--- title: Grimoires at Elk's Run format: rst --- Spell Texts ----------- Animal ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 3, 10, 2 "InAn10", "Image of the Beast", "Base 1; R: Arcane Connection (+4), D: Momentary (+0), T: Ind (+0); Get a hzy image of an animal you have an arcane connection to.", "ArM5 117" "InAn25", "Opening the Tome of the Animal's Mind", "Base 15; R: Touch (+1), D: Concentration (+1), T: Ind (+0); If you are trying to get a specific fact, you need a Perception + Finesse stress roll of 6+, or 12+ if the fact is obscure.", "ArM5 118" "MuAn15", "Beast of Outlandish Size", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one.", "ArM5 118" "MuAn15", "Doublet of Impenetrable Silk", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Change an item made of animal material silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3", "ArM5 118" "ReAn5", "Circle of Beast Warding", "Base 2; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside", "ArM5 120" "ReAn5", "Panic of the Elephant's Mouse", "Base 5; R: Eye (+1), D: Conc (+1), T: Ind (+0); Animal makes a size stress roll vs 9+ or flees in fear", "ArM5 120" "ReAn25", "Ward Against the Beasts of Legend", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside", "ArM5 120" "ReAn30", "Commanding the Harnessed Beast", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); x", "ArM5 120" Aquam ===== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 3, 10, 2 "ReAq15", "Push of the Gentle Wave", "Base 4; R: Voice (+2), D: Concentration (+1), T: Ind (+0); A low wave is produced to propel a boat through the water.", "ArM5 124" "ReAq10", "Break the Oncoming Wave", "Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you.", "ArM5 124" Aquam ===== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 3, 10, 2 "CrAu15", "Charge of the Angry Winds", "Base 3; R: Voice (+2), D: Concentration (+1), T: Ind (+0), Unnatural (+1) ; A wind roars away from you, up to 10 paces away. All in the area must make a Dex + Size roll of 9+ or fall over.", "ArM5 125" Corpus ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "CrCo10", "Bind Wounds", "Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); Wounds don't get worse for spell duration but will not heal naturally while spell is active.", "ArM5 129" "CrCo20", "Gentle Touch of the purified body", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease.", "ArM5 129" "CrCo20", "Chirugeon's Healing Touch", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound not caused by poison or disease.", "ArM5 129" "CrCo25", "The Severed Limb Made Whole", "Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0), Limb must be present (-); A limb that has been severed is reattached.", "ArM5 129" "InCo10", "Revealed Flaws of Mortal Flesh", "Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target.", "ArM5 130" "InCo20", "Revealed Flaws of Mortal Flesh", "Base 3; R: Arcane Connection (+4), D: Conc (+1), T: Ind (+0), Reveals the location on a map of anyone you have an arcane connection to.", "ArM5 131" "PeCo15", "The Wound that Weeps", "Base 5; R: Voice (+2), D: Mom (+0), T: Ind (+0); Causes a light wound to the target.", "ArM5 133" "ReCo5", "Curse of the Unruly Tongue", "Base 2; R: Voice (+2), D: Conc (+1), T: Ind (+0); Causes target to stutter and slur. Comms rolls are at -3 and spells at -6 casting total.", "ArM5 134" "ReCo15", "Lifting the Dangling Puppet", "Base 4; R: Voice (+2), D: Conc (+1), T: Ind (+0); Lifts a person of size+1 or less in to the air at the rate of rising smoke.", "ArM5 134" "ReCo15", "Wizard's Leap", "Base 15; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports their self 50 paces in any direction, provided they can see their destination or have an AC to it.", "HoH:S 36" "ReCo35", "Leap of Homecoming", "Base 35; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports to a place they can have an AC.", "ArM5 135" "ReCo15", "Gift of the Frog’s Legs", "Base 10; R: Touch (+1), D: Mom (+0), T: Ind (+0); Allows the target to leap 15 feet vertically or 25 feet horizontally -2 foot per encumberance.", "ArM5 134" "ReCo20", "The Gift of Vigor", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); Transfers bodily energy from you to any target who is at a lower Fatigue level than you. You are thus at the target’s current Fatigue level, and he or she assumes your previous level", "ArM5 134" Herbam ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "CrHe15", "Trap of Entwining Vines", "Base 1; R: Voice (+2), D: Sun (+2), T: Group (+2); Avoid the vine on a qik minus Enc roll of 9+The target is cured of a light wound caused by poison or disease.", "ArM5 135" "InHe10", "Intuition of the Forest", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease.", "ArM5 136" "InHe15", "Shriek of the Impending Shaft", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease.", "ArM5 136" "MuHe5", "Pass the Unyielding Portal", "Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar.", "ArM5 137" Ignem ===== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "CrIg20", "Pilum of Fire", "Base 10; R: Voi (+2), D: Mom (+0), T: Ind (+0); +20 Fire Damage.", "ArM5 140" Imaginem ======== Mentem ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "CrMe 60", "Communication of the Hero", "Base 55; R: Tch (+1), D: Mom (+0), T: Ind (+0); +1 Communication to a maximum of +5.", "HoH:TL 103" "InMe20", "Posing the Silent Question", "Base 15; R: Eye (+1), D: Mom (+0), T: Ind (+0); Ask the victim one silent mental question, then detect the answer. The victim does not notice the questioning unless the spell is resisted.", "ArM5 149" "InMe30", "See the Spirits of the Night", "Base 5; R: Vision (+4), D: Conc (+1), T: Ind (+0); Able to see Mentem based spirits Available Winter 1220.", "AnMa 50" "PeMe20", "Dissolving the Wall of Shields", "Base 4; R: Voice (+2), D: Mom (+0), T: Group (+2); Destroys the ability of a combat Group to fight as a Trained Group. It would take a season's training to earn that skill again", "HoH:S 70" "ReMe20", "Curse of Slumber", "Base 4; R: Sight (+3), D: Diam (+1), T: Ind (+0); The victim falls into a natural sleep, but cannot be woken for 2 minutes. Past two minutes, the victim can be disturbed as normal.", "Custom, Kage" Terram ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "PeTe10", "Rusted Decay of 10 score years", "Base 4; R: Voice (+2), D: Mom (+0), T: Ind (+0); After the spell is cast, the metal of the target becomes so thoroughly rusted that it breaks if used in any demanding way (for example, used to strike a blow with in combat or to pry open a door). It also loses any sharpness it might once have had.", "ArM5 155" Vim === .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "InVi5", "Sense of the Lingering Magic", "Base 10; R: Hearing (+3), D: Conc (+1); This spell detects the presence of many magical residues, even weak spells.", "ArM5 158" "InVi20", "Piercing the Faerie Veil", "Base 3; R: Vision (+4), D: Conc (+1), T: Ind (+0); Can see through Faerie Regio boundaries and divine the path between levels. Available Winter 1220", "ArM5 158" "InVi20", "Piercing the Magical Veil", "Base 3; R: Vision (+4), D: Conc (+1), T: Ind (+0); Can see through Magic Regio boundaries and divine the path between levels. Available Winter 1220", "ArM5 158" "InVi30", "Sense of the Lingering Magic", "Base 10; R: Hearing (+3), D: Conc (+1); This spell detects the presence of many magical residues, even weak spells.", "ArM5 158" "MuVi10", "Wizards Communion", "Base Gen+20; R: Voice (+2), D: Mom (+0), T: Group (+2); See book.", "ArM5 160" "PeVi5", "Fist of Demon’s Oblivion", "Base Gen; R: Touch (+1), D: Mom (+0), T: Ind (+0); If the spell penetrates the demon’s Magic Resistance, the demon loses 10 from its Might Score.", "ArM5 160" "PeVi15", "Fist of Demon’s Oblivion", "Base Gen; R: Touch (+1), D: Mom (+0), T: Ind (+0); If the spell penetrates the demon’s Magic Resistance, the demon loses 20 from its Might Score.", "ArM5 160" "ReVi20", "Circular Ward Against Demons", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); All infernal creatures with a might equal to or less than the level can not enter.", "ArM5 162" Unknown ======= .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 (CrTe,no requisites, 35) (InTe, no requisites, 20) (InTe, no requisites, 30) (MuTe, No requisite, 35) (PeTe, no requisites, 20) (ReTe, no requisites, large) (ReTe, no requisites, 30) (ReTe, no requisites, 35) (PeVi, no requisites, 5) (PeVi, no requisites, 10) (PeVi, no requisites, 15) (PeVi, no requisites, 20) Lesser Enchantment Texts ------------------------ Corpus ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "PeCo(Aq)20", "Hermetic Chamber Pot", "Base 4, R: Touch (+1), D: Mom (+0), T: Ind (+0), +1 Aquam; +10 Unlimited Uses; This chamber pot destroys any human waste entered into it. Provides a +1 Health bonus to a Sanctum.", "MoH 76" "ReCo 40", "The Tireless Servant", "", "[Cov:121]" Herbam ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "ReHe 20", "The Bookstand of Hespera", "", "[Cov:121]" "ReHe (An) 15", "Abluere Magica", "", "[Cov:45]" Terram ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes" :widths: 1, 2, 10, 2 "PeTe29", "Weightless Chain", "Base 5; R: Per (+0), D: Sun (+2), T: Ind (0), +2 affect metal; +1 2/day, +3 Enviro Trigger Sunrise/Sunset ; Renders the suit of metal armour nearly weightless. Load is reduce to 1 for partial or 2 for full suit.", "HoH:S 38" "ReTe15", "Stone-Cutting Knife", "", "[Cov:52]" "ReTe15", "The Enchanted Porter", "", "[Cov:52]"