Revision 4323c111e7e0859e4a9521234147a28ad8517262 (click the page title to view the current version)
Cieran's Plans
Lab Totals | Cr | In | Mu | Pe | Re |
---|---|---|---|---|---|
An | 39 | 38 | 35 | 37 | 39 |
Aq | 40 | 39 | 36 | 38 | 40 |
Au | 40 | 39 | 36 | 38 | 40 |
Co | 43 | 42 | 39 | 41 | 43 |
He | 40 | 39 | 36 | 38 | 40 |
Ig | 42 | 41 | 38 | 40 | 42 |
Im | 51 | 50 | 47 | 49 | 51 |
Me | 44 | 43 | 40 | 42 | 44 |
Te | 43 | 42 | 39 | 41 | 43 |
Vi | 45 | 44 | 41 | 43 | 45 |
Priorities
- Read Imaginem
- first summa
- then Oswald’s tractatus
- Magic lighting
- CrIg lab total 43
- S&M Lantern +6 (+7 capped)
- Similar spell +3
- Total 52
- Lamp without Flame CrIg10 +1 maintain conc +5lvl for 24 uses (L20)
- 2 uses +1 variable light +1 sunshine (L26)
- CrIg lab total 43
- Read Creo
- Longevity Ritual Summer 1242
- Read Mentem
- Boost Aegis
- Read Rego & Vim
- Read Phil & AL
- Read Penetration?
- InIm
- Lab Total 57
- Palm of Seeing InIm15
- Palm of Hearing InIm10
- Brushstrokes Revealed InIm10
- Hearing the Silent Chorus InIm15
- Intangible Tunnel ReVi15 or better
- Read Corpus? (for CrCo rituals)
- CrIg group attack spell
- Lab Total 49 + 2 (fan and creo reading 1241)
- Ball of Fiery Ribbons CrIg25
- R: Touch, D: Mom, T: Group
- A dozen multi-hued ribbons of flame leap from a point touched and fly out in all directions, covering an area ten paces acress, doin +15 damage to everyone and everything.
- (Base 10, +1 Touch, +2 Group)
- MuIm 25 Ogre’s Stench
- Lab total 56
- PeAn wound
- Herbam Spells
- PeHe20 The Great Rot (text)
- ReHe10 Rough Hewn Servant (text)
- Lesser Item: CrIg superior Lighting L16? Lab 48 with Jimeny
- ? ReVi20/25/40 Circular Ward Against Demons
- Prying Eyes
1243
- Read
- Read Me +2
- Read Cr +4
- Imaginem +1 -> 19
- Intellego +3 -> 12
- Rego +2 -> 80 (12 + 12xp)
- Vim +1
- (?) Magic Theory
- Lab Refinement
- (one season) PeVi
- PeVi5 Fist of Faerie Oblivion
- PeVi15 Fist of Faerie Oblivion
- PeVi5 Oblivion of the Magic Beast
- Imaginem Spells
- ReIm30 CONFUSION OF THE INSANE VIBRATIONS (no text)
- MuIm 25 Ogre’s Stench
- Pe(Cr)Im 25 Invisible Arms
- ReIm20 Giant’s Sidestep
- PeAn wound
- Herbam Spells
- PeHe20 The Great Rot (text)
- ReHe10 Rough Hewn Servant (text)
- Lesser Item: CrIg superior Lighting L16? Lab 48 with Jimeny
- ? ReVi20/25/40 Circular Ward Against Demons
- Prying Eyes
Top of the List
Arts | Spell | Stats | Comment | Text | Plan |
---|---|---|---|---|---|
ReCo20 | The Gift of Vigor | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); Transfers bodily energy from you to any target who is at a lower Fatigue level than you. You are thus at the target’s current Fatigue level, and he or she assumes your previous level | ArM5 134 | 1 | |
CrCo10 | Bind Wounds | Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); Wounds don’t get worse for spell duration but will not heal naturally while spell is active. | ArM5 129 | 1 | |
CrMe40 | Gift of Presence (Pre) | touch/mom/ind up to +1 | Copied from
Folio of 1158 <Folio-1158> _ |
1 | Lab Total 38 (+3 full aura, +2 text +6 Hiccup) |
To Consider
Arts | Spell | Stats | Comment | Text | Plan |
---|---|---|---|---|---|
InAn10 | Shiver of the Lycanthrope | Base 4; R: Touch (+1), D: Concentration (+1), T: Ind (+0); You feel a sudden shiver if you are touching a person or beast that is actually a lycanthrope | ArM5 118 | 1 | |
InAn25 | Opening the Tome of the Animal’s Mind | Base 15; R: Touch (+1), D: Concentration (+1), T: Ind (+0); If you are trying to get a specific fact, you need a Perception + Finesse stress roll of 6+, or 12+ if the fact is obscure. | ArM5 118 | 1 | |
MuAn15 | Beast of Outlandish Size | Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one. | ArM5 118 | 1 | |
MuAn15 | Doublet of Impenetrable Silk | Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Change an item made of animal material silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3 | ArM5 118 | 1 | |
ReAn5 | Circle of Beast Warding | Base 2; R: Touch (+1), D: Ring (+2), T: Circle (+0); The caster inscribes a circle that no mundane beast can cross | ArM5 120 | 1 | |
ReAn15 | Panic of the Elephant’s Mouse | Base 5; R: Eye (+1), D: Conc (+1), T: Ind (+0); Animal makes a size stress roll vs 9+ or flees in fear | ArM5 120 | 1 | |
ReAn25 | Ward Against the Beasts of Legend | Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside | ArM5 120 | 2 | |
ReAn30 | Commanding the Harnessed Beast | Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); You inplant a complex command in to the mind of beast that it carries out to the best of it’s ability | ArM5 120 | 1 | |
ReAn10 | A Day’s Worth of Weaving | Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Weaves bolts of cloth with a Perception + Finesse roll for Shoddy 6, Standard 9, Superior 15 and Excellent 18 | MoH 100 | 1 | |
ReAn10 | A Day’s Worth of Spinning | Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Spins a fleece or up to a bail of wool with a Perception + Finesse roll of 12 | MoH 100 | 1 | |
ReAn15 | Viper’s Gaze | Base 5; R: Eye (+1), D: Concentration (+1), T: Ind (+0); Holds an animal rigid as long as you maintain eye contact with it and concentrate on it | ArM5 120 | 1 | |
MuAq(Au)20 | Lungs of the Fish | Base 4; R: Touch (+1), D: Sun (+1), T: Ind (+0), Part (+1); Turns water into air as it enters your lungs, allowing you to breathe water as you do air. | ArM5 122 | 1 | |
CrCo20 | Gentle Touch of the Purified Body | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease. | ArM5 129 | 1 | |
CrCo20 | Chirugeon’s Healing Touch | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound not caused by poison or disease. | ArM5 129 | 1 | |
CrCo25 | The Severed Limb Made Whole | Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0), Limb must be present (-1); A limb that has been severed is reattached. | ArM5 129 | 1 | |
CrCo25 | Restoration of the Defiled Body | Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Removes the malign after effects of any injury, disease or poison. | ArM5 129 | 1 | |
CrCo25 | Inferior Cheating the Reaper | Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Serious or lesser aging crisis. Target requires rest for the remainder of the season | ArM5 129 | 1 | |
CrCo40 | Cheating the Determinant Reaper | Base 35; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Terminal aging crisis. Target requires rest for the remainder of the season | 1 | ||
MuCo(An)25 | Shape of the Canine Companion | Base 10; R: Touch (+1), D: Sun (+2), T: Ind (+0); As per Shape of the Woodland Prowler but turns in to a dog | ArM5 131 | 1 | |
InHe10 | Intuition of the Forest | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); | ArM5 136 | 1 | |
InHe15 | Shriek of the Impending Shaft | Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); | ArM5 136 | 1 | |
ReHe5 | The Mended Tear | Base 3; R: Touch (+1), D: Momentary (+0), T: Part (+1); Repairs cloth or leather using a piece of linen or cotton with a Perception + Finesse roll of 6 | MoH 58 | 1 | |
ReHe15 | Aegis of Unbreakable Wood | Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); +1 defence bonus on wooden shields | HoH:S 36 | 1 |
Odd low-level spells
Arts | Spell | Stats | Comment | Text |
---|---|---|---|---|
PeAq5 | Comfort of the Drenched Traveller | Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | ArM5 123 | 0 |
ReAq5 | Cloak of the Duck’s Feathers | Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for slightly unnatural control; Raincoat spell. | ArM5 124 | 1 |
ReAq10 | Break the Oncoming Wave | Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you. | ArM5 124 | 1 |
InCo10 | Revealed Flaws of Mortal Flesh | Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target. | ArM5 130 | 1 |
PeCo10 | Close the Black Gate | Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore | HP 85 | 0 |
CrHe10 | Clothe the Naked Form | Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), Treated and Processed (+2); Creates a common under garment with a Perception + Finesse roll of 6. with a roll of 9 the brightness of the dye and regional variations in style can be achieved | MoH 58 | 1 |
InHe4 | Probe Natures Hidden Lore | Base 3; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Tells you the type of plant you are touching and the get an image of it’s natural habitat | ArM5 136 | 1 |
InHe5 | Hunt for the Wild Herb | Base 2; R: Smell (+2), D: Concentration (+1), T: Ind (+0); Allows you to smell one sort of plant | ArM5 136 | 1 |
MuHe5 | Pass the Unyielding Portal | Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar. | ArM5 137 | 1 |
PeHe5 | Curse of the Rotted Wood | Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore | ArM5 137 | 0 |
PeIg10 | Gloom of the Evening | Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); See Perdo Grimore | ArM5 142 | 0 |
MuIm10 | Aura of the Trustful Merchant | Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); A friendlier version for Aura of Ennobled Presence | ArM5 145 | 1 |
PeMe5 | The Blinded Sentry | Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | GotF 73 | 0 |
PeMe5 | Distraction of the Weakened Mind | Base 4; R: Eye (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | ToP 116 | 0 |
PeMe10 | Trust of Childlike Faith | Base 4; R: Eye (+1), D: (+2), T: Ind (+0); See Perdo Grimoire | ArM5 150 | 0 |
PeVi10 | Break the Shield | Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire | HP 85 | 0 |
Spell Details
PeHe20 THE GREAT ROT R: Touch, D: Mom, T: Group Rots and destroys a large amount of dead wood, up to the amount found in a wooden house or small inn. Wooden structures creak and groan mightily for about a minute before collapsing. (Base 4, +2 Voice, +2 Group, +1 size)