Grimoires at Elk's Run

Spell Texts

Animal

Arts Name Mechanics Notes Number
InAn25 Opening the Tome of the Animal's Mind Base 15; R: Touch (+1), D: Concentration (+1), T: Ind (+0); If you are trying to get a specific fact, you need a Perception + Finesse stress roll of 6+, or 12+ if the fact is obscure. ArM5 118 1
MuAn15 Beast of Outlandish Size Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one. ArM5 118 1
MuAn15 Doublet of Impenetrable Silk Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); Change an item made of animal material silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3 ArM5 118 1
ReAn5 Circle of Beast Warding Base 2; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside ArM5 120 1
ReAn15 Panic of the Elephant's Mouse Base 5; R: Eye (+1), D: Conc (+1), T: Ind (+0); Animal makes a size stress roll vs 9+ or flees in fear ArM5 120 1
ReAn25 Ward Against the Beasts of Legend Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside ArM5 120 2
ReAn30 Commanding the Harnessed Beast Base 4; R: Touch (+1), D: Sun (+2), T: Ind (+0); You inplant a complex command in to the mind of beast that it carries out to the best of it's ability ArM5 120 1

Aquam

Arts Name Mechanics Notes Number
MuAq(Au)20 Lungs of the Fish Base 4; R: Touch (+1), D: Sun (+1), T: Ind (+0), Part (+1); Turns water into air as it enters your lungs, allowing you to breathe water as you do air. ArM5 122 1
ReAq5 Cloak of the Duck's Feathers Base 1; R: Touch (+1), D: Sun (+2), T: Ind (+0), +1 for slightly unnatural control; Raincoat spell. ArM5 124 1
ReAq10 Break the Oncoming Wave Base 5; R: Personal (+0), D: Concentration (+1), T: Ind (+0); Break all waves and torrents of water that come within 10 paces of you. ArM5 124 1

Corpus

Arts Name Mechanics Notes Number
CrCo10 Bind Wounds Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); Wounds don't get worse for spell duration but will not heal naturally while spell is active. ArM5 129 1
CrCo20 Gentle Touch of the purified body Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound caused by poison or disease. ArM5 129 1
CrCo20 Chirugeon's Healing Touch Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); The target is cured of a light wound not caused by poison or disease. ArM5 129 1
CrCo25 The Severed Limb Made Whole Base 25; R: Touch (+1), D: Mom (+0), T: Ind (+0), Limb must be present (-1); A limb that has been severed is reattached. ArM5 129 1
CrCo25 Restoration of the Defiled Body Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Removes the malign after effects of any injury, disease or poison. ArM5 129 1
CrCo25 Improved Purification of the Festering Wounds Base 5; R: Touch (+1), D: Moon (+3), T: Ind (+0), +12 to recovery rolls for wounds or disease. ArM5 129 1
CrCo25 Inferior Cheating the Reaper Base 20; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Serious or lesser aging crisis. Target requires rest for the remainder of the season ArM5 129 1
CrCo40 Cheating the Determinant Reaper Base 30; R: Touch (+1), D: Mom (+0), T: Ind (+0), Resolves a Terminal aging crisis. Target requires rest for the remainder of the season 1
InCo10 Revealed Flaws of Mortal Flesh Base 5; R: Touch (+1), D: Mom (+0), T: Ind (+0), Reveals any medical defect in the target. ArM5 130 1
MuCo(An)25 Shape of the Canine Companion Base 10; R: Touch (+1), D: Sun (+2), T: Ind (+0); As per Shape of the Woodland Prowler but turns in to a dog ArM5 131 1
ReCo15 Wizard's Leap Base 15; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports their self 50 paces in any direction, provided they can see their destination or have an AC to it. HoH:S 36 1
ReCo15 Gift of the Frog’s Legs Base 10; R: Touch (+1), D: Mom (+0), T: Ind (+0); Allows the target to leap 15 feet vertically or 25 feet horizontally -2 foot per encumberance. ArM5 134 1
ReCo20 The Gift of Vigor Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); Transfers bodily energy from you to any target who is at a lower Fatigue level than you. You are thus at the target’s current Fatigue level, and he or she assumes your previous level ArM5 134 1
ReCo35 Leap of Homecoming Base 35; R: Per (+0), D: Mom (+0), T: Ind (+0); The caster instantly teleports to a place they can have an AC. ArM5 135 1

Herbam + Imaginem

Arts Name Mechanics Notes Number
InHe10 Intuition of the Forest Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); ArM5 136 1
InHe15 Shriek of the Impending Shaft Base 15; R: Touch (+1), D: Mom (+0), T: Ind (+0); ArM5 136 1
MuHe5 Pass the Unyielding Portal Base 3; R: Touch (+1), D: Diam (+1), T: Ind (+0); Makes the wood of a door pliable so the magus can bend it open regardless of lock or bar. ArM5 137 1
MuIm10 Aura of the Trustful Merchant Base 3; R: Touch (+1), D: Sun (+2), T: Ind (+0); A friendlier version for Aura of Ennobled Presence ArM5 145 1

Mentem

Arts Name Mechanics Notes Number
CrMe40 Gift of Presence (Pre) touch/mom/ind up to +1 Copied from Folio of 1158 1
CrMe40 Gift of Perception (Per) touch/mom/ind up to +1 Copied from Folio of 1158 1
CrMe60 Communication of the Hero Base 55; R: Tch (+1), D: Mom (+0), T: Ind (+0); +1 Communication to a maximum of +5. HoH:TL 103 1
InMe20 Posing the Silent Question Base 15; R: Eye (+1), D: Mom (+0), T: Ind (+0); Ask the victim one silent mental question, then detect the answer. The victim does not notice the questioning unless the spell is resisted. ArM5 149 1
InMe30 See the Spirits of the Night Base 5; R: Vision (+4), D: Conc (+1), T: Ind (+0); Able to see Mentem based spirits. AnMa 50 1

Terram + Vim

Arts Name Mechanics Notes Number
CrTe35 Conjuring the Mystic Tower [ArM5:153] 1
InVi30 Sense of the Lingering Magic Base 10; Hearing (+3); D: Conc (+1), T: Ind (+0); This spell detects the presence of many magical residues even weak spells. ArM5 158 1
ReVi20 Circular Ward Against Demons Base Gen+10; R: Touch (+1), D: Ring (+2), T: Circle (+0); All infernal creatures with a might equal to or less than the level can not enter. ArM5 162 1

Lesser Enchantment Texts

Arts Name Mechanics Notes Number
PeCo(Aq)20 Hermetic Chamber Pot Base 4, R: Touch (+1), D: Mom (+0), T: Ind (+0), +1 Aquam; +10 Unlimited Uses; This chamber pot destroys any human waste entered into it. Provides a +1 Health bonus to a Sanctum. MoH 76 1
ReCo40 The Tireless Servant [Cov:121] 1
ReHe20 The Bookstand of Hespera [Cov:121] 1
ReHe(An)15 Abluere Magica [Cov:45] 1
PeTe29 Weightless Chain Base 5; R: Per (+0), D: Sun (+2), T: Ind (0), +2 affect metal; +1 2/day, +3 Enviro Trigger Sunrise/Sunset ; Renders the suit of metal armour nearly weightless. Load is reduce to 1 for partial or 2 for full suit. HoH:S 38 1
ReTe15 Stone-Cutting Knife [Cov:52] 1
ReTe15 The Enchanted Porter [Cov:52] 1