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Covenant Dowry

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This is based on a house rule posted by Troy at
[Atlas Forums](https://forum.atlas-games.com/t/house-rule-gauntlet-graduation-gifts/169172).
It has been amended and interpreted to suit my own style of 
ArM storytelling.

# Covenant Dowry

It is quite reasonable, for a young magus joining a covenant,
to bring some kind of contribution to the covenant resources.
This is similar to the system of dowry in matrimony.
When young magi found a new Spring covenant from scratch, this
kind of contribution is essential.  They need to get the resources
from somewhere.  

In practice, the resources can come from anywhere.  They can be
a gradudation gift from the parens, the house, or the Alma Mater.
They may have been earned in an adventure, possible just after 
gauntlet or during the gauntlet itself.  The player should be
free to narrate the background as they see fit.

For the sake of game balance, the Dowry represents
the player's individual influence on the covenant design.
It is intended that the player design the Dowry to be useful
for their own magus.
Yet, the Dowry is not intended as personal possessions.
In character, every magus is expected to bring a Gift of roughly
this level of value, and it should be used for the common good.
There is some scope for negotiation and bartering here, if the
troupe enjoys this kind of roleplay.

# The system

New Magi receive a number points to buy starting resources
(see above).
These points are spent using a pyramid scale 
(level 1 is 1pt, 2 is 3pt, 3 is 6p).
Optionally they might also receive points of special gifts, which may 
only be used in category they have spent gift points in. What is gained 
from special gifts is added to what is received from normal gifts.
Arguably, the special Gifts are more personal in some cases, and
optionally may be private and not part of the dowry.  This is a house
call.

The default totals are 7 points of Gifts and 1 point of Special Gifts.

## Gift Categories

+ Personnel (Grogs, Specialist)
+ Wealth (Silver, Equipment)
+ Magic (Vis, Enchantments)
+ Writings (Books, Lab Text)

## Personnel


| Level | Grogs                 | Specialist   | Comment |
| :-: | :-- | :-- | :---- |
| 0 | 1x Shield Grog | No Specialist   | |
| 1 | 2x Shield Grog | 1x Specialist   | |
| 2 | 5x Shield Grog | 3x Specialist   | |
| 3 | 10x Shield Grog | 6x Specialist   | |
| *Special* | 1x well equipped Shield Grog | 1x Specialist | both with close ties to the Magus such as family or childhood best friend |

## Wealth


| Level | Silver | Equipment |
| :-: | :-- | :-- | :---- |
| 0 | 5 lb Silver, Lock Box | Standard Equipment, Cart w/ Horse |
| 1 | 15 lbs Silver, Lock Box | 1x Excellent +1 Item, Small Wagon w/ Horses |
| 2 | 30 lbs Silver, Lock Box | 3x Excellent +1 Item, Wagon w/ Horses, Riding Horse |
| 3 | 50 lbs Silver, Lock Box | 6x Excellent +1 Item, Wagon w/ Horses, 2x Riding Horse |
| *Special* |  15 lbs Silver (normally in the form jewelry) | Excellent +1 Clothing and 1x Excellent +2 Item |

## Magic

| Level | Vis | Item |
| :-: | :-- | :-- | :---- |
| 0 | 1x Pawn Vis | No Enchantments |
| 1 | 5x Pawn Vis | 30 levels charged items (Max 10 level) |
| 2 | 15x Pawn Vis | 50 levels charged items (Max 20 level) |
| 3 | 30x Pawn Vis | 75 levels charged items (Max 30 level) |
| *Special* | 5x Pawn Vis | One lesser enchanted item (up to level 30) |

## Writing


| Level | Books | Lab Text | Comment |
| :-: | :-- | :-- | :---- |
| 0 | No books | 1 Lab Text (up to level 20) | |
| 1 | 1x Summa (26 total) | 50 levels of Lab Text (Tablets take Double) | |
| 2 | 2x Summa (26 and 28 total) | 150 levels of Lab Text (Tablets take Double) | |
| 3 | 3x Summa (26, 28, and 30 total) | 300 levels of Lab Text (Tablets take Double) | |
| *Special* | 1x Summa (31 total) | | Original house rule had 35 total |
| *Special* | 1x Summa (31 total) | - | Original house rule had 35 total |