Revision bf6ab9f606c2eb7bb4c04ba906697231fa1d9496 (click the page title to view the current version)

House Rules

Rule Interpretations

  1. Adventure XP is incompatible with any kind of productive work, including teaching, writing or copying books, lab work, etc. The only exception is mundane work which can be seen as an extension of the story.
  2. Personal vis source grants 3p/year if a technique, 4p/year if a form.
  3. We do not use the optional book rules from [Cov]. This was discussed during the previous saga and considered to be too much bookkeeping.

House rules

  1. Aegis of the Hearth can be invented with different size modifiers, even though range/duration/target cannot be modified. The base size is 100 paces diameter, but +1 (300 paces) versions are common in the Order.
  2. A magus can fixing several arcane connections in a season, up to his Magic Theory score. However, it is not possible to fix one in less than a season, or combine this with other lab activities. The fixing process needs to be aligned with celestial cycles, but the process allows some parallellism.
  3. Teleportation is not discontinuous disappear/reappear behaviour, but rather ultra-fast real movement. This means that one cannot teleport out of a complete enclosed room, but has in practice no consequences for the speed of movement. An unobstructed path, not necessarily a straight line, is required.
  4. Fractional xp carry over. In other words, when an odd number of xp is assigned to an ability/art with affinity, the half xp should be recorded and not rounded up.
  5. Untranslated lab texts can be read, and with a Magic Theory roll, obtain Technique 6+, Form 6+, Requisites ((+ for 1st, 12+ for 2nd, 15+ for third etc) and Magnitude (roughly 9+ exactly 12+) and as such 4 Magic Theory rolls should be made. This whole process takes 1 day per lab text.

Mythic Europe Interpretations

  1. Most magi dress so that they are easily recognisable as members of the Order. This often includes badges and insignia, which are known to many learned people. Players whose character dresses differently, should be careful to state this.
  2. The Irish year starts on 1 November (toussaints or Halloween), and the year is divided in two, with Summer starting 1 May. Matching this with Hermetic seasons, it is reasonable to let the year start with Winter 1 November, Spring 1 Februar, Summer 1 May, and Autumn 1 August. This places solstices and equinoxed approximately mid-season. The difficulty is, of course, that the Winter of 1220, starts 1 November 1219 by modern calendar.