Marcus ex Miscellanea




Birth Year


Current Year




Confidence Score


Confidence Points


Birth Name

a series of animal growls


Pythia of Durenmar



The unnamed child that became Marcus was abandoned by his family in the woods of central Germany as the Gift induced such revulsion in his birth parents. The child would have died that very winter night had not a great magical bear come across the tiny squealing food source. Something checked the wolf as it bent its snout to gobble the man child up, maybe the gift, maybe some strange maternal instinct. The great beast decided to make the child one of it's own and rather than eating the child it nipped its flesh so that some of it's Bear essence entered the child's blood. The wolf took the child back to it's pack and suckled it until it could fend for itself. the child grew strong and learned the skills of the pack. It revelled in the shape of the wolf, the eagle and of the man, as each had advantages at times.

The child was happy in the woods but in his 10th year a woman came to his area of the woods seeking him. She seems to be able to track him and as much as he hid and tried to flee she always seemed to regain his trail. She finally cornered him a cave deep within the woods. She was about to pounce and battle her when his mother, the great she bear, appeared in the cave mouth behind the strange human woman. The child relaxed as he knew no creature could best his mother but to his surprise she bowed down to the human and spoke to the mind of the child, as she did when she needed to explain new things, telling him to follow the human and learn her ways as the time had come to join the human world.

The child followed the human to a place of stone and learned her ways, when he learned to speak the Latin sounds he came to know the human place as Durenmar and his mater as Pythia of the house of ex miscellanea and he as Marcus. He had his natural gift for making humans more human, which he knew was a memory of how the great she bear was the most bear like of all bears. He spent 15 turns of the sky learning the ways of the mage and when he finished the last test, a great journey across many strange lands, his mistress released him and told him to follow the valley trail to his new home, Elks Run, where he could serve the order as she had trained him. He bid her farewell and turned to the valley trail to seeks his future in the Tribunal of Hibernia.

Character Sheet

Personality Traits








Char Points Score
Int 6 +3
Per 1 +1
Com -6 -3
Pre -6 -3
Str 3 +2
Sta 3 +2
Dex 3 +2
Qik 3 +2

Virtues and Flaws

Marcus Virtues and Flaws


Marcus Abilities

Hermetic Arts

Art Total XP Score
Creo 36 8+3
Intellego 15 5
Muto 0 0
Perdo 15 5
Rego 15 5
Animal 0 0
Aquam 0 0
Auram 0 0
Corpus 21 6
Herbam 15 5
Ignem 0 0
Imaginem 1 1
Mentem 21 6
Terram 0 0
Vim 1 1
Total 140


Spell Parameters Art/Level Casting Score Penetration Notes
Chirugeons Healing Touch (F) (Touch, Momentary, Individual) CrCo 20 A+31 A+13 Cures a Light Wounds
The Severed Limb Made Whole (F) (Touch, Momentary, Individual) CrCo 25 A+31 A+8 Reattaches a severed limb
The Wound that Weeps (Voice, Momentary, Individual) PeCo 15 A+13 A+0 Causes a Light Wound to the target
Shriek of the Impending Shaft (Touch, Concentration, Individual) InHe 15 A+12 A-2 +9 Defence vs wooden weapons and dodge missiles fired from more than 10 paces away
Intuition of the Forest (Touch, Sun, Group) InHe 10 A+12 A+3 You get a +3 to all nature oriented rolls (not including spells) when in a forest or similar area.
Wizard's Sidestep (Personal, Sun, Individual, +1 Size) ReIm 15 A+8 A-6 first attack misses then +9 Defence
Communications of the Follower (F) (Touch, Momentary, Individual) CrMe 35 A+31 A-3 +1 Communications to a maximum of 0
Gather the essence of the beast (Touch, Momentary, Individual) ReVi 15 A+8 A-6 Concentrates the raw vis in a corpse which can then be removed
    • Major Magical Focus

Shapeshifted forms

Bear (Ursus)

Characteristics: Int +3, Per +1, Pre -6, Com -6, Str +6, Sta +4, Dex +2, Qik +2

Size: +2, Confidence Score: 1 (3)

Virtues and Flaws: Ferocity (when injured), Improved Characteristics (x2), Tough, Greedy (minor), Reclusive

Qualities: Aggressive, Extra Natural Weapons (claws), Fast Runner, Grapple, Hardy, Imposing Appearance, Large Claws, Pursuit Predator, Tough Hide

Personality Traits: Brave +3, Slothful +3, Aggressive +2

Reputations: Ferocious (local) 2


Claws: Init +2, Attack +13, Defense +11/(+20 with spells)/(+29 with spells vs wooden weapons), Damage +10

Teeth: Init +2, Attack +11, Defense +9, Damage +7

Grapple: Init +2, Attack +7, Defense +7, Damage n/a

Soak: +10

Fatigue Levels:

OK, 0/0, -1/-1, -3, -5, Unconscious

Wound Penalties: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29+)

Abilities: Athletics 3 (sprinting), Awareness 3 (prey), Brawl 5 (claws), Hunt 4 (deer), Survival 5 (foraging), Swim 3 (against the current)

Natural Weapons: Large Claws: Init 0, Atk +5,Def +3, Dam +4; Teeth: Init 0, Atk +3, Def +1, Dam +1.

The bear's tough hide and thick fur combine to give it a Protection of +3.

Appearance: The bear is a large, shaggy beast that weighs up to fifty stone (700 pounds) and stands over seven feet tall on its hind legs. Its coat may be light brown or yellowish in color to black; most often, it is medium brown. The bear has large claws and makes a bellowing roar.The only bear species that exists in Mythic Europe is known today as the brown bear. It can be found throughout Mythic Europe in forests, mountains, and even the northern tundra. Its range extends across North Africa and through Asia as well. It is most common in wilderness areas like the Pyrenees, the Alps, and Scandinavia and Russia. The bear makes its lair in the earth, either in a cave or in a den it digs with its mighty claws. It lives mainly by foraging but can hunt and kill anything up to the size of a red deer. Men hunt the bear by setting deadfalls or chasing it with hounds . Few dare to engage it at close range with spears, for it is extremely powerful, and ferocious when wounded. The brown bear can run quickly, gaining a +3 bonus to rolls involving running. It can stand on its hind legs so as to attack a man on horseback. It can climb trees and is a strong swimmer. According to Pliny the Elder, the he-bear sleeps for forty days in winter and the she-bear sleeps for four months. The bear cub is born a shapeless lump of flesh until the she-bear licks it into the shape of a little bear.


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