular Ward Against Demons", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); All infernal creatures with a might equal to or less than the level can not enter.", "ArM5 162", "2" "ReVi30", "Aegis of the Hearth", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0)", "ArM5 161", "2" "ReVi30", "Watching Ward", "", "ArM5", "2" "ReVi40", "Circular Ward against Demons", "", "ArM5", "2 - on lease from Lambaird 1228/29 - Note from Maine not to be sold on" Grimoires --------- Only one user of the whole grimoire at once *The Fundamental Grimoire of Perdo* =================================== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1, "PeAq5", "Comfort of the Drenched Traveller", "Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Dries a persons and their clothes", "ArM5 123", "1" "PeCo10", "Close the Black Gate", "Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Destroys a corpse turning it in to a sticky viscous black liquid", "HP 85", "1" "PeHe5", "Curse of the Rotted Wood", "Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Causes wood up to the size of a door to rot and fall apart over two rounds", "ArM5 137", "1" "PeIg10", "Gloom of the Evening", "Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); The light level in the room drops considerably making the room gloomy with deep shadows everywhere", "ArM5 142", "1" "PeMe5", "The Blinded Sentry", "Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Renders the target insensate for a moment", "GotF 73", "1" "PeMe5", "Distraction of the Weakened Mind", "Base 4; R: Eye (+1), D: Momentary (+0), T: Ind (+0); Removes a specific memory from the target", "ToP 116", "1" "PeMe10", "Trust of Childlike Faith", "Base 4; R: Eye (+1), D: (+2), T: Ind (+0); The target believes any passable lie for the duration unless and Int roll of 6+ is passed", "ArM5 150", "1" "PeVi10", "Break the Shield", "Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Dispels the Parma Magica if less than 25+stress dice", "HP 85", "1" Only one user of the whole grimoire at once *The Laboratory Grimoire* =================================== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1, "CrAu(Ig)10", "Chamber of Summer Breezes", "Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0); Unatural (+1); Requisite (+1); This spell creates a breeze of fresh, dry, warm air that continually moves throughout a room , keeping the air unpolluted and the humidity and temperature constant", "Cov 100", "1" "ReMe20", "Resolute Mind of the Tireless Researcher", "Base 10; R: Per (+0), D: Sun (+2), T: Ind (+0); The target of the spell finds his mind resolutely fixed on the task in hand, and does not waver from it.", "Cov 122", "1" "PeTe25", "Gleam of the Freshly Polished Glass", "Base 3; R: Touch (+1), D: Moon (+3), T: Room (+2); This grants the Spotless Virtue to the lab, provided that the spell is cast every lunar month. There is just one small drawback to this spell — the lab’s Warping score increases by one point (giving a Personality Trait Spotless +1)", "Cov 122", "1" Untranslated ============ .. csv-table:: :header: "Arts", "Name" :widths: 3, 5, CrTe 35,Conjure the Mythic Tower InTe 30,Stone Tell of the Mind that Sits ReTe 30,Earth Shock ReTe 35,Creeping Chasm PeVi 5,Demon's Eternal Oblivion Casting Tablets --------------- .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "ReTe30", "Ambulatory Laboratory", "R: Touch, D: Mom, T: Room", "[Cov:122]", 1 "CrMe40", "Gift of Perception", "", "Cieran Summer 1241", 1 "CrMe40", "Gift of Communication", "", "Cieran Summer 1241", 1 "CrMe60", "Communication of the Heroes", "", "Cieran Autumn 1245", 1