The Halcyon

The Halcyon

A Karve, a 70ft long ship with 7 oars each side and single large red & white striped sail.
Cargo is stashed under the deck boards and must be wrapped well to keep out the water.
A frame at the rear end of the ship can be covered with canvas to create a sort of cabin - usually used for special cargo, rather than as personal space.
The crew sleep on deck.

The Captain

The current owner and captain of the Halcyon is Jaspar, a Redcap from the Normandy tribunal.

The Crew

The crew all speak Low German (Flemish).

Mr Bones. First mate.

Originaly from Portugal, Mr Bones looks like a pirate, sounds like a pirate and behaves like a pirate but he swears he is reformed and has sworn himself to the Order. He leads the crew when violence is required.
- Leader. Fierce.
- Missing Eye.
PDF

Mr Book. Second mate.

Mr Book comes from the far off Kingdom of the Isles in the Loch Leglean tribunal. As a lay preacher, he tends to the spiritual needs of the crew, he keeps a heavy Bible wrapped in waterproof oilskins. As a carpenter, he is also responsible for repairs to the ship.
- Carpenter. Literate. Linguist (Gaelic, Norweigian, Flemish, Latin).
- Foreign. Jinxed.
PDF

Crewmen

The rest of the crew is split between senior and junior crewmen.
- Warrior, Well-Travelled, Wanderer.
- Fish Out Of Water1, Ability Block (Academic)

  1. Fish Out Of Water (Minor, General). This character has an affinity with THE SEA and feels uncomfortable and awkward when away from where he wants to be. The character suffers a –1 penalty to all stress rolls taken outside of their favored terrain and also rolls one more botch dice than normal in those situations.

All the crew work off an identical template, built using Grog work packages.

Junior Crew:
- Athletic Childhood, 5 yrs.
- Wastrel, 3 yrs.
- Labourer 3 years (Unspecified +30).
- Sailor, 5 yrs.

Senior Crew:
- Athletic Childhood, 5 yrs.
- Wastrel, 3 yrs.
- Labourer, 3 years (Unspecified +30).
- Sailor, 5 yrs.
- Soldier, 5 yrs.
- Archer, 3 yrs.
- Sailor, 5 yrs.

The template leaves some skills/options unspecified.
- Unspecified skill at level 3. (Possibly a trade, another language or area lore.)
- Area Lore at level 2. (Probably where the character comes from.)
- Native language.
- Minor Virtue & Minor Flaw.
Any player/storyguide can give a crewman a name and define the unspecified elements.
If a player wants to add a custom grog to the crew, thats OK - it will replace one of the template grogs.

Crew Advancement
To keep it simple, the templates will gain 15XP at the end of each winter.
- 1222
- 1223

Crew Replacement
Crew will inevitably die off.
At the start of spring each year, deceased crew will be replaced with a new crewmen on a like-for-like basis (junior replaced by a new junior, etc).
The new crewman will start with the baseline sheet (junior0 or senior0) and, unless they are differentiated in some way, they will simply receive the same advancement as existing crew.

Name Rank Skill Area Lore Native Language Virtue Flaw
Tadeus the Butcher snr0 Butcher Southern Sweden East Norse (Swedish) Strong Willed Continence
Fabian snr0 Tanner Saxony Low German(Saxon) Skin Changer2 (currently a Cat) Social Handicap (Tanning stained hands)
. snr0 . . . . .
. snr0 . . . . .
. snr0 . . . . .
. snr0 . . . . .
. snr0 . . . . .
. snr0 . . . . .
Deitmar jnr0 . Holstein Low German(Saxon) .
Pieter jnr0 Charm Adriatic Coast Northern Italian (Venician) Venus Blessing Lecherous
. jnr0 . . . . .
. jnr0 . . . . .
  1. Fabian can infuse magic into the skins he tans but they only work for him and he can only have one at any time.

Crew Sheets

Junior Crew 0
Senior Crew 0