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Jeppe

Jeppe is the third son of a wealthy manorial lord in Scandinavia. While his elder brothers had the regular martial training, he was educated at the bishop’s court and later sent to the continent to study.

He has most of his studies from Montpellier, but has also taken years to travel across Europe to visit several universities and cities.

His main interest is alchemy. In Montpellier he got into a peculiar circle of students with a keen interest in alchemy and mystical arts. They were all essentially good boys, just possibly a little over-ambitious and prone to pride. They ended up summoning a demon who granted them all different false powers. Jeppe learnt figurine magic. It took some time before they realised what they had done, and the circle broke up. Jeppe, like most of the others left Montpellier to complete their studies elsewhere.

Returning to his native lands, he will set up shop in a major city to make a living. However, he is adventurous, and he will need to travel extensively in the search for rare ingredients and new knowledge.

Sheet

Born
1196 (game entry 1221)
Age
25
Virtues
Figurine Magic [HoH:TL] (false power), Magister in Medicinae, Wealthy, Affinity with Philosophiae, Great Intelligence (x2)
Flaws
Ambitious (minor), Proud (major), False Power [RoP:I] (major), Diabolic Past (story, major)
Personality Trait
Ambitious +6, Pious +2, Independent +2, Adventurous +3
Characteristics
Int +5, Per +2, Pre -1, Com +2, Str -3, Sta 0, Dex +2, Qik -1
Reputation
Alchemist [Academic] 3
Confidence
1 (11)

Abilities

Ability Spec. XP XP Score
East Norse Swedish native 5
Low German Lübeck 30 3
Occitan Montpelier 30 3
Latin Academic 75 5
Artes Liberales Music 75 5
Chirurgy Surgery 15 2
Medicine Theriac 75 5
Philosophia Reagents 112½ 16½ 6
Prof: Apothecary Find. Ingr. 50 4
Figurine Magic Supernat. V. 70 5
Craft: Sculptor Wood 50 4
Infernal Lore Cults 5 1
Faerie Lore Curses - 5 1
Teaching Latin 15 2
Awareness search 15 2
Hunt track 30 3
Ride bad roads 15 2
Stealh hide 15 2
Guile elab. lies 5 1
Leadership Inspiration 15 2
Brawl Fist 5 1
Bargain Apotecary 5 1
Carouse Academic circles 5 3 1
Charm Pledge innocence 5 1
Music Lute 5 1
Area Lore: Home county Biology 15 2
Area Lore: Lübeck Hinterland 15 2

EC 45/45 xp MagMed 300/300 xp XP : 370 + 30xp formulæ / 400 (20x20)

Figurine Magic Intelligence (5) + Figurine Magic (5) + Aura Modifier (?) + stress roll (12+/15+)

Craft Figurine Dexterity + Craft: Sculptor + Stress die = 6 + die (+1 spec. wood) (6+ for wax, 9+ for wood)

Labour Points ( Prof: Apothecary (4) + Int (5) ) x Wealth (6) = 54

Formulæ

See Formulae for descriptions.

XP : 30/30

Formula Type Level Lab Total Shape bonuses
Greek Fire Reagent 15 12 Bellows +5 (strengthen fire)
Vitriol Reagent 15 12 Jade +4 (Aquam)
Alchemical Steel Reagent 20 12 bronze or granite +3 (terram)
Smoke Oil Reagent 10 12 Platinum +4 (air)
Tonic of More Gold Theriac 10 11 Gold +2 (Health)
Cataplasm of Mandrake Theriac 5 11

Lab Total: Intelligence (5) + Academic Ability (5+) + Philosophic Bonuses

Advancement

Autumn 1221
Story: 8xp and 5 conf pts (the Danes with the faerie curse)
Winter 1221
Read Philosophia 16½xp (The Book Of Life’s Merits (Liber Vitae Meritorum) by Hildegard von Bingen)
Spring 1222
7xp not allocated; 3xp