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---
title: Fridlinus of Merinita
categories: PC
---
Name
: Fridlinus of Merinita
Characteristics
: Int +2, Per +1, Pre +2, Com -1, Str -2, Sta +3, Dex -1, Qik -1
Age
: 23 (apprenticed at 8)
Personality Traits
: Stubborn +2, Curious +3, Just +3, Driven +6
Reputation
: Savior of the Abducted [local] 1 in Neuenburg am Rhein
Confidence
: 1 (6)
Virtues
: Hermetic Magus (0), the Gift (0), Faerie Magic (0),
Forest Lore (1), Diedne Magic (3),
Minor Magical Focus: Arboreal [Forest wayfinding and trees] (1),
Skilled Parens (1),
Puissant and Affinity with Forest Lore (2)
Independent Study (1),
Puissant Intellego (1)
Flaws
: Dark Secret (0), Mentor (1),
Driven [Restitution for Diedne] (3),
Curious (Minor Personality) [Custom, in the «Curiosity killed
the cat», similar to the canon reckless] (1),
Vulnerable Magic [Divine Influence] (3)
Small Frame (1),
Motion Sickness (1)
# Spells
+ InAu15 Whispering Winds
+ CrHe20 Wall of Thorns
+ ReHe25 Lord of Trees [focus]
+ ReHe25 The Mystical Carpenter [Cov]
+ ReHe20 Coils of the Entangling Plants
+ ReIm10 Wizard's Sidestep
+ InVi20 Piercing the Magic Veil
+ ReVi15 Opening the Intanglible Tunnel (AC/Diam/Ind)
[custom variant; may be an equivalent canon variant with a different name]
+ **Sum** 150 levels
(Road intellego spell)
| Art | Start | XP | Score | xp | Remark |
|:----------|---:|---:|---:|---:|:---|
| Creo | 15 | | 5 | | |
| Intellego | 15 | | 5+3 | | |
| Muto | 15 | | 5 | | |
| Perdo | 15 | | 5 | | |
| Rego | 21 | | 6 | | |
| Animàl | 1 | | 1 | | |
| Aquam | | | | | |
| Auram | | 15 | 5 | | |
| Corpus | | | | | |
| Herbam | 55 | | 10 | | |
| Ignem | 1 | | 1 | | |
| Imaginem | 3 | | 2 | | |
| Mentem | | | | | |
| Terram | 3 | | 2 | | |
| Vim | 21 | | 6 | | |
**Sum** 165xp
| Ability | Spec. | Start | XP | Score | xp | Remark |
|--------------------|-----------------| :- |----|----|----|----|
| High German | | native | | 5 | | |
| Awareness | Forest | 15 | | 2 | | 15/45 EC |
| Stealth | Forest | 15 | | 2 | | 15/45 EC |
| Survival | Forest | 15 | | 2 | | 15/45 EC |
| Concentration | Spells | 15 | | 2 | | 15/45 LL |
| Hunt | Track | 5 | | 1 | | 5/45 LL |
| Intrigue | Making Allies | 5 | | 1 | | 5/45 LL |
| Craft: Wood | Figurines | 5 | | 1 | | 5/45 LL |
| Latin | Hermetic | 50 | | 4 | | 50/240 App |
| Artes Liberales | Ceremonial casting | 5 | | 1 | | 5/240 App |
| Merinita Cult Lore | Self Initiation | 15 | | 2 | | 15/240 App |
| Penetration | Mentem | 5 | | 1 | | 5/240 App |
| Finesse | Terram | 5 | | 1 | | 5/240 App |
| Parma Magica | Mentem | 5 | 10 | 2 | - | 5/240 App |
| Magic Theory | Spells | 30 | | 3 | | 30/240 App |
| Faerie Lore | Woodland faeries | 5 | | 1 | | 5/240 App |
| Magic Lore | Creatures | - | 5 | 1 | | |
| Infernal Lore | Rituals | - | 5 | 1 | | |
| Faerie Magic | Spells | - | | 1 | | -/240 App |
| Forest Lore | | 30 | 12 | 4+2 | 9 | 9 15/45 LL 15/240 App |
+ EC 45/45
+ LL 45/45
+ App 135/300
# Skill set
1. Primary: Forest Lore (effective 6).
2. Secondary: Herbam
3. Tertiary: Intellego Vim
# Equipment and resources
+ 1p Herbam vis (rose stalk)
+ 1p Imaginem vis (tear of the tree)
# Lab
+ Idyllic Surrouindings (free)
+ +2 Health +1 Aesthetics +1 He
+ Lesser Expansion (minor)
+ +1 GQ, +2 Upkeep, +1 Spells
+ Greater Focus and Feature (greater virtue and flaw)
+ +3 He +4 Spells -2 GQ +2 Aesthetics
+ Garden facing the forest, with wide doors towards the interior lab.
+ Lesser feature (minor virtue)
+ +1 In +1 Aesthetics
+ sundial in the garden, close to the doors to the interior.
+ Spacious (minor virtue)
+ +2 safety +1 Aesthetics
+ Missing Equipment
+ Vis Extranction and Teaching are impossible
+ -1 Upkeep
+ Size +2 (Safety net 0)
+ **Total**
+ -2 General Quality
+ +2 Health
+ +7 Asthetics
+ +5 Spells
+ +4 He
+ +1 In
+ +1 Upkeep
# Appearance
Clad as a woodsman or hunter, Fridlinus does not stick much out with the grogs. He is quite handsome, with brown hair and a serious expression to his face. He is not unkind, but he rarely smiles.
# Advancement
+ Spring 1220
+ Fridlinus spent the season exploring the forest, meeting Gele and
inviting her to the campp, discovering the Golden Apple tree,
and meeting the subterranean dwarfs who do not believe in lordship
+ Story 10xp + 3xp (independent study) + two confidence points
+ Parma Magica, Magic Lore,
+ Practice 7xp + 2xp (independent study) in Forest Lore
+ Summer 1220
+ The party defeated the diabolists who cam for the blood sacrifice at the
first full moon. They killed one and captured one. Fridlinus escorted the
caotive and the liberated victim to the town from which the victim had been
abducted, and Gele to the Pralician of Durenmar.
+ Story 7xp+3 on Parma (5), Infernal Lore (2), Forest Lore (3).
+ one confidence point
+ Read Auram L16Q15 for 15xp
+ New reputation: Savior of the Abducted [local] 1 in Neuenburg am Rhein
# Backstory
## The Lineage of Diana
During the schism war, one young maga of Diedne was given refuge in the House of
Merinita. She had passed her gauntlet after the renounciation of Diedne, and thus
was unknown to the Order. Her sponsor quickly initiated her into Faerie Magic and
gave her an easy gauntlet to pass her of as his one filia.
After the Schism, all the inner mysteries of Diedne were lost, so Diana developed
instead the related nature mysteries in Merinita's tradition, trying to blend into
her new house. In due course, she trained two apprentices, initiating them into
Diedne Magic, Faerie Magic, and usually Forest Lore.
When Agnes introduced the True Merinitæ in 1158, Diana's descendants came forth as
strong supporters. Faerie magic had to them been only cover, and their heart had
always been in the nature mysteries. In 1220 there is a handful of descendants of
Diana, trying to blend into other lineages of House Merinita.
## Fridlinus
Fridlinus was born to a woodsman of small means in the outskirts of the Black Forest.
Growing up in the woods, he was often left to his own devices, learning to find
his own ways. Venturing deeper into the forest he encountered several sites of
power, and the floral spirits took an interest in his Gift. His intuition of
the forest grew, and he started on the path of Forest Lore even before he was
found by Deidre.
Deidre is a mature magus two generations descended from Diana. She took Fridlinus
to the covenant of Fengheld, to train him in the tradition of Diana. Even with
great enthusiasm for the Merinita mysteries, each awakened a great curiosity about
his lost heritage from Diedne. What could his true ancestors do? This became his
life goal. To recover the ancient mysteries of Diedne, and restore her House.
Completing the apprenticeship, he was torn between the seekers of Weißdorngilde
and the diplomats of Lindengilde, and before he could make up his mind, the offer
to start a covenant in the Black Forest came up. He want to join a Guild, but
at the moment he is drawn to adventure more than to politics. Maybe in two or three
years' time.
Deidre still acts as a mentor with links to the other magi of Diana's
line (mentor story flaw).