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Hiccup

Hiccup
Hiccup
Name
`Hiccup’ (birth name TBD)
Born
1214
Enter game
Winter 1226
Updated to end of
Autumn 1228
Origin
Village of New Chapel Hill
Age
12
Designer
George
Virtues
the Gift, Improved Characteristics, Faerie Blood (Goblin), Apt Student
Personality Traits
Reclusive +3, Curious +3, Uncertain Faith +1
Flaws
Reclusive (personality), Uncertain Faith [Grogs], Fish out of Water (hills) [Grogs]
Characteristics (Current)
Int +1, Per +1, Pre 0, Com -2, Str -2, Sta 0, Dex +1, Qik 0
Characteristics (Base)
Int +2, Per +2, Pre +1, Com -1, Str -1, Sta +1, Dex +2, Qik +1
Equipment
Snares, Dagger, two wooden crosses (hand size), a small wooden cross in a necklace

Abilities

Ability Spec XP Score Comment
Irish Munster native 5
English Irish 5 1
Latin Hermetic 48 4
Area Lore: Gern Hills Hiding places 15 2
Awareness Alertness 30 3
Athletics Climbing 15 2
Bow 36 3
Brawl Dagger 15 2
Faerie Lore Tuatha Dé 15 2
Folk Ken Enmity 5 1
Hunt Track 15 2
Legerdemain Filching 5 1
Magic Theory 30 3
Stealth Spying 30 3 +1 (goblin blood)
Survival Hills 15 2

Arts

Art XP Score Comment
Creo 15 5
Intellego 0 50
Muto 0 0
_Perdo 15 0
Rego 0 0
Animal 0 0
Aquam 0 0
Auram 0 0
Corpus 0 0
Folk Ken Enmity 5
Hunt Track 15
Legerdemain Filching 5
Magic Theory 30
Stealth Spying 30
Survival Hills 15

Advancement

Winter 1226
Story 8xp
Spring 1226
Open arts. Exposure 2xp (Magic Theory?)
Summer 1226
Taught Latin by Dermot. 17xp (SQ 12 + 5 for apt Student)
Autumn 1226
Taught by Crimthann: Latin (14xp) and Artes Liberales (5xp) (SQ 14 + 5)
Winter 1227
Training in Magic Theory 8xp + 5xp for apt student
Spring 1227
Taught Latin by Dermot. 17xp (SQ 12 + 5 for apt Student)
Summer 1227
Training in Magic Theory 8xp + 5xp for apt student
Autumn 1227
Taught Bow by Dermot. 18xp (SQ 13 + 5 for apt Student)
Winter 1228
Taught Bow by Dermot. 18xp (SQ 13 + 5 for apt Student)
Spring 1228
Training
Summer 1228
Install lab improvements, exposure 2xp in Magic Theory
Autumn 1228
Read “An Apprentice Primer in Creo” Creo summa L5Q15 (15xp)

Background

Hiccup is a child of Chapel Hill, a village of rather pious peasants. He does not have any friends. For as long as he can remember, others tend to avoid him. Used to being alone, he has taken a habit up avoiding other too. On the other hand, he is very curious, and now there are travellers in the village, and they look really strange. Scaring really, what is it about them?

The only person who has accepted Hiccup is Adoarna, the Wise Woman. Hiccup loves the stories from when she was a child, and about the fair folk. Adoarna has mentioned, once or twice, that Hiccup is really one of them. Maybe that is why the other children shun him? These stories have also brought him a great doubt. Is there really salvation in the Church? Aren’t the Heroes of Ireland more powerful?

The faeries are dangerous though. They steal little children, play tricks, and rob you if you are caught unaware. You should not go into the forest at all. If you do anyway, you have to carry a cross, or better, two crosses, one in each hand. If you see a faerie, wave the crosses and bid them to leave in the name of Christ.

The crosses do not help against Fionn Mac Cumhaill though. He doesn’t care. Fionn is not his real name. Some believe that if you knew his true name, you could force him away with a cross too.