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Cast/Jeppe

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---
title: Jeppe
categories: companion PC
---

# Character Questions  

+ What is his most guilty secret?  
+ What is he most afraid of?  
+ If he were an animal, what animal would it be?  
+ What does he know about his birth family?  
+ Has he ever killed a person? How did it happen?  
+ Which of the cardinal sins does he tend towards (see RoP:I p21)?  

# Background  

Jeppe is the third son of a wealthy manorial lord in Scandinavia.
While his elder brothers had the regular martial training, he was
educated at the bishop's court and later sent to the continent to 
study.

He has most of his studies from Montpellier, but has also taken
years to travel across Europe to visit several universities and
cities.

His main interest is alchemy.  In Montpellier he got into a peculiar
circle of students with a keen interest in alchemy and mystical arts. 
They were all essentially good boys, just possibly a little over-ambitious
and prone to pride.  They ended up summoning a demon who granted them
all different false powers.  Jeppe learnt figurine magic.  It took some time
before they realised what they had done, and the circle broke up.
Jeppe, like most of the others left Montpellier to complete their studies
elsewhere.

Returning to his native lands, he will set up shop in a major city
to make a living.
However, he is adventurous, and he will need to travel extensively
in the search for rare ingredients and new knowledge.

# Sheet

+ [Alternative version](Jeppe2) with rudimentary martial training
   instead of being wealthy.

Born
: 1196 (game entry 1221)

Age
: 25

Virtues
: Figurine Magic [HoH:TL] (false power), Magister in Medicinae,
Wealthy, 
Affinity with Philosophiae, Great Intelligence (x2)

Flaws
: Ambitious (minor), Proud (major), False Power [RoP:I] (major),
Diabolic Past (story, major)

Personality Trait
: Ambitious +6, Pious +2, Independent +2, Adventurous +3

Characteristics
: Int +5, Per +2, Pre -1, Com +2, Str -3, Sta 0, Dex +2, Qik -1

Reputation
: Alchemist [Academic] 3

Confidence
: 1 (11)

## Abilities

| Ability           | Spec.       | XP | XP | Score | Remark |
|-------------------|-------------| :- | :- |-----|
| East Norse        | Swedish     | native | | 5 | |
| Low German        | Lübeck      |  30 | | 3 | |
| Occitan           | Montpelier  |  30 | | 3 | |
| Latin             | Academic    |  75 | | 5 | MagMed |
| Artes Liberales   | Music       |  75 | | 5 | MagMed |
| Chirurgy          | Surgery     |  15 | | 2 | |
| Medicine          | Theriac     |  75 | | 5 | MagMed |
| Philosophia       | Reagents    | 112½ | 16½ | 6 | MagMed |
| Prof: Apothecary  | Find. Ingr. |  50 | | 4 | |
| Figurine Magic    | Supernat. V.|  70 | | 5 | |
| Craft: Sculptor   | Wood        |  50 | | 4 | |
| Infernal Lore     | Cults       |   5 | | 1 | |
| Faerie Lore       | Curses      |   - | 5 | 1 | |
| Teaching          | Latin       |  15 | | 2 | |
| Awareness         | search      |  15 | | 2 | EC |
| Hunt              | track       |  30 | | 3 | |
| Ride              | bad roads   |  15 | | 2 | |
| Stealh            | hide        |  15 | | 2 | |
| Guile             | elab. lies  |   5 | | 1 | EC |
| Leadership        | Inspiration |  15 | | 2 | |
| Brawl             | Fist        |   5 | | 1 | EC |
| Bargain           | Apotecary   |   5 | | 1 | |
| Carouse           | Academic circles |  5 | 3 | 1 | |
| Charm             | Pledge innocence |  5 | | 1 | EC |
| Music             | Lute             |  5 | | 1 | |
| Area Lore: Home county | Biology     | 15 | | 2  | EC |
| Area Lore: Lübeck      | Hinterland  | 15 | | 2  | |

EC 45/45 xp
MagMed 300/300 xp
XP : 370 + 30xp formulæ / 400 (20x20)

**Figurine Magic**
Intelligence (5) + Figurine Magic (5) + Aura Modifier (?)
+ stress roll (12+/15+)

**Craft Figurine**
Dexterity + Craft: Sculptor + Stress die = 6 + die (+1 spec. wood)
(6+ for wax, 9+ for wood)


**Labour Points**
( Prof: Apothecary (4) + Int (5) ) x Wealth (6) = 54

# Formulæ

See [Formulae]() for descriptions.

XP : 30/30

| Formula   | Type | Level | Lab Total | Shape bonuses |
| :-        | :-   | -: | -: | :- |
| Greek Fire | Reagent | 15 | 12 | Bellows +5 (strengthen fire) |
| Vitriol    | Reagent | 15 | 12 | Jade +4 (Aquam) |
| Alchemical Steel | Reagent | 20 | 12 | bronze or granite +3 (terram) |
| Smoke Oil | Reagent | 10 | 12 | Platinum +4 (air) |
| Tonic of More Gold | Theriac | 10 | 11 | Gold +2 (Health) |
| Cataplasm of Mandrake | Theriac | 5 | 11 |

**Lab Total:**
Intelligence (5) + Academic Ability (5+) + Philosophic Bonuses

# Equipment and stuff

+ pelt from the wolves of Öland and and the strange organ that allowed them to breath fire from one of them.

# Advancement

Autumn 1221
: Story: 8xp and 5 conf pts (the Danes with the faerie curse)

Winter 1221
: Read Philosophia 16½xp  (The Book Of Life’s Merits (Liber Vitae Meritorum) by	Hildegard von Bingen) 

Spring 1222
: 7xp not allocated; 3xp
: Story 7xp ; Magic Lore 5xp + Medicine 2xp **Not updated**