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Cast/Halcyon

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title: The Halcyon
---

# The Halcyon  

<img src="/Karve-karvi-karfi.png" align="right" style="margin: 0px 10px 0px 0px;" />  

A [Karve](https://en.wikipedia.org/wiki/Karve_(ship)), a 70ft long ship with 7 oars each side and single large red & white striped sail.  
Cargo is stashed under the deck boards and must be wrapped well to keep out the water.  
A frame at the rear end of the ship can be covered with canvas to create a sort of cabin - usually used for special cargo, rather than as personal space.  
The crew sleep on deck.  

## The Crew  
The crew all speak Low German (Flemish).

### Mr Bones. First mate.
Originaly from Portugal, Mr Bones looks like a pirate, sounds like a pirate and behaves like a pirate but he swears he is reformed and has sworn himself to the Order. He leads the crew when violence is required.  
Leader. Fierce.  
Missing Eye.  
[PDF](/Mr Bones.pdf)

### Mr Book. Second mate.
Mr Books comes from the far off Kingdom of the Isles in the Loch Leglean tribunal. As a lay preacher, he tends to the spiritual needs of the crew, he keeps a heavy Bible wrapped in waterproof oilskins. As a carpenter, he is also responsible for repairs to the ship.  
Carpenter. Literate. Linguist (Gaelic, Norweigian, Flemish, Latin).  
Foreign. Jinxed.  
[PDF](/Mr Book.pdf)

### Senior crewmen
### Junior crewmen
### Crewmen  
The rest of the crew is split between _senior_ and _junior_ crewmen.  
All the crew work off an identical template, built using Grog work packages, with Warrior & Well-Travelled virtues.  

**Junior Crew:**  
- Athletic Childhood, 5 yrs.  
- Wastrel, 3 yrs.  
- Labourer 3 years (Unspecified +30).  
- Sailor, 5 yrs.  

**Senior Crew**:  
- Athletic Childhood, 5 yrs.  
- Wastrel, 3 yrs.  
- Labourer, 3 years (Unspecified +30).  
- Sailor, 5 yrs.  
- Soldier, 5 yrs.  
- Archer, 3 yrs.  
- Sailor, 5 yrs.  

The template leaves some skills/options unspecified. The player/storyguide can can name a crewman and define these as necessary.
- Unspecified skill at level 3. (Possibly a trade, another language or area lore.)  
- Area Lore at level 2. (Probably where the character comes from.)  
- Native language.  
- Minor Virtue & Minor Flaw.  

**Crew Advancement**  
To keep it simple, the templates will be gain 15XP at the end of each winter.  
- 1222  
- 1223  

**Crew Replacement**
Crew will inevitably die off.  
- At the start of spring each year, deceased junior crew will be replaced with a new junior crewmen using the junior 0 (baseline) template.  
- At the start of spring each year, deceased senior crew will be replaced with a new senior crewmen using the senior 0 (baseline) template.  


| Name| Rank| Skill | Area Lore| Native Language | Virtue| Flaw |
|-----|-----|-------|----------|-----------------|-------|------|
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | jnr0 | . | . | . | . | . |
| . | jnr0 | . | . | . | . | . |
| . | jnr0 | . | . | . | . | . |
| . | jnr0 | . | . | . | . | . |