Jeppe
Character Questions
- What is his most guilty secret?
- The infernal student circle he was a member of.
- What is he most afraid of?
- The demon catching up with him.
- If he were an animal, what animal would it be?
- A squirrel
- What does he know about his birth family?
- Still on good terms. Still drawing on their wealth.
- Has he ever killed a person? How did it happen?
- No.
- Which of the cardinal sins does he tend towards (see RoP:I p21)?
- Pride.
Background
Jeppe is the third son of a wealthy manorial lord in Scandinavia. While his elder brothers had the regular martial training, he was educated at the bishop’s court and later sent to the continent to study.
He has most of his studies from Montpellier, but has also taken years to travel across Europe to visit several universities and cities.
His main interest is alchemy. In Montpellier he got into a peculiar circle of students with a keen interest in alchemy and mystical arts. They were all essentially good boys, just possibly a little over-ambitious and prone to pride. They ended up summoning a demon who granted them all different false powers. Jeppe learnt figurine magic. It took some time before they realised what they had done, and the circle broke up. Jeppe, like most of the others left Montpellier to complete their studies elsewhere.
Returning to his native lands, he will set up shop in a major city to make a living. However, he is adventurous, and he will need to travel extensively in the search for rare ingredients and new knowledge.
Sheet
- Alternative version with rudimentary martial training instead of being wealthy.
- Born
- 1196 (game entry 1221)
- Age
- 25
- Virtues
- Figurine Magic [HoH:TL] (false power), Magister in Medicinae, Wealthy, Affinity with Philosophiae, Great Intelligence (x2)
- Flaws
- Ambitious (minor), Proud (major), False Power [RoP:I] (major), Diabolic Past (story, major)
- Personality Trait
- Ambitious +6, Pious +2, Independent +2, Adventurous +3
- Characteristics
- Int +5, Per +2, Pre -1, Com +2, Str -3, Sta 0, Dex +2, Qik -1
- Reputation
- Alchemist [Academic] 3
- Confidence
- 1 (18)
- Labour Points
- 110 (end 1228)
Abilities
Ability | Spec. | XP | XP | Score |
---|---|---|---|---|
East Norse | Swedish | native | 5 | |
Low German | Lübeck | 30 | 3 | |
Occitan | Montpelier | 30 | 3 | |
Latin | Academic | 75 | 2 | 5 |
Artes Liberales | Music | 75 | 5 | |
Chirurgy | Surgery | 15 | 2 | |
Medicine | Theriac | 75 | 14 | 5 |
Philosophia | Reagents | 112½ | 45 | 7 |
Prof: Apothecary | Find. Ingr. | 50 | 14 | 4 |
Figurine Magic | Supernat. V. | 70 | 9 | 5 |
Craft: Sculptor | Wood | 50 | 2 | 4 |
Infernal Lore | Cults | 5 | 1 | |
Faerie Lore | Curses | - | 10 | 1 |
Teaching | Latin | 15 | 2 | |
Awareness | Search | 15 | 10 | 2 |
Hunt | track | 30 | 3 | |
Ride | bad roads | 15 | 2 | |
Stealth | hide | 15 | 2 | |
Guile | elab. lies | 5 | 1 | |
Leadership | Inspiration | 15 | 2 | |
Brawl | Fist | 5 | 1 | |
Bargain | Apothecary | 5 | 10 | 2 |
Carouse | Academic circles | 5 | 3 | 1 |
Charm | Pledge innocence | 5 | 1 | |
Music | Lute | 5 | 1 | |
Area Lore: Home county | Biology | 15 | 2 | |
Area Lore: Lübeck | Hinterland | 15 | 2 | |
Area Lore: Baltic Sea | Trade Ports | 5 | 1 | |
Magic Lore | Creatures | 20 | 2 | |
Magic Theory | Analysis | 13 | 1 | |
Single Weapon | Sword | 42½ | 3 |
EC 45/45 xp MagMed 300/300 xp XP : 370 + 30xp formulæ / 400 (20x20)
Figurine Magic Intelligence (5) + Figurine Magic (5) + Aura Modifier (?) + stress roll (12+/15+)
Craft Figurine Dexterity + Craft: Sculptor + Stress die = 6 + die (+1 spec. wood) (6+ for wax, 9+ for wood)
Labour Points ( Prof: Apothecary (4) + Int (5) ) x Wealth (6) = 54
Formulæ
See Formulae for descriptions.
XP : 30/30
Formula | Type | Level | Lab Total | Shape bonuses | Doses |
---|---|---|---|---|---|
Greek Fire | Reagent | 15 | 13 | Bellows +5 (strengthen fire) | - |
Vitriol | Reagent | 15 | 13 | Jade +4 (Aquam) | - |
Alchemical Steel | Reagent | 20 | 13 | bronze or granite +3 (terram) | - |
Smoke Oil | Reagent | 10 | 13 | Platinum +4 (air) | 5 |
Tonic of More Gold | Theriac | 10 | 11 | Gold +2 (Health) | 1 |
Cataplasm of Mandrake | Theriac | 5 | 11 | - | 3 |
boldface have been concocted.
Lab Total: Intelligence (5) + Academic Ability (5+) + Philosophic Bonuses
Equipment and stuff
- pelt from the wolves of Öland and and the strange organ that allowed them to breath fire from one of them.
- An oak leaf and an acorn from Fågelön.
- A book on an unknown hedge tradition from the Bjornar tower in the starless regio.
Advancement
- Autumn 1221
- Story: 8xp and 5 conf pts (the Danes with the faerie curse)
- Winter 1221
- Read Philosophia 16½xp (The Book Of Life’s Merits (Liber Vitae Meritorum) by Hildegard von Bingen)
- Spring 1222
- Story 7xp ; Magic Lore 5xp + Medicine 2xp
- Summer/Autumn 1222
- Set up philosophical lab. Exposure 4xp in Medicine
- Winter 1222
- Work. Exposure 2xp Prof Apothecary. Plus 54 labour points. Net +18 for the year.
- Spring 1223
- Concoct Cataplasm of Mandrake Exposure 2xp Medicine. Cost 1 labour point.
- Summer 1223
- Produce three doses of Cataplasm of Mandrake Exposure 2xp Medicine. Cost 3 labour point.
- Autumn 1223
- Concoct Smoke Oil. Use Platinum +4. Lab Total 16. Level 10. +6 points. Exposure 3xp Philosophia
- Winter 1223
- Work. Exposure 2xp Prof Apothecary. Plus 54 labour points. Net +14 for the year.
- Spring 1224
- Concoct Smoke Oil . Use Platinum +4. Lab Total 16. Level 10. +6 points. Exposure 3xp Philosophia. Cost 2 labour point
- Summer 1224
- Produce four doses of Smoke Oil 3xp Philosophia. Cost 8 labour point
- Autumn 1224
- Write Tractatus on Philosophia Q8 Harnessing the Elements. Exposue 2xp in Latin
- Winter 1224
- Work. Exposure 2xp Profession: Apothecary. Plus 54 labour points. Net +8 for the year.
- Spring 1225
- Figurine Magic: Magic Lore Affinity (two seasons) + Book Learner (four seasons). Exposure 2xp in Figurine Magic
- Summer 1225
- Read The Spirits of our Forefathers Q7 in Magic Lore: 15xp
- Autumn 1225
- Read The Ethics of Magic 19½xp in Philosophia
- Winter 1225
- Work. Exposure 2xp Profession: Apothecary. Plus 54 labour points. Net +18 for the year.
- Spring 1226
- Read New omnibus after Bonisagus Q10 in Magic Thery: 13 xp
- Summer 1226
- Make Figurines: Affinity with Single Weapon, Apt Student (botch), and Good Teacher Figurines. Exposure 2xp Figurine Magic
- Autumn 1226
- Taught Single Weapon by Angelhart SQ19 or 28½xp with affinity
- Winter 1226
- Work. Exposure 2xp Profession: Apothecary. Plus 54 labour points. Net +18 for the year.
- Spring 1227
-
Story 20xp (Bargain 5xp, Awareness 5xp, Faerie Lore 5xp,, Area Lore Baltic Sea 5xp) + 5 conf. pts.
- less one confidence
- given one dose smoke oil to Siemer
- Summer 1227
- Story 15xp (Bargain, Awarenes, Figurine Magic) 3 conf pts
- Autumn 1227
- Learn Single Weapon from Angelhart 14xp
- Winter 1227
- Work. Exposure 2xp Profession: Apothecary. Plus 54 labour points. Net +18 for the year.
- Spring 1228
- Make Puissant Medicine figurine (four seasons) fails; make wax figurine instead. Exposure Craft Sculpture 2xp
- Summer 1228
- Concoct Tonic of More Gold. Accumulate 5 points, using gold and the figurine. Exposure 2xp in Medicine
- Autumn 1228
- Concoct Tonic of More Gold. Accumulate 5 points, using gold and the figurine. Complete. Cost 2 labour points. Exposure 2xp in Medicine
- Winter 1228
- Work. Exposure 2xp Profession: Apothecary. Plus 54 labour points. Net +16 for the year.
- Spring 1229
- TBA Story (Not allocated) 15xp 3conf 1 warping from the gem in the box + (spend one confidence point)