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Cast/Jeppe

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---
title: Jeppe
categories: companion PC
---

**Under Construction**
# Character Questions  

+ What is his most guilty secret?  
    - The infernal student circle he was a member of.
+ What is he most afraid of?  
    - The demon catching up with him.
+ If he were an animal, what animal would it be?  
    - A squirrel
+ What does he know about his birth family?  
    - Still on good terms.  Still drawing on their wealth.
+ Has he ever killed a person? How did it happen?  
    - No.
+ Which of the cardinal sins does he tend towards (see RoP:I p21)?  
    - Pride.

# Background  

Jeppe is the third son of a wealthy manorial lord in Scandinavia.
While his elder brothers had the regular martial training, he was
educated at the bishop's court and later sent to the continent to 
study.

He has most of his studies from Montpellier, but has also taken
years to travel across Europe to visit several universities and
cities.

His main interest is alchemy.  In Montpellier he got into a peculiar
circle of students with a keen interest in alchemy and mystical arts. 
They were all essentially good boys, just possibly a little over-ambitious
and prone to pride.  They ended up summoning a demon who granted them
all different false powers.  Jeppe learnt figurine magic.  It took some time
before they realised what they had done, and the circle broke up.
Jeppe, like most of the others left Montpellier to complete their studies
elsewhere.

Returning to his native lands, he will set up shop in a major city
to make a living.
However, he is adventurous, and he will need to travel extensively
in the search for rare ingredients and new knowledge.

# Sheet

+ [Alternative version](Jeppe2) with rudimentary martial training
   instead of being wealthy.

Born
: 1195
: 1196 (game entry 1221)

Age
: 25


Virtues
: Figurine Magic [HoH:TL] (false power), Wealthy, Magister in Medicinae,
: Figurine Magic [HoH:TL] (false power), Magister in Medicinae,
Wealthy, 
Affinity with Philosophiae, Great Intelligence (x2)

Flaws
: Ambitious (major), Deluded (blessed by God), False Power [RoP:I] (major),
: Ambitious (minor), Proud (major), False Power [RoP:I] (major),
Diabolic Past (story, major)

Personality Trait
: Ambitious +6, Pious +2, Independent +2
: Ambitious +6, Pious +2, Independent +2, Adventurous +3

Characteristics
: Int +5, Per +2, Pre -1, Com +2, Str -3, Sta 0, Dex +2, Qik -1

Reputation
: Alchemist [Academic] 3

| Ability           | Spec.       | XP | Score | Remark |
|-------------------|-------------|---|---|-----|
| Norse             | TBD         | native | 5 | |
| Low German        | Lübeck      |  30 | 3 | |
| Occitan           | Montpelier  |  30 | 3 | |
| Latin             | Academic    |  75 | 5 | MagMed |
| Artes Liberales   | Music       |  75 | 5 | MagMed |
| Chirurgy          | Surgery     |  15 | 2 | |
| Medicine          | Theriac     |  75 | 5 | MagMed |
| Philosophia       | Metaphysics | 107½ | 6 | MagMed |
| Prof: Apothecary  | Find. Ingr. |  50 | 4 | |
| Figurine Magic    | Supernat. V.|  70 | 5 | |
| Craft: Sculptor   | Wood        |  50 | 4 | |
| Infernal Lore     | Cults       |   5 | 1 | |
| Teaching          | Latin       |  15 | 2 | |
| Awareness         | search      |  15 | 2 | EC |
| Hunt              | track       |  30 | 3 | |
| Ride              | bad roads   |  15 | 2 | |
| Stealh            | hide        |  15 | 2 | |
| Guile             | elab. lies  |   5 | 1 | EC |
| Leadership        | Inspiration |  15 | 2 | |
| Brawl             | Fist        |   5 | 1 | EC |
| Bargain           | Apotecary   |   5 | 1 | |
| Carouse           | Academic circles |  5 | 1 | |
| Charm             | Pledge innocence |  5 | 1 | EC |
| Music             | Lute             |  5 | 1 | |
| Area Lore: Home county | Biology     | 15 | 2  | EC |
| Area Lore: Lübeck      | Hinterland  | 15 | 2  | |
Confidence
: 1 (18)

XP : 370/400 + 30xp formulæ
Labour Points
: 110 (end 1228)

## Abilities

| Ability           | Spec.       | XP | XP | Score | Remark |
|-------------------|-------------| :- | :- |-----|
| East Norse        | Swedish     | native | | 5 | |
| Low German        | Lübeck      |  30 | | 3 | |
| Occitan           | Montpelier  |  30 | | 3 | |
| Latin             | Academic    |  75 | 2 | 5 | MagMed |
| Artes Liberales   | Music       |  75 | | 5 | MagMed |
| Chirurgy          | Surgery     |  15 | | 2 | |
| Medicine          | Theriac     |  75 | 14 | 5 | MagMed |
| Philosophia       | Reagents    | 112½ | 45 | 7 | MagMed |
| Prof: Apothecary  | Find. Ingr. |  50 | 14 | 4 | |
| Figurine Magic    | Supernat. V.|  70 | 9 | 5 | |
| Craft: Sculptor   | Wood        |  50 | 2 | 4 | |
| Infernal Lore     | Cults       |   5 | | 1 | |
| Faerie Lore       | Curses      |   - | 10 | 1 | |
| Teaching          | Latin       |  15 | | 2 | |
| Awareness         | Search      |  15 | 10 | 2 | EC |
| Hunt              | track       |  30 | | 3 | |
| Ride              | bad roads   |  15 | | 2 | |
| Stealth           | hide        |  15 | | 2 | |
| Guile             | elab. lies  |   5 | | 1 | EC |
| Leadership        | Inspiration |  15 | | 2 | |
| Brawl             | Fist        |   5 | | 1 | EC |
| Bargain           | Apothecary   |   5 | 10 | 2 | |
| Carouse           | Academic circles |  5 | 3 | 1 | |
| Charm             | Pledge innocence |  5 | | 1 | EC |
| Music             | Lute             |  5 | | 1 | |
| Area Lore: Home county | Biology     | 15 | | 2  | EC |
| Area Lore: Lübeck      | Hinterland  | 15 | | 2  | |
| Area Lore: Baltic Sea  | Trade Ports |    | 5 | 1 | |
| Magic Lore      | Creatures  | | 20 | 2  | |
| Magic Theory      | Analysis  | | 13 | 1  | |
| Single Weapon     | Sword     | | 42½ | 3 | |

EC 45/45 xp
MagMed 300/300 xp
XP : 370 + 30xp formulæ / 400 (20x20)

**Figurine Magic**
Intelligence (5) + Figurine Magic (5) + Aura Modifier (?)
+ stress roll (12+/15+)

**Craft Figurine**
Dexterity + Craft: Sculptor + Stress die = 6 + die (+1 spec. wood)
(6+ for wax, 9+ for wood)

**Lab Total:**
Intelligence (5) + Academic Ability (5+) + Philosophic Bonuses

**Labour Points**
( Prof: Apothecary (4) + Int (5) ) x Wealth (6) = 54

# Formulæ

See [Formulae]() for descriptions.

XP : 30/30

## Greek Fire
| Formula   | Type | Level | Lab Total | Shape bonuses | Doses |
| :-        | :-   | -: | -: | :-: | :-: |
| Greek Fire | Reagent | 15 | 13 | Bellows +5 (strengthen fire) | - |
| Vitriol    | Reagent | 15 | 13 | Jade +4 (Aquam) | - |
| Alchemical Steel | Reagent | 20 | 13 | bronze or granite +3 (terram) | - |
| **Smoke Oil** | Reagent | 10 | 13 | Platinum +4 (air) | 5 |
| **Tonic of More Gold** | Theriac | 10 | 11 | Gold +2 (Health) | 1 |
| **Cataplasm of Mandrake** | Theriac | 5 | 11 |  - | 3 |

Reagent Level 15
boldface have been concocted.

Alteration: Substantial
**Lab Total:**
Intelligence (5) + Academic Ability (5+) + Philosophic Bonuses

This Reagent is typically placed into a
clay ball with two compartments to contain
each of the two parts of the formula. When
mixed (such as when the clay is broken by
an impact), these components combust into
a eight-foot-diameter sphere of very hot fire
that inflicts +15 damage should it hit some-
one (such fire would normally inflict +5 dam-
age). This fire cannot be extinguished with
water, but must be beaten out.
(base 4, +2 Substantial, +1 Size)
# Equipment and stuff

+ pelt from the wolves of Öland and and the strange organ that allowed them to breath fire from one of them.
+ An oak leaf and an acorn from Fågelön.
+ A book on an unknown hedge tradition from the Bjornar tower in the starless regio.

## Vitriol
# Advancement

Reagent Level 15
Autumn 1221
: Story: 8xp and 5 conf pts (the Danes with the faerie curse)

Alteration: Substantial
Winter 1221
: Read Philosophia 16½xp  (The Book Of Life’s Merits (Liber Vitae Meritorum) by	Hildegard von Bingen) 

This formula creates two pints of strong
acid from a weaker acid such as vinegar, and
a number of mineral components. This acid
is enough to cover an arm-sized object. If it
is poured on a single person, it will inflict
+10 damage. This acid will also dissolve
stone and base metal, and rot wood in an
instant; an object the size of a wand, lock,
or small bottle can be affected. The acid will
dissolve precious metal in about two min-
utes. The only substance proof against the
acid is glass.
(base 5, +2 Substantial)
Spring 1222
: Story 7xp ; Magic Lore 5xp + Medicine 2xp 

## Alchemical Steel
Summer/Autumn 1222
: Set up philosophical lab.  Exposure 4xp in Medicine

Reagent Level 20
Winter 1222
: Work.  Exposure 2xp Prof Apothecary.  Plus 54 labour points. Net +18 for the year.

Alteration: Substantial
Spring 1223
: Concoct Cataplasm of Mandrake Exposure 2xp Medicine.  Cost 1 labour point.

This metal is a purified form of iron cre-
ated in the alchemist’s laboratory. It can then
be forged by any smith capable of working
steel. Objects made of this steel are harder
and more resilient to damage without affect-
ing its weight. A blade of alchemical steel
need not be sharpened so frequently and has
a +2 to damage. Metal armor gains a +2 to
its Protection. The formula creates enough
Reagent to make a dagger; three doses would
make a sword, and six doses would make a
suit of partial armor.
(base 10, +2 Substantial)
Summer 1223
: Produce three doses of Cataplasm of Mandrake Exposure 2xp Medicine.  Cost 3 labour point. 

## Smoke Oil
Autumn 1223
: Concoct Smoke Oil.  Use Platinum +4.  Lab Total 16.  Level 10.  +6 points.  Exposure 3xp Philosophia

Reagent Level 10
Winter 1223
: Work.  Exposure 2xp Prof Apothecary.  Plus 54 labour points. Net +14 for the year.

Alteration: Minor
Spring 1224
: Concoct Smoke Oil .  Use Platinum +4.  Lab Total 16.  Level 10.  +6 points.  Exposure 3xp Philosophia. Cost 2 labour point

This Reagent must be kept in a sealed
container, for when opened the oily liquid
evaporates into a thick gray fog. When fully
evaporated, the fog fills about a hundred cu-
bic paces, the size of a large room. In still air
this fog is impenetrably dark, but its effect is
lessened by wind.
(base 3, +1 Minor, +2 Size)
Summer 1224
: Produce four doses of Smoke Oil 3xp Philosophia. Cost 8 labour point

## Tonic of More Gold
Autumn 1224
: Write Tractatus on Philosophia Q8 *Harnessing the Elements*.  Exposue 2xp in Latin

Theriac Level 10
Winter 1224
: Work.  Exposure 2xp Profession: Apothecary.  Plus 54 labour points. Net +8 for the year.

Potency: Mild
Spring 1225
: Figurine Magic: Magic Lore Affinity (two seasons) + Book Learner (four seasons).  Exposure 2xp in Figurine Magic

This tonic, made with minute quantities of gold, restores
a Weary character to a non-fatigued state.
It cannot affect a character who has lost more than two Fatigue levels.
(base 10)
Summer 1225
: Read *The Spirits of our Forefathers* Q7 in Magic Lore: 15xp

## Cataplasm of Mandrake
Autumn 1225
: Read *The Ethics of Magic* 19½xp in Philosophia

Theriac Level 5
Winter 1225
: Work.  Exposure 2xp Profession: Apothecary.  Plus 54 labour points. Net +18 for the year.

Potency: Moderate
Spring 1226
: Read *New omnibus after Bonisagus* Q10 in Magic Thery: 13 xp

This thick paste, or cataplasm, is a secret
of the School of Salerno, employing chiefly
mandrake and hyoscyamus. When applied
to a body part it causes the character to be-
come Tired (loss of three Fatigue levels), but
reduces any Wound and Disease Penalty by
3. The body part remains numb until the lost
Fatigue levels are recovered.
(base 3, +2 Moderate)
Summer 1226
: Make Figurines: Affinity with Single Weapon, Apt Student (botch), and Good Teacher Figurines.  Exposure 2xp Figurine Magic

Autumn 1226
: Taught Single Weapon by Angelhart SQ19 or 28½xp with affinity

Winter 1226
: Work.  Exposure 2xp Profession: Apothecary.  Plus 54 labour points. Net +18 for the year.

Spring 1227
: Story 20xp (Bargain 5xp, Awareness 5xp, Faerie Lore 5xp,, Area Lore Baltic Sea 5xp) + 5 conf. pts.

    - less one confidence
    - given one dose smoke oil to Siemer

Summer 1227
: Story 15xp (Bargain, Awarenes, Figurine Magic) 3 conf pts

Autumn 1227
: Learn Single Weapon from Angelhart 14xp

Winter 1227
: Work.  Exposure 2xp Profession: Apothecary.  Plus 54 labour points. Net +18 for the year.

Spring 1228
: Make Puissant Medicine figurine (four seasons) fails; make wax figurine instead.
Exposure Craft Sculpture 2xp

Summer 1228
: Concoct *Tonic of More Gold*.  Accumulate 5 points, using gold and the figurine. Exposure 2xp in Medicine

Autumn 1228
: Concoct *Tonic of More Gold*.  Accumulate 5 points, using gold and the figurine.  Complete.  Cost 2 labour points.  Exposure 2xp in Medicine

Winter 1228
: Work.  Exposure 2xp Profession: Apothecary.  Plus 54 labour points. Net +16 for the year.

Spring 1229
: TBA  Story (Not allocated) 15xp 3conf  1 warping from the gem in the box
    + (spend one confidence point)


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