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The Halcyon
The Halcyon
A Karve, a
70ft long ship with 7 oars each side and single large red & white
striped sail.
Cargo is stashed under the deck boards and must be wrapped well to keep
out the water.
A frame at the rear end of the ship can be covered with canvas to create
a sort of cabin - usually used for special cargo, rather than as
personal space.
The crew sleep on deck.
The Crew
The crew all speak Low German (Flemish).
Mr Bones. First mate.
Originaly from Portugal, Mr Bones looks like a pirate, sounds like a
pirate and behaves like a pirate but he swears he is reformed and has
sworn himself to the Order. He leads the crew when violence is
required.
Leader. Fierce.
Missing Eye.
PDF
Mr Book. Second mate.
Mr Books comes from the far off Kingdom of the Isles in the Loch
Leglean tribunal. As a lay preacher, he tends to the spiritual needs of
the crew, he keeps a heavy Bible wrapped in waterproof oilskins. As a
carpenter, he is also responsible for repairs to the ship.
Carpenter. Literate. Linguist (Gaelic, Norweigian, Flemish,
Latin).
Foreign. Jinxed.
PDF
Crewmen
The rest of the crew is split between senior and
junior crewmen.
All the crew work off an identical template, built using Grog work
packages, with Warrior & Well-Travelled virtues.
Junior Crew:
- Athletic Childhood, 5 yrs.
- Wastrel, 3 yrs.
- Labourer 3 years (Unspecified +30).
- Sailor, 5 yrs.
Senior Crew:
- Athletic Childhood, 5 yrs.
- Wastrel, 3 yrs.
- Labourer, 3 years (Unspecified +30).
- Sailor, 5 yrs.
- Soldier, 5 yrs.
- Archer, 3 yrs.
- Sailor, 5 yrs.
The template leaves some skills/options unspecified.
- Unspecified skill at level 3. (Possibly a trade, another language or
area lore.)
- Area Lore at level 2. (Probably where the character comes from.)
- Native language.
- Minor Virtue & Minor Flaw.
Any player/storyguide can give a crewman a name and define the
unspecified elements.
If a player wants to add a custom grog to the crew, thats OK - it will
replace one of the template grogs.
Crew Advancement
To keep it simple, the templates will be gain 15XP at the end of each
winter.
- 1222
- 1223
Crew Replacement
Crew will inevitably die off.
At the start of spring each year, deceased crew will be replaced with a
new crewmen on a like-for-like basis (junior replaced by a new junior,
etc).
The new crewman will start with the baseline sheet (junior0 or senior0)
and, unless they are differentiated in some way, they will simplly
progress through the existing template progression.
Name | Rank | Skill | Area Lore | Native Language | Virtue | Flaw |
---|---|---|---|---|---|---|
. | snr0 | . | . | . | . | . |
. | snr0 | . | . | . | . | . |
. | snr0 | . | . | . | . | . |
. | snr0 | . | . | . | . | . |
. | snr0 | . | . | . | . | . |
. | snr0 | . | . | . | . | . |
. | snr0 | . | . | . | . | . |
. | snr0 | . | . | . | . | . |
. | jnr0 | . | . | . | . | . |
. | jnr0 | . | . | . | . | . |
. | jnr0 | . | . | . | . | . |
. | jnr0 | . | . | . | . | . |