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Andreas of Jerbiton

Age
25
Personality Traits
Urban +2, Adventurous +3, Pious +6, Holy Magus +3
League
Ponderers of Weight and Distance
Characteristics
Int +3, Per +4, Pre 0, Com +1, Str -2, Sta +2, Dex -3, Qik 0
Confidence
1 (4)

Health

  • One medium wound in WInter. Assumed healed with the aid of Serapis.

Appearance

Pretty average. Black hair, goatee beard. Bright blue tunic. Dark blue cape.

Backstory

Born and apprenticed in the Greater Alps, Andreas learnt to appreciate the modern commercial city during a period being fostered at Oculus S in Lübeck. He has relatively little training in the ways of the city, but he is eager to learn. Therefore he came to the Rhine immediately after his apprenticeship. He trained in the Apfelgilde before returning to Lübeck.

Virtues and Flaws

  • House Virtue: Free expression
  • Guild Training: Apple Guild
  • Major Hermetic Virtue: Gentle Gift
  • Major Personality Flaw: Pious
  • Minor Personality Flaw: Delusion (being a holy magus)
  • Puissant Finesse
  • Major Story Flaw: Dependent (or True Love)
  • Major Hermetic Flaw: Painful Magic
  • Book learner
  • Study Bonus
  • Inventive Genius
  • Great Perception
  • Second Sight

XP: + spent 45 Early childhood + spent 75 later life + spent 240 apprenticeship + spent 30 xp: Order of Hermes Lore, Intrigue, and Durenmar Lore + 60 xp: on any General or Arcane Abilities, Arts, and spells (one point per level) that are appropriate to your gild. + Total 450xp

Ability Spec. Start XP Score xp Remark
High German Swiss native 5
Latin Hermetic 50 4 50/240 App
Concentration Spells 15 2 15/75 LL
Artes Liberales Ritual casting 5 1 5/240 App
Philosophia Ritual casting 5 1 5/240 App
Folk Ken Dishonesty 15 2 15/75 LL
Leadership Urban activities 15 2 15/75 LL
Bargain Items of Beauty 15 2 15/75 LL
Hunt Track 5 1 5/75 LL
Ride Long journeys 5 1 5/75 LL
Awareness Search 15 5 2 EC
Stealth Sneak 15 2 EC
Area Lore: G. Alps Covenants 15 2 EC
Org. Lore: OoH Mundane relations 15 2 15/30 guild
Intrigue Mundane politics 15 2 10/30 guild + 5/75 LL
Durenmar Lore Library 5 1 5/30 guild
Penetration Mentem 5 1 5/240 App
Finesse Terram 50 4 +2 ; 30/240 GT 20/60 App
Parma Magica Mentem 5 5 1 5/240 App
Magic Theory Spells 30 3 30/240 App
Second Sight Demons 10 5 2 10/60 App
Art Start XP Score xp Remark
Creo 21 6
Intellego 15 5
Muto
Perdo 15 5
Rego 55 19 11 8
Animàl
Aquam
Auram
Corpus
Herbam
Ignem
Imaginem 22 6 1
Mentem
Terram 55 10
Vim

Grimoire

  • ReCo15 Lifting the Dangling Puppet
  • ReIm10 Wizard’s Sidestep
  • ReMe20 Aura of Rightful Authority
  • ReTe10 Unseen Porter
  • ReTe10 Invisible Sling of Vilano [HoH:S:38]
  • ReTe25 The Mystical Jeweller [R: Touch, D: Mom, T: Group]
  • ReTe25 The Mystical Stone Mason [R: Touch, D: Mom, T: Group]
  • InVi5 Spot the Presence Vis [Base 1; R: Personal (+0), D: Mom (+0), Target: Vision (+4); Vis momentarly brights up for the user’s eyes.]

Equipment

  • 20 sling stones
  • 2p Terram + 4p Corpus Vis (starting)
  • 1p Terram Vis as a crystal from the badgers’ caves

Advancement log

  • Spring 1220. +1 confidence point. One medium wound.

Contacts

  • Honeystocker - the badger

Plans

  1. Imaginem L10Q17
  2. Rego?
  3. Creo L6Q19
  4. Muto L6Q20
  5. Vim L7Q20
  6. Corpus L6Q21
  7. Herbam L6Q21
  8. Magic Theory L5Q12