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Jeppe
- Alternative version with rudimentary martial training instead of being wealthy.
Jeppe is the third son of a wealthy manorial lord in Scandinavia. While his elder brothers had the regular martial training, he was educated at the bishop’s court and later sent to the continent to study.
He has most of his studies from Montpellier, but has also taken years to travel across Europe to visit several universities and cities.
His main interest is alchemy. In Montpellier he got into a peculiar circle of students with a keen interest in alchemy and mystical arts. They were all essentially good boys, just possibly a little over-ambitious and prone to pride. They ended up summoning a demon who granted them all different false powers. Jeppe learnt figurine magic. It took some time before they realised what they had done, and the circle broke up. Jeppe, like most of the others left Montpellier to complete their studies elsewhere.
Returning to his native lands, he will set up shop in a major city to make a living. However, he is adventurous, and he will need to travel extensively in the search for rare ingredients and new knowledge.
Sheet
- Born
- 1196 (game entry 1221)
- Age
- 25
- Virtues
- Figurine Magic [HoH:TL] (false power), Magister in Medicinae, Wealthy, Affinity with Philosophiae, Great Intelligence (x2)
- Flaws
- Ambitious (minor), Proud (major), False Power [RoP:I] (major), Diabolic Past (story, major)
- Personality Trait
- Ambitious +6, Pious +2, Independent +2, Adventurous +3
- Characteristics
- Int +5, Per +2, Pre -1, Com +2, Str -3, Sta 0, Dex +2, Qik -1
- Reputation
- Alchemist [Academic] 3
- Confidence
- 1 (8)
Abilities
Ability | Spec. | XP | XP | Score |
---|---|---|---|---|
East Norse | Swedish | native | 5 | |
Low German | Lübeck | 30 | 3 | |
Occitan | Montpelier | 30 | 3 | |
Latin | Academic | 75 | 5 | |
Artes Liberales | Music | 75 | 5 | |
Chirurgy | Surgery | 15 | 2 | |
Medicine | Theriac | 75 | 5 | |
Philosophia | Reagents | 112½ | 6 | |
Prof: Apothecary | Find. Ingr. | 50 | 4 | |
Figurine Magic | Supernat. V. | 70 | 5 | |
Craft: Sculptor | Wood | 50 | 4 | |
Infernal Lore | Cults | 5 | 1 | |
Faerie Lore | Curses | - | 5 | 1 |
Teaching | Latin | 15 | 2 | |
Awareness | search | 15 | 2 | |
Hunt | track | 30 | 3 | |
Ride | bad roads | 15 | 2 | |
Stealh | hide | 15 | 2 | |
Guile | elab. lies | 5 | 1 | |
Leadership | Inspiration | 15 | 2 | |
Brawl | Fist | 5 | 1 | |
Bargain | Apotecary | 5 | 1 | |
Carouse | Academic circles | 5 | 3 | 1 |
Charm | Pledge innocence | 5 | 1 | |
Music | Lute | 5 | 1 | |
Area Lore: Home county | Biology | 15 | 2 | |
Area Lore: Lübeck | Hinterland | 15 | 2 |
EC 45/45 xp MagMed 300/300 xp XP : 370 + 30xp formulæ / 400 (20x20)
Figurine Magic Intelligence (5) + Figurine Magic (5) + Aura Modifier (?) + stress roll (12+/15+)
Craft Figurine Dexterity + Craft: Sculptor + Stress die = 6 + die (+1 spec. wood) (6+ for wax, 9+ for wood)
Labour Points ( Prof: Apothecary (4) + Int (5) ) x Wealth (6) = 54
Formulæ
See Formulae for descriptions.
XP : 30/30
Formula | Type | Level | Lab Total | Shape bonuses |
---|---|---|---|---|
Greek Fire | Reagent | 15 | 12 | Bellows +5 (strengthen fire) |
Vitriol | Reagent | 15 | 12 | Jade +4 (Aquam) |
Alchemical Steel | Reagent | 20 | 12 | bronze or granite +3 (terram) |
Smoke Oil | Reagent | 10 | 12 | Platinum +4 (air) |
Tonic of More Gold | Theriac | 10 | 11 | Gold +2 (Health) |
Cataplasm of Mandrake | Theriac | 5 | 11 |
Lab Total: Intelligence (5) + Academic Ability (5+) + Philosophic Bonuses
Advancement
- Autumn 1221
- Story: 8xp and 5 conf pts (the Danes with the faerie curse)