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title: Advancement for Andreas
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# Advancement log
+ Spring 1220. +1 confidence point. One medium wound. 15xp story
- Parma Magica 5, Awareness 5, Second Sight 5
+ Summer 1220: Im L10Q17: 22xp.
+ Autumn 1220: Cr L6Q19: 21xp.
+ Winter 1220: Re L17Q14: 19xp
(Study bonus from watching managers and law courts)
+ Spring 1221. Tribunal 5xp in Parma Magica
+ Summer 1221. Muto primer (capped at 21xp)
+ Autumn 1221. Vim primer - 25xp assuming a collection of vis is sufficient to gain study bonus (alternatively he could travel to the badger's regio or maybe Basilus' cave to use the aura).
+ Winter 1221: Danish Summa L3Q14. 17xp
+ 1220-1221: Starting with 6p Co vis. Earned 1p Re vis. Payed 3p An, 2p Co, 1p Re in rent. Received 6p An from the covenant according to Serapis' agreement.
+ Spring 1222: Story 8xp (3p East Norse 5p Second Sight) 5conf
+ Summer 1222: Baltic Lore L3Q15 - 18xp
+ Autumn 1222: Corpus L6Q21 - 21xp
+ Winter 1222: Norway Lore L4Q14 - 17xp
+ Spring 1223: Practice Swedish in Sweden 8xp
+ Summer 1223: Magic Theory L5Q12 - 15xp
+ Autumn 1223: Magic Theory L5Q12 - 15xp
+ Winter 1223: Herbam L6Q21
+ Spring 1224: Install lab Exposure 2xp Parma Magica
+ Summer 1224: Story 15xp (2xp Swedish, 3xp Parma, 5xp Area Lore, 5xp Second Sight) + 3 confidence
+ Autumn 1224: Setting up trade contacts. Practice: Area Lore: Stockholm area 7xp exposure
+ Winter 1224: Story
- Spent 1 confidence point; gained 2
- SQ10: 5xp Parma Magica + 5xp Finesse
+ Spring 1225: Read *The Kingly Art* in Gertrude's Office - 17xp Rego
+ Summer 1225: Lesser Enchantment
- Bronze Ring
- Invisible Sling of Vilano ReTe10 + unnlimited uses for ReTe20
- Lab Total: ReTe 21 + Int 3 + Magic Theory 4 + Aura 5 + Inventive Genius 3 + Bronze 3 + Similar Spell 2 = 41
- Exposure 2xp Magic Theory
- Spend 2p Terram
+ Autumn 1225: TBC Story
+ Autumn 1225: TBC Story 8xp +2 confidence points (to 15)
+ 5xp Parma Magica
+ 3xp Finesse
+ Spring 1226:
# Pre-game
**XP:**
+ spent 45 Early childhood
+ spent 75 later life
+ spent 240 apprenticeship
+ spent 30 xp: Order of Hermes Lore, Intrigue, and Durenmar Lore
+ 60 xp: on any General or Arcane Abilities, Arts, and spells (one point per level) that are appropriate to your gild.
+ Total 450xp