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Cieran's Plans

Lab Totals Cr In Mu Pe Re
An 39 38 35 37 39
Aq 40 39 36 38 40
Au 40 39 36 38 40
Co 43 42 39 41 43
He 40 39 36 38 40
Ig 42 41 38 40 42
Im 51 50 47 49 51
Me 44 43 40 42 44
Te 43 42 39 41 43
Vi 45 44 41 43 45

Priorities

  1. Year 1.
    • Read Mentem +2
    • 2x Read Creo +3
    • CrIg group attack spell
      • Lab Total 52 (55)
      • Ball of Fiery Ribbons CrIg25
        • R: Touch, D: Mom, T: Group
        • A dozen multi-hued ribbons of flame leap from a point touched and fly out in all directions, covering an area ten paces acress, doing +15 damage to everyone and everything.
        • (Base 10, +1 Touch, +2 Group)
  2. Year 2.
    1. Read Imaginem summa
    2. Read Creo
    3. Magic lighting
      • CrIg lab total 43 (46)
        • S&M Lantern +7
        • Similar spell +3
        • Total 53 (56)
      • Lamp without Flame CrIg10 +1 maintain conc +5lvl for 24 uses (L20)
      • 6 uses +3 variable light +1 sunshine (L28)
    4. Read Intellego
  3. Year 3.
    1. Read Mentem
    2. Read Imaginem (Oswald’s tractatus)
    3. Read Muto
    4. MuIm 25 Ogre’s Stench
      • Lab total 57 (62)
      • Can train Jimeny
      • MuIm10 Aura of the Trustful Merchant
  4. Year 4.
    1. 2x Read Intellego
    2. Read Imaginem (Maine’s tractatus)
    3. InIm
      • Lab Total 60++
      • Palm of Seeing InIm15
      • Palm of Hearing InIm10
      • Brushstrokes Revealed InIm10
      • Hearing the Silent Chorus InIm15
      • Prying Eyes
  5. Year 5.
    1. Read Herbam
    2. 2x Read Mentem
    3. InHe25 Converse with Plant and Tree
  6. Year 6.
    • Read Vim
    • Read Perdo
    • (one season) PeVi
      • PeVi5 Fist of Faerie Oblivion
      • PeVi15 Fist of Faerie Oblivion
      • PeVi5 Oblivion of the Magic Beast
      • PeVi10 Break the Shield [HP:85]
    • PeHe20 The Great Rot (text)
      • PeHe5 Curse of the Rotted Wood [ArM5:137]
  7. Year 7.
    • 2x Read Rego
    • Read Phil
    • ReIm30 CONFUSION OF THE INSANE VIBRATIONS (no text)
  8. Year 8.
    • Read AL
    • Read Creo/Mentem
    • Lab Refinement
  9. Year 9
    • Read Vim
    • Read Rego
    • Intangible Tunnel ReVi15 or better Half lab total
    • ReVi20/25/40 Circular Ward Against Demons
  10. Read
    • Corpus? (for CrCo rituals)
      1. Rego +2 -> 80 (12 + 12xp)
    • (?) Magic Theory
  11. CrMe rituals - Casting Total 40
    • 10 short
  12. Boost Aegis
    • Read Rego & Vim
    • Read Phil & AL
    • Read Penetration?
  13. Misc Spells
    • PeAn wound
    • ReHe10 Rough Hewn Servant (text)
    • Pe(Cr)Im 25 Invisible Arms
    • ReIm20 Giant’s Sidestep

Top of the List

To Consider

  • ReCo20 The Gift of Vigor
  • InAn
    • InAn10 Shiver of the Lycanthrope
    • InAn25 Opening the Tome of the Animal’s Mind
  • MuAn
    • MuAn15 Beast of Outlandish Size
    • MuAn15 Doublet of Impenetrable Silk
  • ReAn
    • ReAn5 Circle of Beast Warding
    • ReAn15 Panic of the Elephant’s Mouse
    • ReAn25 Ward Against the Beasts of Legend
    • ReAn30 Commanding the Harnessed Beast
    • ReAn10 A Day’s Worth of Weaving
    • ReAn10 A Day’s Worth of Spinning
    • ReAn15 Viper’s Gaze
  • MuAq(Au)20 Lungs of the Fish
  • CrCo
    • CrCo20 Gentle Touch of the Purified Body
    • CrCo20 Chirugeon’s Healing Touch
    • CrCo25 The Severed Limb Made Whole
    • CrCo25 Restoration of the Defiled Body
    • CrCo25 Inferior Cheating the Reaper
    • CrCo40 Cheating the Determinant Reaper
    • CrCo10 Bind Wounds
  • MuCo(An)25 Shape of the Canine Companion
  • InHe
    • InHe10 Intuition of the Forest
    • InHe15 Shriek of the Impending Shaft
    • InHe4 Probe Natures Hidden Lore
    • InHe5 Hunt for the Wild Herb
  • ReHe
    • ReHe5 The Mended Tear
    • ReHe15 Aegis of Unbreakable Wood

Odd low-level spells

Arts Spell Stats Comment Text
PeAq5 Comfort of the Drenched Traveller Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire ArM5 123 0
ReAq5 Cloak of the Duck’s Feathers Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for slightly unnatural control; Raincoat spell. ArM5 124 1
ReAq10 Break the Oncoming Wave Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you. ArM5 124 1
InCo10 Revealed Flaws of Mortal Flesh Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target. ArM5 130 1
PeCo10 Close the Black Gate Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore HP 85 0
CrHe10 Clothe the Naked Form Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), Treated and Processed (+2); Creates a common under garment with a Perception + Finesse roll of 6. with a roll of 9 the brightness of the dye and regional variations in style can be achieved MoH 58 1
MuHe5 Pass the Unyielding Portal Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar. ArM5 137 1
PeIg10 Gloom of the Evening Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); See Perdo Grimore ArM5 142 0
PeMe5 The Blinded Sentry Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire GotF 73 0
PeMe5 Distraction of the Weakened Mind Base 4; R: Eye (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire ToP 116 0
PeMe10 Trust of Childlike Faith Base 4; R: Eye (+1), D: (+2), T: Ind (+0); See Perdo Grimoire ArM5 150 0

Spell Details

PeHe20 THE GREAT ROT R: Touch, D: Mom, T: Group Rots and destroys a large amount of dead wood, up to the amount found in a wooden house or small inn. Wooden structures creak and groan mightily for about a minute before collapsing. (Base 4, +2 Voice, +2 Group, +1 size)