--- title: Grimoires at Elk's Run format: rst --- Spell Texts ----------- Animal ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1, "InAn25", "Opening the Tome of the Animal's Mind", "Base 15; R: Touch (+1), D: Concentration (+1), T: Ind (+0); If you are trying to get a specific fact, you need a Perception + Finesse stress roll of 6+, or 12+ if the fact is obscure.", "ArM5 118", "1" "MuAn15", "Beast of Outlandish Size", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one.", "ArM5 118", "1" "MuAn15", "Doublet of Impenetrable Silk", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Change an item made of animal material silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3", "ArM5 118", "1" "ReAn5", "Circle of Beast Warding", "Base 2; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside", "ArM5 120", "1" "ReAn15", "Panic of the Elephant's Mouse", "Base 5; R: Eye (+1), D: Conc (+1), T: Ind (+0); Animal makes a size stress roll vs 9+ or flees in fear", "ArM5 120", "1" "ReAn25", "Ward Against the Beasts of Legend", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside", "ArM5 120", "2" "ReAn30", "Commanding the Harnessed Beast", "Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); You inplant a complex command in to the mind of beast that it carries out to the best of it's ability", "ArM5 120", "1" Aquam ===== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "MuAq(Au)20", "Lungs of the Fish", "Base 4; R: Touch (+1), D: Sun (+1), T: Ind (+0), Part (+1); Turns water into air as it enters your lungs, allowing you to breathe water as you do air.", "ArM5 122", "1" "ReAq5", "Cloak of the Duck's Feathers", "Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for slightly unnatural control; Raincoat spell.", "ArM5 124", "1" "ReAq10", "Break the Oncoming Wave", "Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you.", "ArM5 124", "1" Corpus ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrCo10", "Bind Wounds", "Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); Wounds don't get worse for spell duration but will not heal naturally while spell is active.", "ArM5 129", "1" "CrCo20", "Gentle Touch of the purified body", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease.", "ArM5 129", "1" "CrCo20", "Chirugeon's Healing Touch", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound not caused by poison or disease.", "ArM5 129", "1" "CrCo25", "The Severed Limb Made Whole", "Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0), Limb must be present (-1); A limb that has been severed is reattached.", "ArM5 129", "1" "CrCo25", "Restoration of the Defiled Body", "Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Removes the malign after effects of any injury, disease or poison.", "ArM5 129", "1" "CrCo25", "Improved Purification of the Festering Wounds", "Base 5; R: Touch (+1), D: Moon (+3), T: Ind (+0), +12 to recovery rolls for wounds or disease.", "ArM5 129", "1" "CrCo25", "Inferior Cheating the Reaper", "Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Serious or lesser aging crisis. Target requires rest for the remainder of the season", "ArM5 129", "1" "CrCo40", "Cheating the Determinant Reaper", "Base 30; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Terminal aging crisis. Target requires rest for the remainder of the season", "", "1" "InCo10", "Revealed Flaws of Mortal Flesh", "Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target.", "ArM5 130", "1" "MuCo(An)25", "Shape of the Canine Companion", "Base 10; R: Touch (+1), D: Sun (+2), T: Ind (+0); As per Shape of the Woodland Prowler but turns in to a dog", "ArM5 131", "1" "ReCo15", "Wizard's Leap", "Base 15; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports their self 50 paces in any direction, provided they can see their destination or have an AC to it.", "HoH:S 36", "1" "ReCo15", "Gift of the Frog’s Legs", "Base 10; R: Touch (+1), D: Mom (+0), T: Ind (+0); Allows the target to leap 15 feet vertically or 25 feet horizontally -2 foot per encumberance.", "ArM5 134", "1" "ReCo20", "The Gift of Vigor", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); Transfers bodily energy from you to any target who is at a lower Fatigue level than you. You are thus at the target’s current Fatigue level, and he or she assumes your previous level", "ArM5 134", "1" "ReCo35", "Leap of Homecoming", "Base 35; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports to a place they can have an AC.", "ArM5 135", "1" Herbam + Imaginem ================= .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "InHe10", "Intuition of the Forest", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); ", "ArM5 136", "1" "InHe15", "Shriek of the Impending Shaft", "Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); ", "ArM5 136", "1" "MuHe5", "Pass the Unyielding Portal", "Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar.", "ArM5 137", "1" "MuIm10", "Aura of the Trustful Merchant", "Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); A friendlier version for Aura of Ennobled Presence", "ArM5 145", "1" Mentem ====== .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrMe40", "Gift of Presence (Pre)", "touch/mom/ind up to +1", "Copied from `Folio of 1158 `_", "1" "CrMe40", "Gift of Perception (Per)", "touch/mom/ind up to +1", "Copied from `Folio of 1158 `_", "1" "CrMe60", "Communication of the Hero", "Base 55; R: Tch (+1), D: Mom (+0), T: Ind (+0); +1 Communication to a maximum of +5.", "HoH:TL 103", "1" "InMe20", "Posing the Silent Question", "Base 15; R: Eye (+1), D: Mom (+0), T: Ind (+0); Ask the victim one silent mental question, then detect the answer. The victim does not notice the questioning unless the spell is resisted.", "ArM5 149", "1" "InMe30", "See the Spirits of the Night", "Base 5; R: Vision (+4), D: Conc (+1), T: Ind (+0); Able to see Mentem based spirits.", "AnMa 50", "1" Terram + Vim ============ .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "CrTe35", "Conjuring the Mystic Tower", "", "[ArM5:153]", 1 "InVi30", "Sense of the Lingering Magic", "Base 10; Hearing (+3); D: Conc (+1), T: Ind (+0); This spell detects the presence of many magical residues even weak spells.", "ArM5 158", "1" "ReVi20", "Circular Ward Against Demons", "Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); All infernal creatures with a might equal to or less than the level can not enter.", "ArM5 162", "1" Lesser Enchantment Texts ------------------------ .. csv-table:: :header: "Arts", "Name", "Mechanics", "Notes", "Number" :widths: 1, 3, 10, 2, 1 "PeCo(Aq)20", "Hermetic Chamber Pot", "Base 4, R: Touch (+1), D: Mom (+0), T: Ind (+0), +1 Aquam; +10 Unlimited Uses; This chamber pot destroys any human waste entered into it. Provides a +1 Health bonus to a Sanctum.", "MoH 76", "1" "ReCo40", "The Tireless Servant", "", "[Cov:121]", "1" "ReHe20", "The Bookstand of Hespera", "", "[Cov:121]", "1" "ReHe(An)15", "Abluere Magica", "", "[Cov:45]", "1" "PeTe29", "Weightless Chain", "Base 5; R: Per (+0), D: Sun (+2), T: Ind (0), +2 affect metal; +1 2/day, +3 Enviro Trigger Sunrise/Sunset ; Renders the suit of metal armour nearly weightless. Load is reduce to 1 for partial or 2 for full suit.", "HoH:S 38", "1" "ReTe15", "Stone-Cutting Knife", "", "[Cov:52]", "1" "ReTe15", "The Enchanted Porter", "", "[Cov:52]", "1"