An |
39 |
38 |
35 |
37 |
39 |
Aq |
40 |
39 |
36 |
38 |
40 |
Au |
40 |
39 |
36 |
38 |
40 |
Co |
43 |
42 |
39 |
41 |
43 |
He |
40 |
39 |
36 |
38 |
40 |
Ig |
42 |
41 |
38 |
40 |
42 |
Im |
51 |
50 |
47 |
49 |
51 |
Me |
44 |
43 |
40 |
42 |
44 |
Te |
43 |
42 |
39 |
41 |
43 |
Vi |
45 |
44 |
41 |
43 |
45 |
- CrMe rituals - Casting Total 41
Priorities
- 1243
- Read Mentem +2 (12)
- 2x Read Creo +3 (14)
- Read Creo +1
- 1244
- Read Creo +1 (Maine’s tractatus) [CrMe casting 43]
- CrIg group attack spell; Exposure 2xp Creo
- Lab Total 55 (57)
- Ball of Fiery Ribbons CrIg25
- R: Touch, D: Mom, T: Group
- A dozen multi-hued ribbons of flame leap from a point touched and
fly out in all directions, covering an area ten paces acress, doing +15
damage to everyone and everything.
- (Base 10, +1 Touch, +2 Group)
- Or L30 for +20 damage with experimentation
- story - Midsummer Fair
- Read Faerie Lore
- 1245
- Read Imaginem summa -> 19 (capped) + 1½xp for correspondent
- Story: Vampire Hunt
- (? Autumn) covenant service: lab texts or tablets
- depending on vis earnings at the fair
- 3x Read Mentem Summa -> 15 (129xp total) [CrMe casting 46]
- 1246
- Read Mentem (Maine’s tractatus) -> 16 [CrMe casting 47]
- Read Creo (Igneous’ tractatus) 14xp -> 17(0) [CrMe casting
48]
- Read AL/Phil (or Mentem/Creo)
- (?) covenant service: lab texts or tablets
- depending on vis earnings at the fair
- Read Creo/Mentem/AL/Phil [CrMe casting 50]
- (***) Cast CrMe rituals
- Year 5.
- (?) Read Muto +2
- Read Imaginem (Oswald’s tractatus) 25½xp
- Read Imaginem (Maine’s tractatus) 25½xp -> 21 (10xp extra)
- (*) MuIm 25 Ogre’s Stench; Exposure Imaginem 3xp
- Lab total 57 (62)
- Can train Jimeny
- MuIm10 Aura of the Trustful Merchant
- Year 6.
- 4x Read Intellego +5 -> 14 (112xp total)
- Year 7.
- (*) InHe25 Converse with Plant and Tree
- Magic lighting
- CrIg lab total 47 (49)
- S&M Lantern +7
- Similar spell +3
- Total 57 (59)
- Lamp without Flame CrIg10 maintain conc +5lvl; 24 uses +5lvl
(L20)
- or maintain conc +5lvl; 12 uses +4lvl; variable light +1mag;
sunshine +1mag; (L29)
- (*) InIm
- Lab Total 60 (70? +5 In +3 In +1 magic lighting +1 familiar MT)
- Palm of Seeing InIm15
- Palm of Hearing InIm10
- Brushstrokes Revealed InIm10
- Hearing the Silent Chorus InIm15
- Prying Eyes
- Year 8.
- Read Perdo
- PeHe20 The Great Rot (text)
- Lab Total 46 (47)
- PeHe5 Curse of the Rotted Wood [ArM5:137]
- 3x Read Rego
- ReIm30 CONFUSION OF THE INSANE VIBRATIONS (no text)
- Year 9
- Lab Refinement
- Read Vim
- Read Vim
- (one season) PeVi
- PeVi5 Fist of Faerie Oblivion
- PeVi15 Fist of Faerie Oblivion
- PeVi5 Oblivion of the Magic Beast
- PeVi10 Break the Shield [HP:85]
- Year 10
- Read Rego
- Intangible Tunnel ReVi15 or better Half lab
total
- Year 11
- Read Animal 21xp -> 42
- Read Animal
- Read Corpus
- InAn
- InAn10 Shiver of the Lycanthrope
- InAn25 Opening the Tome of the Animal’s Mind
- Year 12
- 2xRead Rego
- ReVi20/25/40 Circular Ward Against Demons
- Spells
- ReAn15 Panic of the Elephant’s Mouse
- ReAn30 Commanding the Harnessed Beast
- Year 12
- Spells
- CrCo40 Cheating the Determinant Reaper
- CrCo10 Bind Wounds
- ReHe
- ReHe5 The Mended Tear
- ReHe15 Aegis of Unbreakable Wood
- ReHe10 Rough Hewn Servant (text)
- Read
- Corpus? (for CrCo rituals)
- Rego +2 -> 80 (12 + 12xp)
- (?) Magic Theory
- Misc Spells
- PeAn wound
- Pe(Cr)Im 25 Invisible Arms
- ReIm20 Giant’s Sidestep
- MuAq(Au)20 Lungs of the Fish
- Taliman (two seasons) bonus for CrMe rituals.
- or reinvent ritual with focus
Top of the List
To Consider
- ReCo20 The Gift of Vigor
- MuAn
- MuAn15 Beast of Outlandish Size
- MuAn15 Doublet of Impenetrable Silk
- ReAn
- ReAn5 Circle of Beast Warding
- ReAn25 Ward Against the Beasts of Legend
- ReAn10 A Day’s Worth of Weaving
- ReAn10 A Day’s Worth of Spinning
- ReAn15 Viper’s Gaze
- CrCo
- CrCo20 Gentle Touch of the Purified Body
- CrCo20 Chirugeon’s Healing Touch
- CrCo25 The Severed Limb Made Whole
- CrCo25 Restoration of the Defiled Body
- CrCo25 Inferior Cheating the Reaper
- MuCo(An)25 Shape of the Canine Companion
- InHe
- InHe10 Intuition of the Forest
- InHe15 Shriek of the Impending Shaft
- InHe4 Probe Natures Hidden Lore
- InHe5 Hunt for the Wild Herb
Odd low-level spells
PeAq5 |
Comfort of the Drenched Traveller |
Base 4; R: Touch (+1), D: Momentary (+0),
T: Ind (+0); See Perdo Grimoire |
ArM5 123 |
0 |
ReAq5 |
Cloak of the Duck’s Feathers |
Base 1; R: Touch (+1), D: Sun (+2), T: Ind
(+0), +1 for slightly unnatural control; Raincoat spell. |
ArM5 124 |
1 |
ReAq10 |
Break the Oncoming Wave |
Base 5; R: Personal (+0), D: Concentration
(+1), T: Ind (+0); Break all waves and torrents of water that come
within 10 paces of you. |
ArM5 124 |
1 |
InCo10 |
Revealed Flaws of Mortal Flesh |
Base 5; R: Touch (+1), D: Mom (+0), T: Ind
(+0), Reveals any medical defect in the target. |
ArM5 130 |
1 |
PeCo10 |
Close the Black Gate |
Base 5; R: Touch (+1), D: Momentary (+0),
T: Ind (+0); See Perdo Grimore |
HP 85 |
0 |
CrHe10 |
Clothe the Naked Form |
Base 1; R: Touch (+1), D: Sun (+2), T: Ind
(+0), Treated and Processed (+2); Creates a common under garment with a
Perception + Finesse roll of 6. with a roll of 9 the brightness of the
dye and regional variations in style can be achieved |
MoH 58 |
1 |
MuHe5 |
Pass the Unyielding Portal |
Base 3; R: Touch (+1), D: Diam (+1), T:
Ind (+0); Makes the wood of a door pliable so the magus can bend it open
regardless of lock or bar. |
ArM5 137 |
1 |
PeIg10 |
Gloom of the Evening |
Base 3; R: Touch (+1), D: Group (+2), T:
Ind (+0); See Perdo Grimore |
ArM5 142 |
0 |
PeMe5 |
The Blinded Sentry |
Base 4; R: Touch (+1), D: Momentary (+0),
T: Ind (+0); See Perdo Grimoire |
GotF 73 |
0 |
PeMe5 |
Distraction of the Weakened Mind |
Base 4; R: Eye (+1), D: Momentary (+0), T:
Ind (+0); See Perdo Grimoire |
ToP 116 |
0 |
PeMe10 |
Trust of Childlike Faith |
Base 4; R: Eye (+1), D: (+2), T: Ind (+0);
See Perdo Grimoire |
ArM5 150 |
0 |
Spell Details
PeHe20 THE GREAT ROT R: Touch, D: Mom, T: Group Rots and destroys a
large amount of dead wood, up to the amount found in a wooden house or
small inn. Wooden structures creak and groan mightily for about a minute
before collapsing. (Base 4, +2 Voice, +2 Group, +1 size)