Revision c8a765b19f317b82891befecda298a97169025aa (click the page title to view the current version)

Cieran's Plans

Lab Totals Cr In Mu Pe Re
An 39 38 35 37 39
Aq 40 39 36 38 40
Au 40 39 36 38 40
Co 43 42 39 41 43
He 40 39 36 38 40
Ig 42 41 38 40 42
Im 51 50 47 49 51
Me 44 43 40 42 44
Te 43 42 39 41 43
Vi 45 44 41 43 45

Priorities

  1. Cathac protection
  2. Read Creo
  3. Longevity Ritual Summer 1242
  4. Read Mentem
  5. Boost Aegis
    • Read Rego & Vim
    • Read Phil & AL
    • Read Penetration?
  6. InIm
    • Lab Total 57
    • Palm of Seeing InIm15
    • Palm of Hearing InIm10
    • Brushstrokes Revealed InIm10
    • Hearing the Silent Chorus InIm15
  7. Intangible Tunnel ReVi15 or better
  8. Read Corpus? (for CrCo rituals)
  9. CrIg group attack spell
    • Lab Total 49 + 2 (fan and creo reading 1241)
    • Ball of Fiery Ribbons CrIg25
      • R: Touch, D: Mom, T: Group
      • A dozen multi-hued ribbons of flame leap from a point touched and fly out in all directions, covering an area ten paces acress, doin +15 damage to everyone and everything.
      • (Base 10, +1 Touch, +2 Group)
  10. MuIm 25 Ogre’s Stench
  11. PeAn wound
  12. Herbam Spells
    • PeHe20 The Great Rot (text)
    • ReHe10 Rough Hewn Servant (text)
  13. Lesser Item: CrIg superior Lighting L16? Lab 48 with Jimeny
  14. ? ReVi20/25/40 Circular Ward Against Demons
  15. Prying Eyes

1243

  1. Read
      1. Read Me +2
      1. Read Cr +4
      1. Imaginem +1 -> 19
      1. Intellego +3 -> 12
      1. Rego +2 -> 80 (12 + 12xp)
      1. Vim +1
    • (?) Magic Theory
  2. Lab Refinement
  3. (one season) PeVi
    • PeVi5 Fist of Faerie Oblivion
    • PeVi15 Fist of Faerie Oblivion
    • PeVi5 Oblivion of the Magic Beast
  4. Imaginem Spells
    1. ReIm30 CONFUSION OF THE INSANE VIBRATIONS (no text)
    2. MuIm 25 Ogre’s Stench
    3. Pe(Cr)Im 25 Invisible Arms
    4. ReIm20 Giant’s Sidestep
  5. PeAn wound
  6. Herbam Spells
    • PeHe20 The Great Rot (text)
    • ReHe10 Rough Hewn Servant (text)
  7. Lesser Item: CrIg superior Lighting L16? Lab 48 with Jimeny
  8. ? ReVi20/25/40 Circular Ward Against Demons
  9. Prying Eyes

Top of the List

Arts Spell Stats Comment Text Plan
ReCo20 The Gift of Vigor Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); Transfers bodily energy from you to any target who is at a lower Fatigue level than you. You are thus at the target’s current Fatigue level, and he or she assumes your previous level ArM5 134 1
CrCo10 Bind Wounds Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); Wounds don’t get worse for spell duration but will not heal naturally while spell is active. ArM5 129 1
CrMe40 Gift of Presence (Pre) touch/mom/ind up to +1 Copied from Folio of 1158 <Folio-1158>_ 1 Lab Total 38 (+3 full aura, +2 text +6 Hiccup)

To Consider

Arts Spell Stats Comment Text Plan
InAn10 Shiver of the Lycanthrope Base 4; R: Touch (+1), D: Concentration (+1), T: Ind (+0); You feel a sudden shiver if you are touching a person or beast that is actually a lycanthrope ArM5 118 1
InAn25 Opening the Tome of the Animal’s Mind Base 15; R: Touch (+1), D: Concentration (+1), T: Ind (+0); If you are trying to get a specific fact, you need a Perception + Finesse stress roll of 6+, or 12+ if the fact is obscure. ArM5 118 1
MuAn15 Beast of Outlandish Size Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one. ArM5 118 1
MuAn15 Doublet of Impenetrable Silk Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Change an item made of animal material silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3 ArM5 118 1
ReAn5 Circle of Beast Warding Base 2; R: Touch (+1), D: Ring (+2), T: Circle (+0); The caster inscribes a circle that no mundane beast can cross ArM5 120 1
ReAn15 Panic of the Elephant’s Mouse Base 5; R: Eye (+1), D: Conc (+1), T: Ind (+0); Animal makes a size stress roll vs 9+ or flees in fear ArM5 120 1
ReAn25 Ward Against the Beasts of Legend Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside ArM5 120 2
ReAn30 Commanding the Harnessed Beast Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); You inplant a complex command in to the mind of beast that it carries out to the best of it’s ability ArM5 120 1
ReAn10 A Day’s Worth of Weaving Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Weaves bolts of cloth with a Perception + Finesse roll for Shoddy 6, Standard 9, Superior 15 and Excellent 18 MoH 100 1
ReAn10 A Day’s Worth of Spinning Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); Spins a fleece or up to a bail of wool with a Perception + Finesse roll of 12 MoH 100 1
ReAn15 Viper’s Gaze Base 5; R: Eye (+1), D: Concentration (+1), T: Ind (+0); Holds an animal rigid as long as you maintain eye contact with it and concentrate on it ArM5 120 1
MuAq(Au)20 Lungs of the Fish Base 4; R: Touch (+1), D: Sun (+1), T: Ind (+0), Part (+1); Turns water into air as it enters your lungs, allowing you to breathe water as you do air. ArM5 122 1
CrCo20 Gentle Touch of the Purified Body Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease. ArM5 129 1
CrCo20 Chirugeon’s Healing Touch Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound not caused by poison or disease. ArM5 129 1
CrCo25 The Severed Limb Made Whole Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0), Limb must be present (-1); A limb that has been severed is reattached. ArM5 129 1
CrCo25 Restoration of the Defiled Body Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Removes the malign after effects of any injury, disease or poison. ArM5 129 1
CrCo25 Inferior Cheating the Reaper Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Serious or lesser aging crisis. Target requires rest for the remainder of the season ArM5 129 1
CrCo40 Cheating the Determinant Reaper Base 35; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Terminal aging crisis. Target requires rest for the remainder of the season 1
MuCo(An)25 Shape of the Canine Companion Base 10; R: Touch (+1), D: Sun (+2), T: Ind (+0); As per Shape of the Woodland Prowler but turns in to a dog ArM5 131 1
InHe10 Intuition of the Forest Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); ArM5 136 1
InHe15 Shriek of the Impending Shaft Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); ArM5 136 1
ReHe5 The Mended Tear Base 3; R: Touch (+1), D: Momentary (+0), T: Part (+1); Repairs cloth or leather using a piece of linen or cotton with a Perception + Finesse roll of 6 MoH 58 1
ReHe15 Aegis of Unbreakable Wood Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); +1 defence bonus on wooden shields HoH:S 36 1

Odd low-level spells

Arts Spell Stats Comment Text
PeAq5 Comfort of the Drenched Traveller Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire ArM5 123 0
ReAq5 Cloak of the Duck’s Feathers Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for slightly unnatural control; Raincoat spell. ArM5 124 1
ReAq10 Break the Oncoming Wave Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you. ArM5 124 1
InCo10 Revealed Flaws of Mortal Flesh Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target. ArM5 130 1
PeCo10 Close the Black Gate Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore HP 85 0
CrHe10 Clothe the Naked Form Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), Treated and Processed (+2); Creates a common under garment with a Perception + Finesse roll of 6. with a roll of 9 the brightness of the dye and regional variations in style can be achieved MoH 58 1
InHe4 Probe Natures Hidden Lore Base 3; R: Touch (+1), D: Momentary (+0), T: Ind (+0); Tells you the type of plant you are touching and the get an image of it’s natural habitat ArM5 136 1
InHe5 Hunt for the Wild Herb Base 2; R: Smell (+2), D: Concentration (+1), T: Ind (+0); Allows you to smell one sort of plant ArM5 136 1
MuHe5 Pass the Unyielding Portal Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar. ArM5 137 1
PeHe5 Curse of the Rotted Wood Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimore ArM5 137 0
PeIg10 Gloom of the Evening Base 3; R: Touch (+1), D: Group (+2), T: Ind (+0); See Perdo Grimore ArM5 142 0
MuIm10 Aura of the Trustful Merchant Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); A friendlier version for Aura of Ennobled Presence ArM5 145 1
PeMe5 The Blinded Sentry Base 4; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire GotF 73 0
PeMe5 Distraction of the Weakened Mind Base 4; R: Eye (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire ToP 116 0
PeMe10 Trust of Childlike Faith Base 4; R: Eye (+1), D: (+2), T: Ind (+0); See Perdo Grimoire ArM5 150 0
PeVi10 Break the Shield Base 5; R: Touch (+1), D: Momentary (+0), T: Ind (+0); See Perdo Grimoire HP 85 0

Spell Details

PeHe20 THE GREAT ROT R: Touch, D: Mom, T: Group Rots and destroys a large amount of dead wood, up to the amount found in a wooden house or small inn. Wooden structures creak and groan mightily for about a minute before collapsing. (Base 4, +2 Voice, +2 Group, +1 size)