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Cast/Formulae

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title; Formulæ
title: Formulæ
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## Greek Fire

Reagent Level 15

Alteration: Substantial

This Reagent is typically placed into a
clay ball with two compartments to contain
each of the two parts of the formula. When
mixed (such as when the clay is broken by
an impact), these components combust into
a eight-foot-diameter sphere of very hot fire
that inflicts +15 damage should it hit some-
one (such fire would normally inflict +5 dam-
age). This fire cannot be extinguished with
water, but must be beaten out.
This Reagent is typically placed into a clay ball with two compartments to contain each of the two parts of the formula. When mixed (such as when the clay is broken by an impact), these components combust into a eight-foot-diameter sphere of very hot fire that inflicts +15 damage should it hit someone (such fire would normally inflict +5 damage). This fire cannot be extinguished with water, but must be beaten out.
(base 4, +2 Substantial, +1 Size)


## Vitriol

Reagent Level 15

Alteration: Substantial

This formula creates two pints of strong
acid from a weaker acid such as vinegar, and
a number of mineral components. This acid
is enough to cover an arm-sized object. If it
is poured on a single person, it will inflict
+10 damage. This acid will also dissolve
stone and base metal, and rot wood in an
instant; an object the size of a wand, lock,
or small bottle can be affected. The acid will
dissolve precious metal in about two min-
utes. The only substance proof against the
acid is glass.
(base 5, +2 Substantial)

## Alchemical Steel

Reagent Level 20

Alteration: Substantial

This metal is a purified form of iron created in the alchemist’s laboratory. It can then
be forged by any smith capable of working steel. Objects made of this steel are harder
and more resilient to damage without affecting its weight. A blade of alchemical steel
need not be sharpened so frequently and has a +2 to damage. Metal armor gains a +2 to
its Protection. The formula creates enough Reagent to make a dagger; three doses would
make a sword, and six doses would make a suit of partial armor.
(base 10, +2 Substantial)

## Smoke Oil

Reagent Level 10

Alteration: Minor

This Reagent must be kept in a sealed
container, for when opened the oily liquid evaporates into a thick gray fog. When fully
evaporated, the fog fills about a hundred cubic paces, the size of a large room. In still air
this fog is impenetrably dark, but its effect is
lessened by wind.
(base 3, +1 Minor, +2 Size)

## Tonic of More Gold

Theriac Level 10

Potency: Mild

This tonic, made with minute quantities of gold, restores
a Weary character to a non-fatigued state.
It cannot affect a character who has lost more than two Fatigue levels.
(base 10)

## Cataplasm of Mandrake

Theriac Level 5

Potency: Moderate

This thick paste, or cataplasm, is a secret
of the School of Salerno, employing chiefly
mandrake and hyoscyamus. When applied
to a body part it causes the character to be-
come Tired (loss of three Fatigue levels), but
reduces any Wound and Disease Penalty by
3. The body part remains numb until the lost
Fatigue levels are recovered.
This thick paste, or cataplasm, is a secret of the School of Salerno, employing chiefly mandrake and hyoscyamus. When applied to a body part it causes the character to become Tired (loss of three Fatigue levels), but reduces any Wound and Disease Penalty by 3. The body part remains numb until the lost Fatigue levels are recovered.
(base 3, +2 Moderate)