Revision 3f259d79e6f67d9ba23fa1aa6f71282fd3c687e8 (click the page title to view the current version)
Changes from 3f259d79e6f67d9ba23fa1aa6f71282fd3c687e8 to e5da60a4631b07aeba839f02a3756f0110ac678e
---
title: The Halcyon
---
# The Halcyon
<img src="/Karve-karvi-karfi.png" align="right" style="margin: 0px 10px 0px 0px;" />
A [Karve](https://en.wikipedia.org/wiki/Karve_(ship)), a 70ft long ship with 7 oars each side and single large red & white striped sail.
Cargo is stashed under the deck boards and must be wrapped well to keep out the water.
A frame at the rear end of the ship can be covered with canvas to create a sort of cabin - usually used for special cargo, rather than as personal space.
The crew sleep on deck.
## The Crew
The crew all speak Low German (Flemish).
### Mr Bones. First mate.
Originaly from Portugal, Mr Bones looks like a pirate, sounds like a pirate and behaves like a pirate but he swears he is reformed and has sworn himself to the Order. He leads the crew when violence is required.
Leader. Fierce.
Missing Eye.
[PDF](/Mr Bones.pdf)
### Mr Book. Second mate.
Mr Books comes from the far off Kingdom of the Isles in the Loch Leglean tribunal. As a lay preacher, he tends to the spiritual needs of the crew, he keeps a heavy Bible wrapped in waterproof oilskins. As a carpenter, he is also responsible for repairs to the ship.
Carpenter. Literate. Linguist (Gaelic, Norweigian, Flemish, Latin).
Foreign. Jinxed.
[PDF](/Mr Book.pdf)
### Senior crewmen
### Junior crewmen
### Crewmen
The rest of the crew is split between _senior_ and _junior_ crewmen.
All the crew work off an identical template, built using Grog work packages, with Warrior & Well-Travelled virtues.
**Junior Crew:**
- Athletic Childhood, 5 yrs.
- Wastrel, 3 yrs.
- Labourer 3 years (Unspecified +30).
- Sailor, 5 yrs.
**Senior Crew**:
- Athletic Childhood, 5 yrs.
- Wastrel, 3 yrs.
- Labourer, 3 years (Unspecified +30).
- Sailor, 5 yrs.
- Soldier, 5 yrs.
- Archer, 3 yrs.
- Sailor, 5 yrs.
The template leaves some skills/options unspecified. The player/storyguide can can name a crewman and define these as necessary.
- Unspecified skill at level 3. (Possibly a trade, another language or area lore.)
- Area Lore at level 2. (Probably where the character comes from.)
- Native language.
- Minor Virtue & Minor Flaw.
**Crew Advancement**
To keep it simple, the templates will be gain 15XP at the end of each winter.
- 1222
- 1223
**Crew Replacement**
Crew will inevitably die off.
- At the start of spring each year, deceased junior crew will be replaced with a new junior crewmen using the junior 0 (baseline) template.
- At the start of spring each year, deceased senior crew will be replaced with a new senior crewmen using the senior 0 (baseline) template.
| Name| Rank| Skill | Area Lore| Native Language | Virtue| Flaw |
|-----|-----|-------|----------|-----------------|-------|------|
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | snr0 | . | . | . | . | . |
| . | jnr0 | . | . | . | . | . |
| . | jnr0 | . | . | . | . | . |
| . | jnr0 | . | . | . | . | . |
| . | jnr0 | . | . | . | . | . |