Revision e624591ab1f63dfb48416f77967d413b36182526 (click the page title to view the current version)
Changes from e624591ab1f63dfb48416f77967d413b36182526 to db086ce52dcbb9710b986fd407ec625d48dbfcfa
---
title: Baby Drake
categories: story
geometry: margin=2cm
fontsize: 12pt
---
# The Baby Drake
**Type** Vendor and Story
## Description
At the edge of the fairground, there is an animal pen, tended
by a blonde girl in her early teens. Inside the
waist-high fence, a dozen lizards and snakes crawl in the mud.
On the side, there are a couple of bird cages on tables.
The most notable animals is a white peacock, a real prize,
and a tiny drake playing with the snakes.
## Background
Gregis of Tytalus has taken to breeding and trapping of animals of power.
His passion is the challenge of taming the wild and independent creatures.
Even though he is a mature magus, this interest is relatively recent.
His dream is at some point to control the great dragons of power, but for
the time being, his animals are of more modest power. Even so, the animals
on display are not necessarily the most powerful he can provide.
Some of the animals he breeds at his covenant, others he buy abroad, and some
he has hunted down to capture.
## Products, General
+ Lizards and snakes.
+ Different sizes.
+ Might 5-20.
+ Priced at 5-15p vis depending on power
+ The Baby Drake, see under Personalities
+ Price: 10p vis
+ A prize, white peacock in a cage.
+ This is Gregis' pride, a bird of great beauty and powers.
+ Might 24
+ Master of charm and illusions.
+ Gregis wants at least 20p vis for this
+ Two ravens of virtue in a cage.
+ Canon stats [RoP:M]
+ Price: 8p vis
+ Three crows in a cage.
+ Might 5
+ Price: 6p vis
## Personalities
Grgis is a mature Tytalus magus, but busy with his other schemes,
Gregis is a mature Tytalus magus, but busy with his other schemes,
he is rarely seen at the pen.
It is suggested that he be someone otherwise mentioned and named
in the saga. His apprentice, Daphne, is left in charge of the
animals and the business.
### Daphne the Apprentice
+ Age 13.
+ **Personality** Sly +2, Cowered (by master) +3, Kind +2
+ **Roleplay**
Daphne should be kind and helpful, but also nervous and scared to take
initiative.
### Cuhriða the Baby Drake
Cuhriða is a baby dragon who is mad about gems and silver,
and she would steal like a magpie.
+ Young Dragon
+ Magic Might 12 [Ignem]
+ Size -2
+ Int -2, Per +1, Str -3, Sta 0, Com -1, Pre [cute] +2, Dex +2, Qik +4
+ Cuhriða is not fully grown and cannot fly; the wings are still useful
to slow falls and jumps.
+ Brawl [teeth] 2, Charm [first impression] 2,
Athletics [jump] 4, Stealth [hiding] 2, Awareness 1,
Latin 1, Penetration 2
+ Gift of Speech (1), Greater Power x2 (6), Soak (1)
Greater Immunity to Fire (3)
+ Avaricious [silver and gems] (-1)
+ **Personality Traits** Avaricious +6, Cheeky +3, Jolly +2
+ Vis 2p Ignem in Heart
+ Appearance. Cuhriða has the size and build of a chubby toddler.
The snout is a wee bit longer, but the loveable smile is the same,
at least when you look it in its eyes.
It has wings, but the wings are small and weak.
+ **Appearance**. Cuhriða has the size and build of a chubby toddler.
She has the snout of a puppy, ears like Baby Yoda, and small black
wings on her back.
She has a lovely smile, at least when you look it in its eyes.
The hands and feet are claws with two fingers and a thumb.
The wings are small and do not look as if they can carry her.
#### Combat
+ Claws Init +3; Atk +6; Def +9; Dam -1
+ Fangs/Teeth Init +4; Atk +8; Def +8; Dam -2
+ Soak +3
#### Powers
*Peering Into the Mortal Mind*, 1 points, Init +3,
Mentem
R: Eye, D: Mom, T: Ind
As the spell on page 149 of ArM5, but the drake can read the mind of anyone
he can see; the target does not need to make eye contact with him.
InMe 30 (Base 25, +1 Sight): Greater Power (30 levels, –2 Might cost)
*Puff of Flame*, 1 point, Init +1, Ignem
R: Voice, D: Mom, T: Ind
The drake can spit a cabbage-sized ball of
flame out to about 15 paces, inflicting +5 damage.
CrIg 10 (Base 4, +2 Voice): Greater Power (10 levels)
*Devouring the Heat of the Fire*, 0 points, Init +14,
Ignem
R: Touch, D: Mom, T: Ind
Like the Salamander of Virtue, Cuhriða can instantly extinguish
any fire it touches, even the hottest furnace.
If the fire is very large, only a three-pace radius around the
creature is extinguished.
Even if it does not use this power, the creature is completely
unharmed by heat and flames.
PeIg 15 (Base 4, +1 Touch, +1 Part, +2 Size):
Greater Power (15 levels, +5 Initiative, –2 Might cost)
## Story
It so happens that Cuhriða, the Baby Drake, escapes from the pen,
to play tricks around the fair. Daphne will be scared out of her
wits, because what will her master say? Other vendors find their
goods stolen, and fires may be started.
### Scenes.
The scenes do not have to occur in any particular order. Instead,
they can be adapted to the characters exploration of the fair.
1. The characters have talked to Daphne about the creatures for
sale. Just as they are leaving, she discovers that Cuhriða
has disappeared. She is devastated and begs for help.
She pulls a black egg from her poach and promises that as
a reward if they can catch the baby drake before her master
discovers that she is gone.
The egg is of some mysterious lizard.
She took it, hiding it from her master, from a lizard who
unusually had two eggs at the same time.
1. The drake mocks a vendor conversing with the PCs, trying
to get the PC to laugh. Possibly making faces or messing up the
vendor's stall.
2. The drake climbs the roofs, puffing fire. Possibly it creates a
small fire in an awkward place. The PCs could be the first to notice.
3. The drake cuts purses of one or more people in the market.
4. The drake robs a stall, running away with a couple of lab text scrolls.
Possibly, the scrolls are dropped in the PCs' yard, thus incriminating
them.
5. The drake is spying on some magi.
### Possible solutions
+ Kill the drake. The vendor will not be happy, but the others in the market
will be safe.
+ Pay it off with silver or gems. It will feel cheated if it cannot keep the
precious goods in captivity.
+ Entertain it; play, talk, and befriend.
+ When we played this in Hibernia, the players discovered that the drake
spoke a few words of Latin and should thus be treated as the like of man.
They put a case to the presiding quaesitoris, arguing that the breeder
was in breech of the Peripheral Code when he kept the drake captive.