Revision dc37a31070be92971e2865ee3dd87eaea6e73dfc (click the page title to view the current version)
Changes from dc37a31070be92971e2865ee3dd87eaea6e73dfc to 3bad1db11d707fae16133e7e1fee4cd03194e06e
---
title: Cieran's Plans
categories: planning
---
| Lab Totals | Cr | In | Mu | Pe | Re |
| :- | -: | -: | -: | -: | -: |
| An | 39 | 38 | 35 | 37 | 39 |
| Aq | 40 | 39 | 36 | 38 | 40 |
| Au | 40 | 39 | 36 | 38 | 40 |
| Co | 43 | 42 | 39 | 41 | 43 |
| He | 40 | 39 | 36 | 38 | 40 |
| Ig | 42 | 41 | 38 | 40 | 42 |
| Im | 51 | 50 | 47 | 49 | 51 |
| Me | 44 | 43 | 40 | 42 | 44 |
| Te | 43 | 42 | 39 | 41 | 43 |
| Vi | 45 | 44 | 41 | 43 | 45 |
Hiccup +6, Jimeny +3
# Arts
Every Spring: Train Hiccup
## 1237
Winter
: Re(In)Im30 IMAGE FROM THE WIZARD TORN
+ InIm 50 + 10 (Hiccup/Jimeny) + 1 read imaginem
Spring
: Training for Hiccup
Summer
: Eyes of the Eagle at touch InIm30
- InIm 50 + Hiccup 6 + Jimeny 3 + 1 (read imaginem)
- one season to invent
Autumn
: (two seasons) Leap of Homecoming at Touch Range
+ ReCo 44 + 7 (similar) + 7 (Hiccup) + 3 (Jimeny) = 61
# 1238
Winter
: complete Leap of Homecoming at Touch Range
Spring
: Training for Hiccup
Summer
: Story
Autumn
: Invent ReVi Spells
1. ReVi25 Circular Ward Against Demons
2. ReVi30 Aegis of the Hearth
+ ReVi 48 + 11 (Hiccup + Jimeny) +2 text = 61
# 1239
Winter
: Aegis mastery and safe casting
Spring
: Training for Hiccup
Summer
: (one season) Com of the Heroes (after Gift of Com)
- CrMe 47 + Hiccup 8 [spec Creo] + Jimeny 4 = 59
- with text +2 = 61
Autumn
: MuIm15 Sight of the Warm Surface
+ MuIm 48 + 10 = 58
+ MuIm 15 Disguise? with experimentation?
# 1240
Winter
: Read Mentem
Spring
: Training for Hiccup
Summer
: Gift of Com
- CrMe 47 + Hiccup 8 [spec Creo] + Jimeny 4 + Similar Spell 12 = 71
- experimentation +7 = 78
- read Mentem +2 = 80
Autumn
: Read Creo
# 1241
Winter
: Gift of Quickness CrCo30 Per/Mom/Ind up to 0
- CrCo 45 + 12 (Hiccup/Jimeny) = 47
- ok with experimentation
Hiccup's Gap Year
Summer
: Write lab texts and tablets
Autumn
: CrIg group attack spell
# 1242
Hiccup's Gauntlet
1. ??? Covenant Service (or read Mentem)
1. (after Hiccup) Lesser Item: Fan of Summer Breezes CrAu(Ig)19
+ Lab Total 32 + 3 for familiar +6 apprentice +4 for fan
1. (two seasons) Read Me +3
1. (three seasons) Read Cr +4
1. (three seasons)
3. ReIm30 CONFUSION OF THE INSANE VIBRATIONS
1. (four seasons)
1. ReVi
+ ReVi20/25/40 Circular Ward Against Demons
+ ReVi20/30 Aegis of the Hearth
+ ReVi30 Watching Ward
+ ReVi 46 + 10 (Hiccup + Jimeny)
1. (two seasons) Gift of Com
- CrMe 44 + Hiccup 8 [spec Creo] + Jimeny 3 + Similar Spell 8 = 63
- OR CrMe30 (per range) needs +5
+ 2 seasons Read Me +3
+ Magic Theory +2 (+1 each for Jimeny/self)
+ 1 season Cr +1
4. Misc
2. MuIm
+ MuIm 25 Ogre's Stench
3. Pe(Cr)Im 25 Invisible Arms
2. Other Spells
- PeHe20 The Great Rot (text)
- ReHe10 Rough Hewn Servant (text)
- ReIm20 Giant's Sidestep
1. Lab Refinement
1. ok MuAn15 Doublet of Impenetrable Silk (text)
3. ReVi
+ ReVi30 Watching Ward
+ ? ReVi20/25/40 Circular Ward Against Demons
1. (one season) PeVi - if required
+ PeVi5 Fist of Faerie Oblivion
+ PeVi15 Fist of Faerie Oblivion
+ PeVi5 Oblivion of the Magic Beast
+ PeVi 52 with Jimeny and Hiccup
## Arts
1. Imaginem one seasons +1 -> 19
1. Intellego two seasons +3 -> 12
1. Rego three seasons +3 -> 80 (12 + 12xp)
3. Read Magic Theory (+1 ?)
5. Lesser Item: CrIg superior Lighting L16? Lab 43?
6. Longevity Ritual
+ PeAn wound
+ Prying Eyes
+ **!!** Creo (55) 10 - **Summa L15Q14** (+1 -> +2 -> +4 -> (14xp) +5)
+ ??. Intellego (48) 9 - Summa L15Q13 (+1 -> +3 -> +4 -> +5)
+ OK. Muto (21) 6
+ OK. Perdo (36) 8 - Summa L15Q14 (+1 -> +3)
+ **!!** Rego (52) 9 - **L20Q9** from Sp'29 (+1/season)
+ OK. An (17) 5 L10Q18 ( +3 -> +5)
+ OK. Aq (21) 6
+ OK. Au (21) 6
+ **!!** Co 10 - Tractatus **Q11** + Q9 (one season +2)
+ OK. He (21) 6 - no book
+ Ig (36) 8 - L14Q11 + tractatus
+ **!!** Im 18 - **Tractatus** (25½xp)
+ **!!** Me (49) 9 - **L16Q13** (+1 -> +3 -> +4 -> +5 -> +6 -> (7xp))
+ OK. Te (46) 9 - L11Q10
+ Vi (67) 11 - L15Q13 (+1 -> +2)
## Top of the List
| Arts | Spell | Stats | Comment | Text | Plan |
| :- | :- | :- | :- | :- | :- |
| ReCo20 | The Gift of Vigor | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); Transfers bodily energy from you to any target who is at a lower Fatigue level than you. You are thus at the target’s current Fatigue level, and he or she assumes your previous level | ArM5 134 | 1 |
| CrCo10 | Bind Wounds | Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); Wounds don't get worse for spell duration but will not heal naturally while spell is active. | ArM5 129 | 1 |
| CrMe40 | Gift of Presence (Pre) | touch/mom/ind up to +1 | Copied from `Folio of 1158 <Folio-1158>`_ | 1 | Lab Total 38 (+3 full aura, +2 text +6 Hiccup) |
# To Consider
| InAn10 | Shiver of the Lycanthrope | Base 4; R: Touch (+1), D: Concentration (+1), T: Ind (+0); You feel a sudden shiver if you are touching a person or beast that is actually a lycanthrope | ArM5 118 | 1 |
| InAn25 | Opening the Tome of the Animal's Mind | Base 15; R: Touch (+1), D: Concentration (+1), T: Ind (+0); If you are trying to get a specific fact, you need a Perception + Finesse stress roll of 6+, or 12+ if the fact is obscure. | ArM5 118 | 1 |
| MuAn15 | Beast of Outlandish Size | Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one. | ArM5 118 | 1 |
| MuAn15 | Doublet of Impenetrable Silk | Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Change an item made of animal material silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3 | ArM5 118 | 1 |
| ReAn5 | Circle of Beast Warding | Base 2; R: Touch (+1), D: Ring (+2), T: Circle (+0); The caster inscribes a circle that no mundane beast can cross | ArM5 120 | 1 |
| ReAn15 | Panic of the Elephant's Mouse | Base 5; R: Eye (+1), D: Conc (+1), T: Ind (+0); Animal makes a size stress roll vs 9+ or flees in fear | ArM5 120 | 1 |
| ReAn25 | Ward Against the Beasts of Legend | Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside | ArM5 120 | 2 |
| ReAn30 | Commanding the Harnessed Beast | Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); You inplant a complex command in to the mind of beast that it carries out to the best of it's ability | ArM5 120 | 1 |
| ReAn10 | A Day's Worth of Weaving | Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Weaves bolts of cloth with a Perception + Finesse roll for Shoddy 6, Standard 9, Superior 15 and Excellent 18 | MoH 100 | 1 |
| ReAn10 | A Day's Worth of Spinning | Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Spins a fleece or up to a bail of wool with a Perception + Finesse roll of 12 | MoH 100 | 1 |
| ReAn15 | Viper's Gaze | Base 5; R: Eye (+1), D: Concentration (+1), T: Ind (+0); Holds an animal rigid as long as you maintain eye contact with it and concentrate on it | ArM5 120 | 1 |
| MuAq(Au)20 | Lungs of the Fish | Base 4; R: Touch (+1), D: Sun (+1), T: Ind (+0), Part (+1); Turns water into air as it enters your lungs, allowing you to breathe water as you do air. | ArM5 122 | 1 |
| CrCo20 | Gentle Touch of the Purified Body | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease. | ArM5 129 | 1 |
| CrCo20 | Chirugeon's Healing Touch | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound not caused by poison or disease. | ArM5 129 | 1 |
| CrCo25 | The Severed Limb Made Whole | Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0), Limb must be present (-1); A limb that has been severed is reattached. | ArM5 129 | 1 |
| CrCo25 | Restoration of the Defiled Body | Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Removes the malign after effects of any injury, disease or poison. | ArM5 129 | 1 |
| CrCo25 | Inferior Cheating the Reaper | Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Serious or lesser aging crisis. Target requires rest for the remainder of the season | ArM5 129 | 1 |
| CrCo40 | Cheating the Determinant Reaper | Base 35; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Terminal aging crisis. Target requires rest for the remainder of the season | | 1 |
| MuCo(An)25 | Shape of the Canine Companion | Base 10; R: Touch (+1), D: Sun (+2), T: Ind (+0); As per Shape of the Woodland Prowler but turns in to a dog | ArM5 131 | 1 |
| InHe10 | Intuition of the Forest | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); | ArM5 136 | 1 |
| InHe15 | Shriek of the Impending Shaft | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); | ArM5 136 | 1 |
| ReHe5 | The Mended Tear | Base 3; R: Touch (+1), D: Momentary (+0), T: Part (+1); Repairs cloth or leather using a piece of linen or cotton with a Perception + Finesse roll of 6 | MoH 58 | 1 |
| ReHe15 | Aegis of Unbreakable Wood | Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); +1 defence bonus on wooden shields | HoH:S 36 | 1 |
## Uninteresting
| Arts | Spell | Stats | Comment | Text |
| :- | :- | :- | :- | :- |
| CrTe35 | Conjuring the Mystic Tower | | [ArM5:153]", 1
## Odd low-level spells
| Arts | Spell | Stats | Comment | Text |
| :- | :- | :- | :- | :- |
| PeAq5 | Comfort of the Drenched Traveller | Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | ArM5 123 | 0 |
| ReAq5 | Cloak of the Duck's Feathers | Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for slightly unnatural control; Raincoat spell. | ArM5 124 | 1 |
| ReAq10 | Break the Oncoming Wave | Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you. | ArM5 124 | 1 |
| ReCo15 | Wizard's Leap | Base 15; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports their self 50 paces in any direction, provided they can see their destination or have an AC to it. | HoH:S 36 | 1 |
| InCo10 | Revealed Flaws of Mortal Flesh | Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target. | ArM5 130 | 1 |
| PeCo10 | Close the Black Gate | Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore | HP 85 | 0 |
| CrHe10 | Clothe the Naked Form | Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), Treated and Processed (+2); Creates a common under garment with a Perception + Finesse roll of 6. with a roll of 9 the brightness of the dye and regional variations in style can be achieved | MoH 58 | 1 |
| InHe4 | Probe Natures Hidden Lore | Base 3; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Tells you the type of plant you are touching and the get an image of it's natural habitat | ArM5 136 | 1 |
| InHe5 | Hunt for the Wild Herb | Base 2; R: Smell (+2), D: Concentration (+1), T: Ind (+0); Allows you to smell one sort of plant | ArM5 136 | 1 |
| MuHe5 | Pass the Unyielding Portal | Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar. | ArM5 137 | 1 |
| PeHe5 | Curse of the Rotted Wood | Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore | ArM5 137 | 0 |
| PeIg10 | Gloom of the Evening | Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); See Perdo Grimore | ArM5 142 | 0 |
| MuIm10 | Aura of the Trustful Merchant | Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); A friendlier version for Aura of Ennobled Presence | ArM5 145 | 1 |
| PeMe5 | The Blinded Sentry | Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | GotF 73 | 0 |
| PeMe5 | Distraction of the Weakened Mind | Base 4; R: Eye (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | ToP 116 | 0 |
| PeMe10 | Trust of Childlike Faith | Base 4; R: Eye (+1), D: (+2), T: Ind (+0); See Perdo Grimoire | ArM5 150 | 0 |
| PeVi10 | Break the Shield | Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | HP 85 | 0 |
## Spell Details
PeHe20
THE GREAT ROT
R: Touch, D: Mom, T: Group
Rots and destroys a large amount of dead
wood, up to the amount found in a wooden house
or small inn. Wooden structures creak and groan
mightily for about a minute before collapsing.
(Base 4, +2 Voice, +2 Group, +1 size)
# Old notes
<pre>
Creo L15Q14
Intellego L15Q13
Perdo L15Q14
Animal L15Q14
(7xp) Aquam L7Q18 Root of the art
Corpus Q11 Motion of Man Bonaventure of Mercere Tractatus
+ Corpus Q9 Tractatus
Imaginem Q14 Mystery Visions Oswald of Bonisagus Tractatus
Mentem L16Q13
(1) Terram L11Q10 Artful Support to Mining Concetta ex Verditius
Vim L15Q13 Magic Companion Bella of Bonisagus
+ Vim Q9 Musings from the Edge of Twilight Serafinus of Criamon
(3) Magic Theory L5Q12
</pre>