Revision cccd7bf0cc49042c12854fef069d7c27a6e92024 (click the page title to view the current version)

Cast/Andreas of Jerbiton

Changes from cccd7bf0cc49042c12854fef069d7c27a6e92024 to ca655997adee9afb8efbd1142b26d8fea48df6b3

---
title: Andreas of Jerbiton
---

Age
: 25

Personality Traits
: Urban +2, Adventurous +3, Pious +6, Holy Magus +3

League
: Ponderers of Weight and Distance

Characteristics
: Int +3, Per +4, Pre 0, Com +1, Str -2, Sta +2, Dex -3, Qik 0

Confidence
: 1 (4)

# Health

+ One medium wound.

# Appearance

Pretty average.  Black hear, goatee beard. 
Bright blue tunic.  Dark blue cape.

# Backstory

Born and apprenticed in the Greater Alps, Andreas learnt to appreciate the modern commercial city during a period being fostered at Oculus S in Lübeck.  He has relatively little training in the ways of the city, but he is eager to learn.  Therefore he came to the Rhine immediately after his apprenticeship.  He trained in the Apfelgilde before returning to Lübeck.

# Virtues and Flaws

+ House Virtue: Free expression 
+ Guild Training: Apple Guild
+ Major Hermetic Virtue: Gentle Gift 
+ Major Personality Flaw: Pious
+ Minor Personality Flaw: Delusion (being a holy magus)
+ Puissant Finesse
+ Major Story Flaw: Dependent (or True Love)
+ Major Hermetic Flaw: Painful Magic 
+ Book learner 
+ Study Bonus 
+ Inventive Genius 
+ Great Perception
+ Second Sight [This is magic (but non-Hermetic) in nature - integral to his Gift]

XP:
+ spent 45 Early childhood
+ spent 75 later life
+ spent 240 apprenticeship
+ spent 30 xp: Order of Hermes Lore, Intrigue, and Durenmar Lore
+ 60 xp: on any General or Arcane Abilities, Arts, and spells (one point per level) that are appropriate to your gild.
+ Total 450xp

| Ability            | Spec.           | XP | Score | xp | Remark |
|--------------------|-----------------|----|----|----|----|
| High German        | Swiss           | native | 5 | | |
| Latin              | Hermetic        | 50 | 4 | |  50/240 App |
| Concentration      | Spells          | 15 | 2 | |  15/75 LL |
| Artes Liberales    | Ritual casting  |  5 | 1 | |  5/240 App |
| Philosophia        | Ritual casting  |  5 | 1 | |  5/240 App |
| Folk Ken           | Dishonesty      | 15 | 2 | |  15/75 LL |
| Leadership         | Urban activities| 15 | 2 | |  15/75 LL |
| Bargain            | Items of Beauty | 15 | 2 | |  15/75 LL |
| Hunt               | Track           |  5 | 1 | |  5/75 LL |
| Ride               | Long journeys   |  5 | 1 | |  5/75 LL |
| Awareness          | Search            | 15 | 2 | |  EC |
| Stealth            | Sneak             | 15 | 2 | |  EC |
| Area Lore: G. Alps | Covenants         | 15 | 2 | |  EC |
| Org. Lore: OoH     | Mundane relations | 15 | 2 | |  15/30 guild |
| Intrigue           | Mundane politics  | 15 | 2 | |  10/30 guild + 5/75 LL |
| Durenmar Lore      | Library           |  5 | 1 | | 5/30 guild |
| Penetration        | Mentem            |  5 | 1 | | 5/240 App |
| Finesse            | Terram            | 50 | 4 | | **+2** ; 30/240 GT 20/60 App |
| Parma Magica       | Mentem            |  5 | 1 | | 5/240 App |
| Magic Theory       | Spells            | 30 | 3 | | 30/240 App |
| Second Sight       | Demons            | 10 | 2 | | 10/60 App |

| Art       | XP | Score | xp | Remark |
|-----------|----|----|----|----|
| Creo      |    |    |    |  |
| Intellego | 15 |  5 | |  |
| Muto      |    |    | |  |
| Perdo     | 15 |  5 | |  |
| Rego      | 55 | 10   | |  |
| Animàl    |    |    | |  |
| Aquam     |    |    | |  |
| Auram     |    |    | |  |
| Corpus    |    |    | |  |
| Herbam    |    |    | |  |
| Ignem     |    |    | |  |
| Imaginem  |    |    | |  |
| Mentem    |    |    | |  |
| Terram    | 55 | 10 | |  |
| Vim       |    |    | |  |



# Grimoire

+ ReCo15 Lifting the Dangling Puppet
+ ReIm10 Wizard's Sidestep
+ ReMe20 Aura of Rightful Authority
+ ReTe10 Unseen Porter
+ ReTe10 Invisible Sling of Vilano [HoH:S:38]
+ ReTe25 The Mystical Jeweller [R: Touch, D: Mom, T: Group]
+ ReTe25 The Mystical Stone Mason [R: Touch, D: Mom, T: Group]
+ InVi5	Spot the Presence Vis	[Base 1; R: Personal (+0), D: Mom (+0), Target: Vision (+4); Vis momentarly brights up for the user's eyes.]

# Equipment

+ 20 sling stones
+ 2p Terram + 4p Corpus Vis (starting)
+ 1p Terram Vis as a crystal from the badgers' caves

# Advancement log

+ Spring 1220.  +1 confidence point.  One medium wound.

# Plans

1. Imaginem L10Q17	
2. Creo	L6Q19	
2. Muto	L6Q20
2. Vim	L7Q20
3. Corpus	L6Q21	
3. Herbam	L6Q21
3. Magic Theory	L5Q12